I really like the more cautious approach to this patch; a lot of small changes, rather than massive buff/nerfs affecting 5+ stats. If we can get more subsequent patches like this, it'll really help with fine tuning the game.
With that said, some of the changes stand out as "really strange" to me. I'll do a more detailed list in the faction specific threads covering the actual buffs/nerfs, but these changes seemed odd to me:
OKW
Sturm Offizier - what's the point of this unit? The buff aura made sense, although the retreat issue was annoying. Now it's just another squad, but it can't get upgrades?
UKF
Churchill Mk.VII - the pop cost wasn't the issue, it was the armor, as others have pointed out. +2 pop won't really change anything the unit's performance.
USF
M36 'Jackson' - +5 fuel isn't going to change/fix the problem.
OST
No panther changes?
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