killing 2 snipers in fact, its 720 MP |
i get all the mechanics since i played oh 1 ladder. i only have the okw so i cant play against them to learn how they function. what im asking you is what would u normally do in a 2vs2 vs americans and brits as obk if the american inf spams? what would u try to achieve in ur build order?
Maybe you should post in the Strategy Section ( http://www.coh2.org/forum/18/strategy-desk) to ask some advices, cause its not a balance issue, it is ? |
Indeed. It really does make more sense, especially from a gameplay point of view. I even would go as far as saying that in their current state, Pak 43's, Howitzers and even flak guns are more durable in the long run.
Yes, they can be sniped. Yes, they can be decrewed from small arms and raging fire. But at least those weapons have a far higher chance of being salvaged afterwards, saving a lot of resources. You don't have to drop another 450 Manpower to get your Pak 43 back most of the time.
And pak 43 will be dead cause of bomb air strike, heavy artillery ability, with brit you have to click brace to ignore that
We can say a lot of things of Brit emplacement VS Pak 43, but not that pak 43 is more MP friendly |
can pop anywhere on the map, Reinforcement point + retreat point ( + can be upgraded for heal ) for 150 MP, thats nice |
Maybe they were talking of new Vickers range |
The problem is they use many different builds at the same time, each in various stages of development and with various changes. So when it comes time to compile everything, they end up using the wrong one or leaving things out. Not sure why they don't just have a RELEASE BUILD DO NOT TOUCH that they just apply finalized changes to, rather than pushing whatever build seems most advanced at that time. Because the way they do it now, they keep overwriting recent changes with old stats, and then they have to go back and fix it again. It's like that time Pak 40 Target Weak Point was broken for months, then they fixed it for one patch, but then they unfixed it and it remained broken and ignored. I'm still not sure if it's been fixed because I've mentally blocked it as a viable ability if the enemy is microing at all.
SCRUM is the answer ! |
Brits have under-powered early game, overpowered late game.
As for those people pointing out the 1v1 win ladder... The guy at the top has been abusing bugs in pretty much all 17 of them games... From getting vickers to have the range of elephants, and the AT guns to fire as fast as ostwinds.... So when you say "Well look at them stats!" its not a viable example.
Not to say they're totally useless, its still do-able. But they do have a massive disadvantage for the first 5-10 mins. If their opponent is smart.
IS are just beast, (sniper is strong against them i am agree, but the "UKF scout car" buff against sniper help)
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Brits are not really viable or designed for 1v1, this is a first for relic, are they going to make a 1v1 version or maybe balance for 1v1 or is it just gonna stay for team games?
- Look on the right side bar for the section called "Ladders Top 10"
- Click on UKF icon
- Admire the UKF 1v1 ladder
- Clean your tears, be a man
- Now go back to play
- You can use UKF strategy on this forum ( Your text..) |
They are OP because they actually have a purpose and you can't find their VERY obvious flaws? Midgame they are garbage. They are only good when you pop them out as a surprise attack. Once they retreat, and have to start going from the front, it's just a manpower waste. I believe it's something like 35 manpower just to reinforce them, which they die very easily, and not counting the manpower to call in. All while you can get a conscript squad for 20 more manpower that have more utility. All I see now is them actually having a chance as a viable commander. If you are a good axis player, you will make them pay for their commander choice. Put mines in front of doors, boom, no more issue. Or build obers,minefields in back, or mg in back, doing so cripples their only use as the commander. PPSH's were trash before, again at least they can do something now. doubling the dmg isn't that big of a deal when it was nothing before.
Merge them with cons = profit  |
OCF matches will be USF rifle company vs [insert axis faction here] |