One man snipers cause so many issues.
Sniper vs Sniper plays are not fun for one.
Sniper counter should not be other snipers. Not all factions have access to snipers.
Snipers promotes the over reliant usages of light vehicles to rush them down. Forcing entire tech paths, not just units.
Snipers a lot times rely on luck to kill if they went down the other tech path, ie morter.
Snipers generally promote blobbing to rush them down.
Light vehicles are the reason why teller one shot light vehicles since Ostheer has no good hard counter.
Soviets:
If they went t2, they are SOL until they get a T70 and denys the appearance of SU 76. Or, forced to build t1 and cause an endless cycle counter snipers with snipers.
Ostheer
Endless cycle of snipers. Severely punish players trying to skip t1, who generally trying having more fun playing differently. Or, forces out a 222 and hope that 1-2 tellers can kill the responses. Entire tech path and units predetermined for both players because one person built a sniper.
USF, pretty much deny's captain tech and forces out LT.
OKW, forces out T2 Mechanized hq and deny MEDICS.
UKF, endless cycle of Snipers once again, or hope the AEC can get a lucky hit on the sniper.
A lot of your "problems" are solely relevant in 1v1, if you wanna call them that. IN team games you have a teammate who can help.
Mostly dealing with snipers is a l2p issue. Playing more passive, back teching etc. infiltraion, mines, counter snipe, lv´s. There area lot of things you can do. And comming with a price tag of 360mp = 1 1/2 squads a huge investment that can be killed very fast. NOt to mention way less map control early on.
Counter sniper play is fun, since you have to actually use your brain.
OKW and USF can run snipers down with very good mainline inf. And m20 and even kübel are counters to it.
Imo only players of lower skill level think that snipes are bad for the game.
Lastly, if they were to strong, one would have seen them in the tourneys way more often.