The PTRS is the Molotov of AT. it will kill, if the enemy is actually hellen keller and sits there while you do DOT to them. It denies the area to armour but lacks the burst potential of other AT all of whom can hip fire laser guided rockets if they get in range for a fraction of a second.
Perfectly explained. Burst damage > DoT. I'll further expand on my previous post about the test of Penal PTRS vs Grens and how it can be misleading although i was just presenting raw fact/test.
I'll start by saying i only did it because i was smelling BS on the claim that Grens would lose 100% of the time on a controlled environment. If you want the results, you can check some post behind.
The thing is, this was a laboratory 1v1 engagement without regard of how many models were left fighting, at how low HP nor
how long it would take. This are all aspects which have weight in real games. A full HP single model gren will probably take 2 Penal models with PTRS, but that's not a gamble i'll like to take. Because the game doesn't work with isolated cases. Fighting with 2 models grens against a 3/4 Penal PTRS can get scary even if you are gonna end up winning the engagement. What would happen if we add a 2nd Penal/Gren to the fight? The PTRS model is dead weight Ai wise, but it makes the player feel "safer" when they have to retreat.
Going back to PTRS as an AT weapon. No one playing this game will sit down units for more than 30s without any kind of input whatsoever. Units move, cut LoS, chase, retreat. A Panzerschreck, zook or PIAT poses an immediate threat. If i send a PIV, T34, Sherman or Cromwell to an area on where there is more than one of them, i know i'll take some heavy damage guaranteed. A Tommy AT rifle or PTRS ? If i don't give the rear and stay for too long there's no risk.
Better AT (handheld) for OKW ?
Start with Sturmpios, rak, T4 and getting JPIV sooner.
Sturmpios:
-Let them get both Pschreck and minesweeper. If both sweeper bolster could be disabled.
-Try with a double schreck at T4 after unlocking AA gun.
Rak:
-Remove some power from stealth and move it into baseline. You can be creative from, going 45 range while stealth but 55 normal, 82HP models, a bigger AT gun hitbox for blocking/protecting crew, whatever.
T4:
-Make Obers and JPIV arrive faster or without as much of an investment. Split T4 cost so you can unlock them sooner and leave the upgrade for PIV/PV and the gun.