2 commander provide LMGs
2 commander provide Ranger
2 commander provide LMG Paras
all suitable for long range fighting, that is 6 out of nine.
You are leaving out a decent amount of relevant information.
1. LMG commanders provide only 1 LMG at CP3 to a short range focused squad vs a long range focused squad that is cheaper and upgrades earlier.
2. You are comparing a significantly more expensive unit with less utility and asking them to withhold their upgrade while also appearing at CP3 so they will have a vet disadvantage which would exasperate MP bleed.
3. Those 2 commander both provide Pathfinders which would provide the long distance fighting instead while not requiring muni to do so at CP0. For recon it is even worse in that you need to spend muni to call in the the Para on top of the 120 muni needed not to mention the opening cooldown is longer for IR pathfinders.
Taking that into account you only have 1 option for long range combat that also helps with USF tech issues.