It would simply result in the 85 being spammed as they are significantly better then the their t-34 p4 and sherman non doctrinal tanks. The best solution for the soviets is that if they buy either tier 3 or 4 the other tier 3 receives a fuel reduction of 70 thus making soviet tiers more accessible. |
I believe the problem with the Kubel is not so much how effective it is, but how good it can be Vs a certain faction. Soviets Vs. a Kubel strategy isn't hard to beat when you can get m3s, mines, and maxims. However, USF Vs. a Kubel strategy is a massive pain in the arse when all you have are riflemen and REs until the 5-6 minute mark. So, it might be better to give the Kubel, say, a slower rotation rate and shorter area of suppression(That way it's still an effective suppression tool, but being able to flank it wont be as difficult), or we could change the amount of time needed for suppression to activate.
If the problem is not the kubel or the soviets to ability to counter the kubel then the problem is with the us. perhaps they should get zook's from the start without fuel cost. |
Are you really going ''l2p'' on a guy that's top 10 in every single faction, while not displaying your own playercard?
I mean, I knew you were biased, but jeez, at least pretend not to be or something.
That means he has to much time at his hands. but your own idiotic standard you are not allowed to discuss balance because only elite player are apparently allowed to do so. use the zooka's or not your choice but im done talking about it. |
You were the one to say to adapt to a unit that every single sane player of literally any rank and game mode recognizes as overpowered(maybe except Dane and you, lolcake sturm lieutenants).
You were the first one to post something completely retarded first.
Holy ad hominem batman and even more epic fail |
This is just brilliant.
Hey, lets reverse last ISU nerfs, telling people who cry(you among many of them) to adapt and call it a day!
Also, give Kubel 10-15 fuel cost and we can talk about adapting.
Holy shit what a straw men and epic fail. |
Amazing, that made...no sense at all.
And don't worry, I've adapted by not playing USF at all anymore.
well i copy pasted that wrong tired as i was. but suffice to say you have the zooka and the RE to combine that and you have an effective vehicle hunter |
It might be similarish... but not really.
Maxim requires building, it's not as mobile as Kübel (certainly not as fast). There has been demos where Kübel drives near Allies base when first unit has barely come out. Maxim needs T2 and building the actual unit. By this time there could be multiple units out.
i dont disagree but the kubel has advantages as well as disadvantaged as well. its unlike the standard mg vulnerable to anti vehicle abilities has a retreat button or can hide in buildings. both the maxim and the m3 can be used from the very start of the game. the whole teching cost argument is not valid. |
1. Kubel takes 3 hits to kill with a zooka
2. Zooka accuracy against Kubel is 0% at the range Kubel can suppress you at (seeing as it has more range), and 50% if you somehow manage to get into zooka range when not suppressed. Less than 10% if you happen to get suppressed by it or one of the other half a dozen kubels in the area.
3. Zookas cost 60 munitions each, while you start with 0 and have maybe 15 income for the first 6 minutes before an m20 can try break you out...except getting a zooka means that'll be first 8 minutes by which the puma is already chilling out next to your base or the obersoldaten production line has started producing some balanced axis infantry to welcome you. *
*In fact I suspect you get more zookas out by the 7 minute mark by making two m20s instead of trying to tech for zookas. Not that zooka is in any way a realistic counter to Kubel, even the (lol) BAR does better.
I'm sure you are making this magically work with your german wundermagic.
Meanwhile, what do I do against maxim spam as ostheer? Grenspam. What do I do against maximspam as okw? Volkspam. And it works pretty much every single time, maxims have always been the weaker of the sniper/maxim start choice since over a year ago.
in short your not willing to adept. the counters to the m3/dodge early game has always been the shrek. perhaps you should do the same. |
This exactly. I'm sure their statistics already show units performance accurately enough. Yesterday witnessed 3x 2vs2 games (with random mate) as USF and every single one had Kübel start. I'm not saying it's impossible to win but it's rather giving too big edge to OkW compared to USF which supposed to have strong early game.
And suggestion for hard counter as using purchasable commander is not an option here. By the time any new tier is unlocked, there are panzerschrecks already on the field.
You know this once again sounds very much what a ost player faces when he faces he faces maxim spam with guards. their is a lot of whine of players. but to be honest not one of you buys the zooka and then complain that you dont have anti vehicle options. |
Vehicles should never have a tear down as it makes them impossible to use. flack track suffered from this and was nearly unusable as a result.
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