I think I can offer some tips on using this commander, and it requires fairly unconventional play (for OKW).
For me, tecking up is a waste. You want to save fuel for two sets of P4s ASAP.
The P4s main advantage is having much better AI than puma/panther while still maintaining some AT. I would argue that late game this allows you to replace Obers AI power with these tanks.
So with that in mind, I only build a medic truck. You can grab an early JP4 which will own light vehicles on the field at that point and fend off early mediums. Dont over extend it and I often get a rakketen in building as flank protection for your tank destroyer to fall back to.
Biggest weakness is early AI (especially no MG34). So double Spio essential and probably one or two kubel. You can afford the extra one due to not tecking, and having 2 pio to repair.
You can also afford the field gun if it suits the map. This will help a lot if they push hard on your medic truck if you keep the gun back a bit. The rest volks obviously.
The strength is the call in, same as with guards motor. It is taken advantage of most by not teching and hence affording more tanks. The JP4 will bolstrr your AT a lot and p4s can protect its flanks.
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A lot of suggestions for pak43 here, id love to see some good replays with it. Ive always found it to be too short range.
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Its still viable. If your going ISU you will want a couple 34/75s used defensively to help keep you in the game and later provide flank protection. Flak HT can also be good if your heavy inf and ZiS.
You can also use it to keep early pressure on grabbing a "quick" T70 first.
And also worth considering if you have resources but lack CPs. |
How about using Anti inf commander if you see a fast luchs. Grab your own fast KV8, you shoukdnt need to worry about armour.
Try to take out his volks, use fear prop and flame arty to assist the kv8. He will be powerless to stop ur kv8 if you can take that inf out. |
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Also this

Relic plz, need moar.
Isnt that a centurion? A post war tank. |
I think the reason T3 does not have a hard AT counter is because of how good Pak40 and shreks (used right) are.
At T2 and T3, Ost are still supposed to be playing on the backfoot, commanding a smaller part of the map with stronger units. Having a dedicated TD in T3 would change that dynamic and let them go hunting more. |
You can replace 34/85s, IS2 or ISU with SU85s on the right map with the right doctrinal support.
Or you can go extreme T34 spam maybe with a commander with mark target and try to not let him reach late game, but you need to be ballsy as its basically an all in.
Or spam ZiS with KV8 spearhead. |
I think its kinda like facing a KV8 in terms of teck choice.
You know he went T4, the only anti armour in that building is panther which is significantly delayed after a luchs (it was already late).
So you know his only AT is volks and possibly a rakketen.
Try to counter his inf to make the luchs useless. Focus one or two of the shrek squads down and go in with your own AI vehicle. Try to be quick before he has 4-5 shreks. |
People need to take a break from the keyboard, relax a bit and try to be positive.
If you dont want to play the game atm, fine wait. So much negativity doesnt help anyone. Offer ideas, sure. Just dont go on a witch hunt.
Dont dispair, we know much more is to come in 2015.
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Thanks for the event Relic, I for one am stoked to get the two commanders ive wanted all year. I bought some other content I didnt have yet as a thank you. |
If you do use MGs, maybe consider supporting with wire and or S-mines.
Also might be a good tactic to build a muni cache, allowing faster LMGs and occasional use of rifle nade. But id go for T3 and not heavies supported more by T2. |