I just did,noob
EDIT actually theres one interesting stat.
Commando Brens are roughly twice as saccurate and can fire on the move. Otherwise...Negligible or no differences.
So we have to equip commandos with dual bren's from base rack ? |
The point with this, and the sentence before it, was to say that it can be countered by indirect fire. Sappers are good against infantry, because they have the equipment for it, but they can easily be countered by some other units, that is indirect fire and armored vehicles and tanks.
I'am agree, be slower will lead to be more vulnerable to explosive weapons in general, but 13 MP to reinforce at vet 3 ( they vet up fast, cause MP cheap ) its kinda ... weird ;P |
I agree with Katitof here. I have seen that 3 Sappers with Brens and Anvil tactics can hold back a blob of 5 Volkgrenadiers with Panzerschrecks. They should do it, because they have the equipment for that. But then I have also seen that they are easy to squad wipe with mortars/mortar half-tracks. Once two of my Sapper squads were instantly squad wiped with only one mortar shot, when they were repairing a tank.
Nothing new that repairing something makes new vulnerable to all weapons ( and thats the same for all factions ) |
Can we have some replays of EQUALLY SKILLED players where heavy engineer spam with LMGs isn't hardcontered by single mortar+HMG combo?
Or any infantry actually throwing a nade at them, since they are unable to dodge as the moment they engage combat, both their legs become broken?
Every game of #1 brit ( Price right now, 15 0 ) |
Why didn't he toggle on target weak point on his AT guns? the ARVE is a well known allied spearhead that is infamous hard to kill, there also super expensive. If he had 3 AT guns with 90 munitions he could easily stun lock it to death. Bad is bad, no matter how well known.
Dead paks will not get to Vet 1 |
Are we protecting AVRE on this thread ? |
You just showed us why 17 pounder is way more durable |
Thread: Brace8 Sep 2015, 16:02 PM
I'll just focus on this part and that is an honest, sincere question-HOW?
How am I supposed to scare ISG? I don't have reliable long range arty unit to counter barrage it, I don't have infantry capable of actual assaults, I don't have light armor capable of assaults if my build includes emplacements, I have less squads on field, I don't have early/mid game reliable off-maps on doctrines, sniper isn't an option for attacking as I need screening troops and tommies don't provide that, I'll need REs to constantly repair, retreat and reinforce due to ISG barraging.
I'm speaking from my own experience, so it isn't theorycraft.
I am able to deal with ISG and entrenched OKW only when I have croc or AVRE on field.
I'm all ears to improve myself how to actually deal with ISG.
Captain price heavy engy build seems to be a solution for the Brits MP bleed, with there LMG they are really potent, so now you have a correct screening troops, in my opinion, more than 2 tommies is a waste
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Thread: Brace8 Sep 2015, 15:31 PM
Well, last time I checked, I was losing control over my squads for some time once retreat was ordered.
Emplacement obviously won't pack itself and run for it.
I'm not saying current no cd brace is fine, but its role is same as retreat-a chance for preservation of the unit, but plain brace nerf without addressing horrendous modifiers from explosives and fires will render any emplacement play impossible.
Single ISG attacking ground is all you need to permanently shut down 17 pounder until its destroyed with no counterplay if opponent is entranched with MGs and ATs and you don't have croc or AVRE.
- this is why comparing brace and retreat is not correct
- Arty is soft countering an heavy AT emplacement ? that must be rude... its like saying " a mortar is countering my pak 43", the good thing is that 17 pounder have a 0 cooldown invulnerable mode, pak 43 does not
Try to scare the ISG some times, while you full repair your 17 pounder in a short time |
I've never seen the sniper give engine damage though, mostly disables the turret like the Puma does.
And of course engine damage is what you want because of how PIATS work.
Sniper shot will give engine damage like Nades one, always against light vehicules, and need some damage on medium before applying the snare |