That's the thing tho, triggered by infantry is a drawback. You don't need minesweeper everywhere to sweep for Soviet mines, just some of those pios that already provide recon. If you find one you pay 50mp, try that with a CE and you lose your T70. Hell I've had fleeing weapon crews detonate Soviet mines. Kill the zis and have it sweep for mines for me! Dead men no less!
Hitting a soviet mine with an infantry squad doesn't just cost you 50 mp. It costs you a potential successful push, a capped VP, or a stolen team weapon. I think it's accurate to say that mines that trigger on infantry has a trade off, rather than being a drawback.
Let me offer a few possible solutions that could be tested independently of each other:
Introduce a +80 health to usf stock sherman at some level of vet.
Switch Assault engineers and REs. REs become 5 man callin with free sweepers. RE flamers convert to RE callin.
Remove RE suppressive fire and attach to m1919: ability unlocks on squad holding m1919. (May get wonky with stolen m1919s, etc. Could also be a passive on rifles/usf unit that's only enabled by m1919s.)
Reduce Lt and captain cost to 100mp. No squad called in. Reduce upgrade time by 1/3rd. Lt fuel cost could be reduced/moved to major or other units/upgrades.
Switch rifle vet 1 with smoke nade. Grenade upgrade unlocks pineapple nade and AT nade. Officers default vet 0 smoke, get at and pineapple with upgrade as rifles do.
Pack howie could become an air drop unit like ATGs. Mortar HT could replace it. The t0 mortar team could be reverted to its older performance and made LT tier, also made into an air drop unit like the 50 cal, or eliminated.
well tbh feedback is already skewed since youre doing only revamped commanders vs revamped commanders, instead of doing revamped commanders vs existing viable commanders.
I totally missed that. That will certainly force some off-meta games for the tourney.
I mean, I totally get that the intent is to maximize testing the functionality of the revamp commanders. If we're considering this to be a sort of 'closed beta' stage in the process then sure, absolutely. Got to make sure things actually work as intended before really testing their viability.
But if the intent is to gauge balance or effects on metagame then, well, yeah... :|
2 g43 + 2 kars would mean that elite troops storms would get up to 4 g43s, which would give them insane moving performance. They could be denied access to the upgrade (maybe thats out of scope since adjusting access to an ability thats not in the doctrine might not be allowed), but then it might be a weird exception given that pgrens have access to it. That specific loadout could also still be too much immediate wipe potential given how good the g43 is on the move.
You know, there's always the possibility of just giving Elite Troops the Jaeger Command squad, or some other kind of unique squad. That kind of seems to be the trend and would solve any discrepancies between Close the Pocket and Elite Troops.
It's like balance discussions have been so warped by Scope restrictions that everyone's started to self-Scope.
I think when you start bringing into account all the other units Axis have that the Comet might be trying to deal with, such as JP4s for instance, is where the 45 range starts to fall short as an effective balancing device. It just ends up making the Comet more vulnerable to taking damage without being able to retaliate than any other tank, which I would argue heavily impacts those offensive capabilities.