Will do.
Just specify what exactly The Black Forrest map is (custom made? steam link then)
add me on steam: Zarok
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Being bad at the game isn't something balance patches can fix.
Post History of zarok47
Thread: Challenge2 Feb 2016, 14:54 PM
In: Events Central |
Thread: Sov vs OKW: Broken Match up1 Feb 2016, 19:28 PM
Nothing more to say +1.
You are aware i am talking about spamming said maxims? You know, making more than 1 and covering each other? Or that hmg's in houses all have the same arc? Making this smaller cone thing a non-issue? Are you? In: COH2 Balance |
Thread: Full meta maxim spam1 Feb 2016, 16:24 PM
Surrender or alt+f4 Seriously, there is nothing you can do. In: OKW Strategies |
Thread: Sov vs OKW: Broken Match up1 Feb 2016, 10:10 AM
problem with SU vs OKW is, maxim spam etc can work, but it requires 400% more micro than the OKW player, and much more risky. The match up in general is broken and OKW always has the upper hand. Maximspam requires micro now? i've been playing with maxims the wrong way all this time @OP Spam maxims, fast tech to t3, get a light vehicle (preferrably luchs) That breaks okw. Without maxims/dhsk, well you're gonna have a bad time. With it tho, it's a snorefest. In: COH2 Balance |
Thread: British infantry cover "bonus"31 Jan 2016, 17:40 PM
debuff in the open and getting no debuff in cover = nothing in the open and buff in cover. In: UKF Strategies |
Thread: Buildings: The unclaimed meta30 Jan 2016, 16:25 PM
Buildings give you a strategic approach and some maps rely on maps to make the game jump from one stage to another. I agree that it is annoying, but if you are having trouble vs some sort of a situation with a building, try flanking with grenades, flamers? .. just opinion. This is all fine and dandy for ost and sov with their non-doc flamers, but the WFA and british factions? For USF, you either force commander choice (armor or rifle) or make them tech nades early, severly hampering their early game flexibility. For okw, its less severe, with their flamenades and sturmpio's, but on certain map (stone house infested arnhem or lierneux for example) this doesn't cut it. As for brits, better hope you get that vickers in a nice building, else you're done for. And don't get me started on how much it takes to destroy a freaking stone building (or the FHQ related cheese....) So ye, i don't like this company of buildings. In: COH2 Gameplay |
Thread: Ostheer is on life support29 Jan 2016, 17:24 PM
Now excuse me as i now wish to "get owned at this game and assume it must be changed". This thing is indeed far too offtopic, and i will no longer reply. Have a day. In: COH2 Balance |
Thread: Ostheer is on life support29 Jan 2016, 16:14 PM
Thank you for this. You just made my day But please start playing wehrmacht in automatch, im sure you"ll get atleast twice the ranking with them than with your allied counterparts since Wehr is soooo easy In: COH2 Balance |
Thread: Ostheer is on life support29 Jan 2016, 15:44 PM
My bad, i forgot about the existence of randoms 4vs4. Im sure that gives you enough knowlegde about the state of ostheer to talk about its balance... Edit: oh you have randoms in 2vs2 and 3vs3 axis aswell? pity they dont show rank, since that indicates you haven't played them in over a month. But who am i to judge you? In: COH2 Balance |
Thread: Stuart mp price29 Jan 2016, 15:29 PM
It doesn't slow it either. I use it all the time to safe my t70's from that pesky second pak shot. It's hilariously usefull and means it about as survivable as the luchs/stuart, atleast vs atg's (and guess which faction can only build an atg in time to slow down the t70 ) In: COH2 Balance |
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