Snipers are like Raketenwerfers, they're both frustrating to use and frustrating to play against.
The reason for this? They're a 1 man squad. If your dive doesn't work, you get nothing, and thanks to accuracy mechanics its very random if it does.
As a result, the countersniper is usually the play, but this is entirely skill-based: if they're better with snipers than you, expect to lose 360 MP for nothing.
We won't see total Snipers to Pathfinders reworks at this point, but there's another solution we might just get past the Relicdar.
Make all snipers 2-man.
Make them like the Soviet ones: low health on the models (or high received accuracy), but there are two.
This means an attack on a sniper has a much better chance of killing one model and inflict its reinforcement cost on the enemy, but unlikely to get a full wipe.
Then you give the 360 MP 2-man sniper squad a reinforcement cost of 150 MP.
If the enemy is consistently pulling off dives, that sniper is going to bleed you out right back.
too bad the community wanted so eagerly that all snipers are 1 men instead


cblanco ★
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VonManteuffel