3v3's and 4v4's are complexly different to 1v1's...
as you'd never build t4 in 1v1 unless you were smashing your opponent
i'd suggest playing 1v1
you start at the bottom of the ELO if you don't play it
Team matches can be fun, but it's 1vs1 that really forces you to learn about your doctrines/units/tactics etc.
Although I don't agree to charging for commanders, the "pay to win"-argument is completely invalid. I've purchased every commander available and I can assure you that each commander has upsides and downsides. In fact, my current line-up of Soviet commanders, consists out of three original ones.
One of the biggest complaints is the Tiger Ace. Yes it is a strong unit, completely vetted. But it also completely halts resource income for ten minutes. Using it, is a huge gamble. If you ever face a Tiger Ace: kill its support, who won't be able to reinforce. Nobody has enough resources floating around to keep on reinforcing everything for ten straight minutes.
I don't have enough experience with Soviet Industry myself (on neither side), but from what I can tell reading this forum, it isn't OP at all. In fact, good use of AT can really close this one early for the opponent.
In my opinion, the best new commander is the one that let's you drop in 50 resources (fuel or ammo) in exchange for 200MP. That allows the German player to really rush in a P4 quickly.
In short: the new commanders offer a series of new strategies and tactics to work with and to defend against, but none of them are a golden ticket to a victory.
It's all about combined arms
AT nades or mines to immobilize them, than button and mark vehicle and they will be sitting ducks for your AT guns/tanks/infantry. The reigning days of German armor are over
before the patch the ram ability was one of the only ways we were able to keep ahead of the game.... The trick we used was to ram the tank enough to take out the main gun.... Don't destroy it so to keep the enemy's pop cap high, you can do spot attacks on engineers that attempt to fix it.
We found lots of germans were fuel heavy, lots of tank coming on to the field, disabling them and not destroying them meant that the enemy was forced to pump out cheap week units to attempt to heal the damaged tanks on the field.
Never thought of keeping the tanks alive myself to be honest. Might be a good trick deep into end-game
I have never used it but I believe it must only be effective vs light vehicles and isn't intended to replace the Zis.
I prefer AT nades and guards to deal with T2 vehicles
- The Soviet Defensive doctrine complements T1 Penal play really well with the light ATG and DPSK HMG. 3 Conscripts, 1 Penal, 1 DPSK HMG, 1 light ATG then do whatever.
I have used this doctrine once and I must say that the light ATG is extremely light! It hardly does any damage and in my opinion cannot replace the original ATgun. Perhaps it is viable if you use it very smart (it was a 3vs3 and we were losing heavily, so I was only able to do front armor pot shots), but that one game kind of turned me off of this doctrine
perhaps a second chance is in order...
i will expand on this since its the opening i use.
send the engineers to cap the nearest point and retreat them as soon as they cap.
build 2 conscripts.
build 1 penal, observe if they get mg42 and make a scouc car acordingly, else make another penal.
you should have 2 conscripts and 2 penals with an optional scoutcar.
penals should be at the front allways they shred grenadiers, upgrade them with flamers, and only upgrade ATnades in your conscripts, the situations in wich you would use molotov are now handled by the flamer penals,
send your penals to cutoffs and make use of their high damage, keep them reinforced with merge and never reinforce them normaly, your penals are pretty much capping the points penals leave behind and reinforcing them.
later if you feel you have good micro, you can make a sniper or else make a 3rd conscript or another penal, it depends on if your enemy makes more infantry then your army would be 3 penals 2 conscripts, if he makes light vehicles then its 2 penals 3 conscripts for the at nade potential.
allways keep the presure on, and if they have mgs, remember your engineers with flamers, and flame on, burn the facist
penals are better used at longer range, dont look at the flametrower as a weapon but instead as a tool, its a treanch clearer, an assault disencourageer, and a tool to finish off weakened enemies, penals are pretty much glass canons and should be used with care. in due time with trial an error you will lean in wich situations you can asault and wich situations you should just stand back and shoot from far.
I used this strategy last night and I lost, but not because of the strategy. I got careless with my T34s and I was playing on Minsk Pocket, not the most ideal map for this strategy (or for Soviets as a whole).
Nevertheless, this build is very powerful and should be able to deal with most things the germans throw at you. Thanks for posting this, I will use it in battles to come
That might be true, I don't want to follow a tactic whose victory depends on the stupidity of the adversary
As for now, I don't see a use for this doctrine. Hope this changes though, because in my opinion, it does have potential
I've tried this technique three times today, didn't work a single time
Perhaps this was a post-patch tactic, perhaps I'm not quick enough (though I'm constantly advancing), perhaps I'm missing something.
It goes excellent early game, but you get pushed back mid-game. Anyone using this tactic today, who can perhaps give me a pointer or two?
So I've purchased the new commanders today using a Visa card and all went well. It downloaded in a mere second and I opened the game and added some of the new ones to my line-up. I didn't play a game afterwards due to lack of time and only had a chance to give them a go earlier this evening. To my surprise, some of the slots in my commander line-up were empty and all the new purchases disappeared from the customize menu!
I've already sent a mail to Sega (Steam Support directed me towards them) and I'm currently waiting for a reply, but you never know, maybe someone had a similar problem and there is an easy way to fix this? Would be surprised, but it is the time for a Christmas miracle!