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Thread: Any USF players F around with the M10 to get crushes?23 Sep 2022, 11:11 AM
Didn’t M10 crush get heavily nerfed. Armor company used to be my go to commander with insta build AssE and M10 spam that could crush infantry and in numbers bully any tank. In: COH2 Gameplay |
Thread: Heavy balance19 Sep 2022, 12:18 PM
But they do have everything you say, they are just unlocked differently. OST/SOV have literally been an inversed mirror of each other since the start. KV1/KV8 were the meatshield strong AI was just doctrinal were as Brumbar was stock. OST had cheaper/faster ROF/less range with STUG however you could get up to about 60 range with hull down, same with Panther. Tiger/IS2 have literally been balanced around each others performance from the start of the game. With either similar timings or IS2 coming one CP later, on paper their guns had similar performance with the differences being IS2 slower but better armored. In all I do like your idea about the heavies filling in for factional needs however soviets don't really need a stronger AI tank as they have the easiest access to rocket arty. IF the IS2 was made stock and consistent that is more POP available to just spam SU85 as the T34/Katy is no longer needed. As for the Tiger it almost sounds like you want a turreted ISU152, with none of the drawback aside from switchable ammo. In: COH2 Balance |
Thread: Heavy balance18 Sep 2022, 15:47 PM
I don't think you thought this part completely through. Giving the tiger 60 AT rounds wouldn't change to much for Soviets as SU85 also has 60 range, if you know the stall is coming you get 2 which should be about the same price. Not only can the SU85 take pot shots with self spotting, you can now rush in with Penals/Cons with little to no worry of possible wipe on the way in. But any changes should be mirrored so lets look at what OST would be facing. As it stands now, OST need T3 building but BP3 researched. That means all OST tanks would be outranged by the 60 range IS2, literally one tank invalidates an entire building. With the high armor of the IS2 the 2 P4s will be dominated or 3 Stugs would get crushed as IS2 picks on one and the Soviet army bullies the others. If you got Tier 4 you are even further behind unless you stall for the Tiger also. In: COH2 Balance |
Thread: Penals have the worst mainline infantry target size17 Sep 2022, 17:38 PM
For this to work imo penals need to be delayed with cost increase as a side grade in t1 for example. They need to be turned more into long range inf with an x number of guard mosins at first with mobilized reserves giving the rest guard mosins, and recieve actual nades tied to mollie research. With 1 weapon slot standard and 0 after mob res to avoid opness. Wouldn't this be a straight nerf to Penals? SVT are better at all ranges, they just don't scale well against Elite Axis infantry. The DPS they gain from VET doesn't keep pace with the REC ACC bonuses Elite axis start with and get with VET. However since they have 2 weapon slots along with the highest acc bonuses they have the potential to be one of the highest DPS dealers in the game. EDIT: To my knowledge that is why AssG and AirborneG get SVT and not mosins. In: COH2 Balance |
Thread: PPSh-41 assault pack15 Sep 2022, 13:25 PM
I am going to hard disagree with this. DP upgrade would be even better than the SVT upgrade for cons. At VET0 cons would do about 11.6 DPS at max range with over 50% of the DPS concentrated in one model and a 4/5 model buffer before needing to retreat. They also get the efficiency buff of LMG focus fire that could cause RNG to swing their way on approaching units. They would be even better than Grens as cons would be able to pick any spot on the map and make green cover. As an OST you would never take that battle unless you have your own green cover in the area/OKW would be fucked the moment DPs come on line. Now comparing them to Penals max range- At Vet0 cons would do 11.6 DPS while Penals would do 10.8 DPS. As cons can tech AT nade they don't have the LV weakness along with sprint to relocate and sandbags to preserve MP. I would assume Cons would vet faster due to AT nade/flame nade boosting exp generation a bit. Now at VET2 cons would do about 17.7 DPS where it would take until VET3 Penals to outclass them and it wouldn't be by much. Serelia has Penals doing about 20.6 which is using the old 30% acc at Vet3. I know its rough but subtracting 10% would drop it to 18.5. Aside from early bullying, there would be no point to Penals. I used Serelia Guards Infantry numbers for DP DPS, for some reason Airborne Guards have a different starting acc compared to Guards so one is a mistake not sure which. Technically the Cons number is a little low as the get 40% acc not 30 with VEt EDIT: Just realized that the DP is an upgrade for cons at all ranges not just long range LOL. Man their base gun is shitty. In: COH2 Balance |
Thread: PPSh-41 assault pack15 Sep 2022, 12:45 PM
Maybe CP1 but at start of game it is way to strong. They are significantly cheaper to make and reinforce with access to AT nades/sandbags and sprint. They also have the bonus of being a mixed model squad so even on approach with oorah! if they lose a model or 2 they will retain more than 80% of their DPS. As others have stated the main issue is map design favors long range squads and 7man cons are so good. Tightrope has a video from commander patch, they can take on VG with STG consistently and even beat AssGrens unless they get the 6man upgrade. Depending on game situation, at CP2 you might have a VET2 Con or close to it. Upgrading that squad first will give you a unit that on a per model basis would hit significantly harder than any Soviet CP2 unit due to the 40% acc. In: COH2 Balance |
Thread: Great game vs Arranged team14 Sep 2022, 00:47 AM
IF you see the game chat I had played against them the match before. Pretty good game but lost. I had gone for a 2 sniper start with double PTRS Penal build and completely zoned him out. However whenever I would begin to push his allies would help almost instantaneous. They end up winning with superior teamwork but at the end Bosnian starts running his mouth. This match I notice that they were an arranged team. I went with 1 sniper build this time into scout car 2 penals and decided kind of late to go terror. Wanted Howi to force them to move as the last game they made heavy use of 251. Highlights: Great teamwork both sides, obviously they did better do to arranged Got over 30 kills with sniper, brit commandos did work, USF Paths held up against constant pressure. Pretty much camo did good for us They made great use of 251, dislodging them took for ever and when we did another axis army would rotate in and push us back Howi ended up being good choice as they spammed 251/reinforce bunker/ repair building. We got lucky with killing ele to heavy brit plane, really put them on the back foot Low Light Lost both T34 as I tried to create space to RAM, didn't work out Lost sniper on purpose to free up cap space but still felt dirty doing it SU85 handling was Subpar could have rotated a few times earlier to get a kill or save ally from push In: Replays |
Thread: Quick game, random vs team9 Sep 2022, 21:43 PM
Went sniper > car> penals>AssG. Switched off my side as one went for fussi, got a wipe and they chased me down with both cars. I got away but ally lost MG and tommy. They overstayed their welcome and I killed one with PTRS and chased other with clown car. My sniper put in work while USF kept it safe and pushed. Once he got sherman out we forced them to surrender. In: Replays |
Thread: An extremely difficult comeback9 Sep 2022, 21:39 PM
Premade axis rank 50 vs randoms in top 100 on Whiteball. 45 minutes long slugfest. Plenty of hidden raketen. Extreme cancer. Recommended. Bro, literally just had a game against them. Time to give yours a watch Edit: That Sturmtiger kill was clutch, it stopped all their momentum as he finally got it going. The other USFbplayer had a great play with the AA half track jumpin in and out to mess up the targeting. In: Replays |
Thread: Heavy balance9 Sep 2022, 21:23 PM
Yea I remember losing 2 Vet3 double bar Rifleman to a tiger in a shot or 2. Shit was insane. I don't think it would be as bad as it used to be due to the tech requirements. They do seem to be kind of weak for how much they cost(tanks, not TD), the only one that truly seems worth it is the KT due to available HEAT/TankComm/Spearhead. All the others ones seem to be easily counterable with available TD. In: COH2 Balance |
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Got beat bad, but thought I did good during mid gameby: rumartinez89 map: Faymonville Approach4-1,076
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