I feel Stuart against Ost is a waste, your wasting significantly more gas to stop a pretty crappy unit. Hell, the 50 cal can do damage to it even without armor piercing bullets.
Against OKW it helps against Luchs, Flak track and can catch a Puma using its abilities. Problem is it has limited use and doesn't really excel at anything.
What commander are you using? With mines it can come in and quickly kill snared units, pathfinder can screen for it and cav Rifles can set it up for easy kills.
In all, I would say use it as a support unit not as a "feature" unit or a spearhead it will only disappoint.
Profile of rumartinez89
Avatar Area
Posts: 611
General Information
Signature
Post History of rumartinez89
Thread: What’s the point of Stuart8 Jul 2021, 20:54 PM
|
Thread: Commissar: How do you use them?8 Jul 2021, 20:32 PM
After using the unit for a while I think Penal behind cover with Fight to the Death and any MG with stand your ground are the best uses of the abilities. Stand you ground sounds great until you try to move so a stationary unit like mg is perfect. To the death beats back PanzerGren reliably if you are behind green cover, with support you can wipe fairly quickly which usually catches the opponent by surprise. I have played a few games where catching a blob with the Fear propaganda can lead to hilarious results with a quad. I would chase them to base and pin them in base allowing me to capture points and setting traps with mines and scorched earth. Late game a blob forced retreat with Katy is devastating. Commissar Squad (New Unit) This new unit represents a formidable combat and utility squad in keeping with the doctrine's theme. -5 Man Squad: Commissar Officer armed with a pistol. Commissar escorted by three Guards Riflemen wielding SVTs, and a medic wielding and SVT; medic does not need to be alive to provide healing. -Costs 2 CPs and 260 Manpower -Ability one - Stand Your Ground: Grants a targeted squad -30% received accuracy and -10% received damage. The squad cannot move unless told to retreat during its 20 second duration; shares a cooldown with Fight to the Death. Costs 0 munitions -Ability Two- Fight to the Death: Grants targeted squad +20% weapon accuracy and 0.5 cooldown. Increases incoming weapon accuracy by 20%; shares a cooldown with Stand Your Ground. Costs 0 munitions. -'Stand Your Ground' and 'Fight to the Death' cooldown set to 30. -Ability Three: Propaganda Barrage: Calls in a small barrage of 4 shells that is similar to Fear Propoganda. 45 munitions -Ability Four: Able to heal nearby infantry within 15m when out of combat which matches Infantry Section medical kits; 30 seconds. 20 range. -Now able to throw grenades; same grenade used by Guard Rifles. -Squad received Accuracy set to 0.87 -Conscripts can no longer be merged into the Commissar unit; prevents a bug where Conscripts would be armed with the officer's weapon. -Can no longer recrew team weapons |
Thread: Bugreport- Commander Update June 20218 Jul 2021, 12:56 PM
I had a lag/bug at the end of the 2v2 I just played. One opponent quit, and a few minutes later the second one quit Samething has happened to me in 1v1. Player quits, takes about 20s after for the game to say player killed In: Lobby |
Thread: Ost Complainer7 Jul 2021, 21:13 PM
I started off with my usual build for airborne commander, 1 conscript 3 penal. He was spamming rifle grenades and didn't upgrade his infantry which led to him getting beat back. He kept complaining that I was spamming which was weird to me thought it was a normal T1 start. At the end of the match he rage quits talking about brain dead spamming and smashing his head against a wall. Kind of funny kind of sad. In: Replays |
Thread: Soviet AT Strafe7 Jul 2021, 21:10 PM
Killed/heavily damaged several Ost T3 tanks with strafe. Seems a little strong when it hits but I do usually aim for rear hits. In: Replays |
Thread: Dealing with Allied Tank Destroyers 7 Jul 2021, 17:45 PM
What commander do you like to use? That would help greatly depending on map and situation. Based of your original post you said 2-3 Stug with 2 PG for flanks. If those PG are upgraded with Shreks that is a large amount POP that is AT only. Based on that, I am guessing you have a more defensive/turtlish style of play. Maybe look for a commander that has AI loiter, it could possible for mass retreats so you can push and screen for your Stugs. Another option is to keep 2 Stugs and tech up for Brumbar, unit is devestating vs USF and could force them to attack out of position to try and eliminate it. In: COH2 Gameplay |
Thread: What could be done about engineer vet7 Jul 2021, 17:31 PM
Shared vet sounds great for SOV/OST, OKW doesn't really need it. USF would be kind of funny, RET can still pick up 2 zooks with the upgrade so they could VET up quickly. It could even lead to meme builds, several minesweeper RET with early bars blobbing around sharing that sweet sweet VET. In: Lobby |
Thread: E8 is still trash6 Jul 2021, 00:07 AM
It's an easy fix, just make them share a cooldown. Like 20secs or so, that way that can be used in conjunction. Or just give rifleman the 3 Thompson upgrade. In: COH2 Balance |
Thread: E8 is still trash5 Jul 2021, 16:34 PM
I think that the Easy 8 performs quite decently for its price. Especially by vet 2 it really becomes a "mini panther" with focused gunnery in my opinion. So far I have been using both the new 76mm and the Easy 8 and somehow had even better results with the Easy 8 in countering Infantry. Maybe the commander upgrade has an hidden nerf to the aoe to balance it our, because in this thread there's people that could swear the opposite of what I witnessed I have been saying that for a while, fire up would have great synergy with calvary rifleman. In: COH2 Balance |
Thread: Something should be done about the dual atgun meta2 Jul 2021, 20:58 PM
It was actually a legitimate question, I don't know how to use the cheat mod/tester. It would be nice to know how long it takes with vision, no vision when the unit stays still. Maybe an increased target size vs small indirect fire so that it doesn't necessarily wipe but takes consistent damage so the user has to think about retreating and healing. I agree that mortars are a joke mostly, hell maybe even rate of fire can be increased for all so that it isn't an afterthought. In: COH2 Gameplay |
871085871084871046871004871003870976870972870856870826870673
Latest replays uploaded by rumartinez89
Livestreams
|
|
|
969 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.73132660.733+28
- 2.1636563.744+2
- 3.656262.715+4
- 4.2164566.793-1
- 5.482263.647-1
- 6.35473.829+10
- 7.756348.685+4
- 8.27370.796+3
- 9.255121.678+4
- 10.18957.768+3
- 1.1189574.674+14
- 2.26680.769+10
- 3.318137.699-1
- 4.556180.755+5
- 5.343111.756+2
- 6.2505998.715+13
- 7.19141159.623+1
- 8.424264.616+2
- 9.544350.609-2
- 10.397166.705+3
- 1.726384.654+18
- 2.940384.710-1
- 3.516276.652+7
- 4.722486.598+5
- 5.603371.619+1
- 6.23985.738-1
- 7.20994.690+12
- 8.538379.587+5
- 9.527226.700+4
- 10.1115441.717+4
- 1.798369.684+2
- 2.642273.702+1
- 3.10244.699+1
- 4.1406811.634+10
- 5.966263.786+1
- 6.490169.744+6
- 7.1002567.639-2
- 8.30242128.587+2
- 9.15155.733+3
- 10.285269.514+1
- 1.976375.722+19
- 2.687.907+30
- 3.36341284.739+11
- 4.1415452.758+10
- 5.12710.927+12
- 6.11025.815+11
- 7.597294.670+1
- 8.428180.704+1
- 9.717235.753+1
- 10.22864.781+2
- 1.355193.648+17
- 2.445196.694+2
- 3.288118.709+6
- 4.1450769.653+2
- 5.925464.666+2
- 6.343152.693+11
- 7.662459.591+1
- 8.646382.628-1
- 9.398184.684+11
- 10.12154.691+6
- 1.12038.759+2
- 2.17789.665+1
- 3.392267.595-2
- 4.565293.659+2
- 5.25301563.618+1
- 6.794343.698+2
- 7.186112.624+6
- 8.329250.568+1
- 9.844489.633+5
- 10.405209.660+5
- 1.23762.793+2
- 2.456239.656+5
- 3.9626.787+15
- 4.1000560.641+4
- 5.202136.598-1
- 6.179172.510-1
- 7.630466.575-1
- 8.663443.599+4
- 9.386346.527+3
- 10.123103.544-5
- 1.80663002.729+7
- 2.1482562.725+4
- 3.1008452.690+7
- 4.635268.703-1
- 5.806227.780+13
- 6.20572.740+9
- 7.5714.803+3
- 8.351137.719+5
- 9.251129.661+3
- 10.513336.604+5
- 1.20001351.597+1
- 2.19758.773+1
- 3.2408766.759+12
- 4.32191890.630+9
- 5.244123.665+8
- 6.1034485.681+9
- 7.23963.791+2
- 8.724324.691+2
- 9.942607.608+1
- 10.507328.607+2
- 1.1081574.653-1
- 2.8324.776-2
- 3.25593.733+11
- 4.927321.743-1
- 5.405233.635+5
- 6.15549.760+3
- 7.18085.679-1
- 8.570361.612+1
- 9.1332902.596+1
- 10.588322.646+1
- 1.1107488.694+14
- 2.439398.524-1
- 3.918549.626+10
- 4.29886.776+13
- 5.19443.819+19
- 6.236108.686+6
- 7.21231520.583+2
- 8.699371.653+2
- 9.35902038.638+5
- 10.41762086.667+6
- 1.1001221.819+62
- 2.2000668.750+14
- 3.582172.772+24
- 4.540196.734+3
- 5.23157.802+6
- 6.410168.709+6
- 7.34794.787+3
- 8.693125.847+6
- 9.14641.781+4
- 10.19952.793+18
- 1.349120.744-2
- 2.17549.781-1
- 3.268120.691+9
- 4.1196495.707-1
- 5.286108.726+9
- 6.271140.659+2
- 7.589231.718+10
- 8.19678.715+3
- 9.28041504.651+2
- 10.435230.654+5
- 1.289162.641-1
- 2.309165.652+2
- 3.38522397.616-1
- 4.7935.693+11
- 5.1315797.623+2
- 6.4916.754+1
- 7.16260.730+13
- 8.19991.686-1
- 9.484212.695-2
- 10.1051561.652-3
- 1.211145.593-1
- 2.1058778.576+8
- 3.16077.675+12
- 4.442435.504-1
- 5.20695.684+1
- 6.4122.651+2
- 7.12128.812+4
- 8.552370.599+1
- 9.541373.592+2
- 10.17280.683+4
- 1.1150404.740+22
- 2.48870.875+12
- 3.575354.619+10
- 4.23960.799+5
- 5.14869.682+1
- 6.455230.664+3
- 7.385200.658+1
- 8.549365.601+2
- 9.351124.739+5
- 10.1427786.645-3
- 1.565256.688-1
- 2.320109.746+1
- 3.513220.700+5
- 4.451232.660+12
- 5.23051194.659+3
- 6.798405.663+6
- 7.606317.657+31
- 8.219119.648+1
- 9.14069.670-1
- 10.294118.714+4
- 1.252113.690+14
- 2.898328.732+11
- 3.684196.777+1
- 4.365207.638+1
- 5.19389.684+1
- 6.423283.599+1
- 7.17498.640+5
- 8.37264.853+2
- 9.12637.773-1
- 10.8242.661+5
- 1.421263.615-1
- 2.314204.606+1
- 3.483231.676-1
- 4.11534.772+4
- 5.20381765.536+2
- 6.14163.691+3
- 7.569448.559+7
- 8.14351375.511+1
- 9.435354.551+5
- 10.339268.558-4
Data provided by
Relic Entertainment
Replay highlight
VS
-
cblanco ★ -
보드카 중대
-
VonManteuffel -
Heartless Jäger
Einhoven Country
Honor it
18
Download
3342
uploaded by XXxxHeartlessxxXX
Board Info
2 posts in the last 24h
4 posts in the last week
12 posts in the last month
4 posts in the last week
12 posts in the last month
Registered members: 71141
Welcome our newest member, pathgreen
Most online: 4501 users on 26 Oct 2025, 01:00 AM
Welcome our newest member, pathgreen
Most online: 4501 users on 26 Oct 2025, 01:00 AM

rumartinez89