If we want the buff, we will have to find a new VET 1 ability 
No one want a UKF 6 pounder with insane range at Vet 1 |
But without the tulip it barely survives against a PzIV due to its awful reload.
I think it'd be neat if the firefly had an increased chances of crits but that might get OP.
The strenght of Firefly is Alpha Strike, So use Tulip ? |
Well, while pack howi is also an issue, it have slower ROF, lower range, higher cost and I have yet to see anyone getting more then 1 while 2-3 ISGs per OKW player in any game mode are kind of a norm.
Insane barrage ability at vet2, good vet 1 ability, good range with barrage, 2 pack howi is not uncommon |
Oh wah. I play one side. Boo-freaking-hoo. And on the receiving end as such BS as the ISG, I'll comment to my hearts content. There was a whole thread dedicated to the ISG nonsense, but the mods shut it down. So, I'll bring it up here. IMO, total bunk that the community at large complains about the nature of the ISG for weeks and NOTHING from Relic. ONE comment about a weird bug for USF and *bam* fixed in 24 hours.
ISGs just own the game completely. Allies can barely advance with them and meanwhile, OKW team just slowly techs up. So, I say that's MORE bugged than a 10 minute, mid game tank or two LATE game doc units.
Why Arguing only on ISG when pack Howi is breaking the game too ? you are a kinda strange fanboy |
Honestly if they reduced the reload from 10s > 6/7s and nerfed the tulip cost / damage i'd be fine with it. As it stands you just drive up to a Firefly with any low cost medium tank and they just win.
They ? you mean the firefly kill the medium tank in 1 sec with tulip + auto attack right ? |
After playing probably 8 matches with the British yesterday I have to say I have revised my opinion about the Firefly. I tried using it without the Tulips and well... its pretty lackluster.
-The turret rotation is indeed way too slow when combined with the sluggish nature of the tank.
-The ROF is fine when you have it sitting nicely behind another tank, but on its own it fails to actually scare anything away. Instead people just drive at the tank and its basically helpless.
-Way too expensive for what it does, better off just investing in another Churchhill.
So I would agree about ditching the tulips, making them cheaper, or just buffing the tank and making the Tulips a doctrinal thing.
This is why he have tulips, to one shot a medium tank
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No, my goal is to no longer have AT nades/faust etc. have 100% chance to pen a tank if it's below 75% health. Instead it should be a chance like the old days. For example, speaking at 75% health, a Faust or nade would have a 25% chance in deflection instead of 100% penetration.
So its what i said, you want more RNG on AT nades when tank is below 75% health, i am not really in favor of more RNG in coh2, it can be frustrating, cause a snare is sometimes mandatory to kill a tank, and bringing him to 75% is already a condition ^^
My 2 cents. |
So if i clear this up, you want more RNG with at nades snares, and no more RNG with snipers ?
- If you want multiple snipers to shot different squad entity, you should order them to not shoot at the same time, tab click, tab click
At gun, Bazooka, Shrek instant entity kill are rare, and affect everyone, those weapons are lethal |
Got some data to back it up?
Old light shells could have that, but current doesn't feel like more then 100 at all, you can barely counterbarrage ISG at vet0.
How good that Aimstrong presents the skill level of your average player instead of the very best beyond capabilities of 95% of playerbase, right? 
Or it just show that people should stop whining and start playing, they will not improve bitching in the forum.
Coh2 chart show us that Brit have more winrate than OKW and OST in 1v1 and 2v2, so its not all about "Aimstrong", 149 others players can make it, everyone can make it.
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How much damage do the tulips really do right now? Im a Comet person, so i usually try not to bother with Fireflies... I assumed it was 160x2, which seems somewhat appropriate - and if it isnt that, then it should be that to be more appropriate. I personally dont like the ability because it is practically the largest munitions sink for a unit i dont find reliable enough. Its vet is good, though, if you can get at least vet 2.
Tulips rockets are 2 * 240, so the combination of Tulip rocket and Firefly normal shot = one shot 640 hp medium tanks |