I disagree, having it passive is simply a none skill manpower buff. Which is exactly what they wanted to escape with the medic stations of coh1.
Conceptually, they were really awesome and one of really cool bits of coh1. But gameplay wise, they were a little out of place (zombies).
The concept of this ability works better in this game, because it takes a bit of skill to set up a large flanking attack, and activate it so that you gain for your dangerous assault.
You either push them off the field, for little cost (replaced units), or your attack fails, but you get a fast second wave to complete it.
Thats the idea anyway. |
Thats a strong combo, but a bit too heavy on AT, a clever Ost will notice the unit composition and go heavy on infantry and paks, wasting all those resources you spent on getting SU85 and paks. |
Yeah, and StephenJF's stream is great to watch because he is the great phillosopher of coh strategy lol
I dont mind playing some custom 1v1s with you and we can try stuff out and critique each other. Though Im not a top player. |
Anyone who has not bought them, certainly do not feel like you have to buy them to compete.
Most players, esspecially at a decent level, do not use these commanders in most games, as they are not always the best choice.
There are choice situations when these commanders can feel imbalanced, but that by no means they win all the time.
More that they change the nature of the battle in a drastic way, which people disagree with.
So certainly don't feel pressured to buy them if you do not want to. |
I dont know, penals actually do a reasonable bit of damage against SC or HT, so they can easily keep them at bay when in cover.
MGs are good, but youd better be careful not to let them flank with satchel. |
Bush rushes are always a little risky because of AT nade and faust.
Any vehicle can be killed by them, even an Ostwind, you just circle round and round your HQ so it cant shoot you, while reinforcing and throwing AT nades.
So yeah you could go in and prevent them from building Teck for a while, but they have a reasonable chance of killing your HT, then its just a case of whittling down what troops you have. |
Yeah, thats a pretty funny troll.
The bulletin is quite good at lower levels of play, where you can just roflstomp with the ace.
But high levels, its too much of a giveaway (unless you WANT to bait like you point out).
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Dont overlook Penals. Fight fire with fire, and penals come out way before they have G43, so you get to put then pain on them fast.
I go roughly 2 cons, then 3 penal, guards compliments penal nicley.
Use cons to reinforce penal where you can  |
Africa would be awesome, BUT think about the maps? How would they make open desert style warfare suit COH.. thats quite a barrier.
For that reason alone, the Pacific war might suit better, USA vs Japan.
And they can include island hopping with marines and boats as the next big feature |
Vet3 pak is a handy tool vs industry, it gets cloak, so ambushing T70s is a breeze, and you could even use the stun shot out of camo if you absolutley need to stop it from reversing out of range |