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Thread: If you could ask Relic one question...3 Feb 2015, 01:22 AM
I forgot to ask, PLEASE can the Close air support and Advanced Warfare doctrines be added to the store. Its extra sales for you guys and not one single person with those doctrines (for free) would complain about others being able to buy them, yet many many people would be very happy (finally). Its just not right or fair to continue to hold them back. In: Lobby |
Thread: Panzer Command Tank Aura2 Feb 2015, 19:54 PM
I disagree, its meant to work more defensively. That change would make it more powerful on the offence with a bunch of tanks for example. In: COH2 Balance |
Thread: how do you use Panzer 4 Ausf Js2 Feb 2015, 11:54 AM
No I agree, I also like to use this commander with just T1, ive had ok sucess with it. Only getting T1 means u can have an early JP4 out with a rakketen in building to protect it from flanks. Then when you call the P4s alwayd keep the JP4 at their backs, as its essential At. Dont over extend the P4s and always retreat the one taking damage early. Disadvantage is no MG34, or elite inf. But its still fun to play. If you face a lot of tanks, dont be affraid to get a second JP4. Rakkettens in buikding covers their biggest weakness. In: OKW Strategies |
Thread: German Mechanized Strat2 Feb 2015, 00:01 AM
The stuka smoke, and spotting scope of course are bad ass. I also really like the command tank. I dont know why, but id never thought about the synergy of having spotting scopes and a howie, and its one of those sneaky things that wont be obvious to the enemy ![]() |
Thread: Kappatch 2 1 Feb 2015, 23:35 PM
You dont wanna use rakketens as main AT cos they will over extend or get rushed, but in a building they provide brilliant protection for a Jagpanzer, a vehicle which people avoid building for similar reasons. I love this combo though, and both being tier 1, you have really nice AT way before youd have a panther. In: COH2 Gameplay |
Thread: Kappatch 2 31 Jan 2015, 12:18 PM
Fair point, but do be careful because I fully believe OKW is designed witg huge strengths and certain weaknesses. By plugging some of the weaknesses you could be buffing them overall while they still maintain all their might. Perhaps LMG tweaks and adding a muni cost would be enough to offset giving them a wider operational reach (mortar). For all OKW's powerful advantages, I just feel they are supposed to struggle with indirect fire a little. As an example, it would be like giving Panzer Elite a P4. An extreme example, but lack of a medium tank is their designed weakness. In: COH2 Gameplay |
Thread: Kappatch 2 31 Jan 2015, 10:46 AM
I particularly love the solution to heavy call in meta. Increased price, yet reduced when teck unlocked, this would really promote teching while still keeping heavies attractive. Maybe a US short range mortar is OK, but I dont believe OKW should have a mortar. OKW do not have many tools to deal indirect damage, this is intentional because they deal heavy direct damage (eg Obers). Thier field gun is also quite good, all be it in a less mobile way than a normal mortar. In: COH2 Gameplay |
Thread: If you could ask Relic one question...31 Jan 2015, 08:28 AM
Holy replies batman. In: Lobby |
Thread: Sturmtiger post changes30 Jan 2015, 17:38 PM
I really like the SturmTiger. I think it is tempting but dangerous to compare the panther with sturmtiger . Yes they come from the same tier and have a similar fuel cost, but that is where the similarities end. The panther will compliment a wide array of builds and strategies, where as the SturmTiger, imo works best with an army built around it. Its easy to make a defensive stronghold with OKW. But tricky to hold fringe sectors on a map. A sturmtiger can work beautifully with this by having a couple rakketens in buildings protected by your flak truck andbinfantry as a fall back point for the tank to reload, helping to make up for the lack of a panther. You gain the ability to dish out very heavy damage to places your main force might struggle to reach, while also forcing the engagement to somewhere you have chosen, thats if your opponent wants to attempt to take it out. Only the stuka can provide this kind of indirect fire, but is not as lethal and comes in tier 3. Stiger allows u to go medics + flak. Side note, I really like it with special forces doctrine, flare can spot for it and command panther increases its sight and also movement which is quite helpful. In: COH2 Balance |
Thread: Suggestion to LMG change30 Jan 2015, 16:50 PM
+1 ferwiner That sounds in the right direction. Using a squad with an LMG should feel very different to a normal squad. Having a bit more set up time would make it feel like more of a fire support weapon which it is, and would make a squad which is moving a lot perform better without one. It would also better reward an opponent who flanks and or uses names against them by forcing the squad to keep repositioning. In: COH2 Balance |
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