Very poor, honestly. Damage output at point blank with the cover bonus is nearly identical to the Crew MP 40 (AT Gun, MG Crew, etc). Individually it's higher than Conscripts at point blank, but not by much. In theory they should beat Conscripts if both sides are in equal cover. Maybe I'll look into it tomorrow, but it's too late tonight.
If you look at the new coh 2 stats. conscripts out dps osttruppen 2 times and grens 4 times all the while in cover. osttruppen should be at least on par with a conscript squad when it comes to dps |
So i noticed a few German problems when im not playing typical wait for the elephant or tiger strategy and noticed that some German units need tweaking.
P4
Still has a ridiculous scatter of 9.5. now this was implemented to make the battle between the old t-34 and the p4 less lopsided and makes the p4 an AT flavoured tank compared to the t-34 AI. But the recent buffs to the t-34 makes both units more or less equal and i have seen a single t-34 winning from a single p4. The scatter is no linger needed and can be brought down to 5.
stug
The stug while quite good in its current form no longer has the AT it packed in the previous patches. and this leaves something of a gap as in 1vs1 games getting a panther out is quite difficult. And yet you need a tank to counter the heavier soviet tanks like the kv1 or the t-34-85.
I propose that the stug AI capability is removed and its penetration power is increased by 40-50
Panzergrens
reduce the cost to 320 and give once again 100% FOTM will fix their problems.
Panther (im going to get a lot of flak for this)
The poor thing got hit a by triple nerf(some where needed however). first its hp got reduced then a fuel cost increase but the most important (indirect) nerf is that all soviet generalist armor got increased AT capability making this tank in its current form ineffective as more and more german players go for the tiger and elephant for heavy AT duty. 175 fuel is to much and need to be reduced back to 145 . i also suggest that its firepower is increased by decreasing 1.5 second to its cooldown.
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There are a few other ways this game could have played out:
luvnest chose the mortar half track, a large fuel investment. He could of just gotten a mortar and saved the fuel to pump out a P4 which would have set you behind to the stone ages as you had no conscripts to stop it from just driving about killing you only Zis and murdering the maxims.
Yes lets ignore that he had both fuel points. |
For me Snipers work wonders so it could be experience, level of play difference or a matter of opinion.
Also if you have no problem with Maxims why so vocal about it?
Of course they work on the lower levels . But it takes a lot of time a for a sniper to drive a maxim of. on higher levels you will quickly lose the map. that's why you use pio's and sc's because a flank by them will drive a maxim of.
Im vocal about it because i believe its unbalanced. just as i was focal about g43 being unbalanced previous patch despite i defeated that as well |
I don't think he's the one acting like retard.
Margin for error? When doing what VonIvan said correctly you should be owning Maxims.
If you struggle against these units being spammed it got nothing to do with game balance.
Well at least you have good self reflection .
It is hilarious however that i said the entire thread that using snipers against the maxim is a waste. vonivan confirms this: yet
One thing you tend to ignore is that Maxim spamer lost this game. If German player went for second Sniper the game would have ended much quicker
You have no idea what your talking about and are not on my level. And since your reading comprehension fails you again: for the most time i own maxim spam. |
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You are as good as you let yourself be. If you're not willing on improving yourself, don't blame balance, because its not balance thats bad here-its you and only you are to blame.
This applies in general to about 95% of posters on this and official forums.
Most of balance threads could be replaced with "Why the fuck would I have to use anything else then grens and tigers?" and it wouldn't change a thing about whats inside them.
Your acting like a retard again. i never said i couldn't defeat maxim spam. in fact i would do something as von ivan posted. But i still consider the margin for error between using the counters against maxims and maxim spam to be rather huge and requires more skill for the german player to defeat. |
He got one mortar half track and one sniper. If he had gotten any more of either it would of been an easier game. Did you not see the amount of kills that one sniper got? the only reason it was not a solid win was because he went a safer more combined arms route instead of getting more hard counters after seeing so many maxims. I have seen Cataclaw, Siberian, VonIvan, NorthWestFresh, and others do it before, I think you are just stubborn.
These players represent the best players of coh 2 and win because they have far superior skills then the average newbie maxim spammer. That doesn't mean the maxim is not op dumbass.
Basically without AT grenades the 222 gets to run around the map unchecked, while also bleeding you harder than if you had Conscripts around with AT nades - and god forbid it flanks your ZiS gun while you have nothing but 6x Maxims on the field - you just gave your opponent a free AT gun.
No decent German player would allow his sc to get at naded. of course they do more damage up close but conscripts fail hard to take out a sc from cover and at range. maxims with at support like guards or zis have a far better time at it.
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For starter, getting two of them to rapidly force off maxims and quickly decrew AT guns.
Luvnest went for safer route with one sniper and mortar ht.
And it didnt work. He lost map control if you havent noticed. Jelly was able to buy 2 t-34's and 2 kv8's and he lost them in a very stupid way that allowed luvnest back into the game.
The counters you list do no counter or do not quick enough or without any real risk to soviet player. |
OH NO! if I fuck up and make a mistake and loose something it cost manpower? Gasp!
you have to make terrible blunders to loose German Sniper vs weapons teams...........
I once had the misfortune to be in the 30 yard range to a maxim whose gun was not pointed to sniper only to be shot down by the maxim crew instantly. it was fucking hilarious.
even discounting the level of micro babysitting and skill a german player needs to make the sniper work compared a-moving a maxim, the fact is you cause very little damage, the sniper in the replay managed to rack up 45 kills. and is around 675 mp . thats not impressive. |
Maxim is good but it is not nearly as great as you are making it out to be. I am certain you are playing into it. mg42 is a fantastic support unit. As for your maxim problem its sure a good thing there are so many readily available counters. If you run into maxim spam there are no units that can easily deal with the Ostheer sniper or mortars. Fallowing that up are rifle grenades which can be used just inside of the maxim range unlike the molotov where you have to get right up to the mg. in T2 panzer grens shred the maxim if you just dont blindly rush into the maxims killing arc. the 222 and HT are also hard counters to the maxim.
You also said mortars are to unreliable. What? they work just fine and great, You must not think they are reliable because you are comparing them to an ISU....
Its one thing to call the 81mm Soviet mortar unreliable because of its slow rate of fire but come on, the German turbo mortar is amazing.
Oh one last hard counter: Mortar Half Track
You are wrong. and your counters are based on luck or extremely frail support units. so im just dying to see what you can do with mortars and snipers what luvnest couldnt do it. |