It isn't important if it was planed or not, but at that stage Ostheer had features of OKW design. And at that moment Assaut-Grens were obsolete. So or so, its a long time since this days.
thx for writing the correct timing. The timings between betas and patch-releases are often very confusing.
Edit: And still, the time for a real Ostheer-fix are gone, because it needs design changes. And that means making Ostheer and OKW more similar or mixing funkctions.
Or it might just generally be a bad to idea to give a faction that was (at the time) supposed to be struggling for life and focused on keeping the enemy at distance a very early tool to go toe to toe. Especially since Soviets only had the option of closing in.
Strong early game pioneers go directly against Ostheers defensive and static design. Is that design itself good? Debatable, but it also does not make sense to make a game with hypermobile factions only.
Currently, Ostheer's rooster is the best in the game in the sense that every unit makes sense at the stage of the game when it arrives plus even after that. Every unit has its unique feature that does not get overshadowed by another unit. And most importantly it does not have a shitty unit in the first place. Other factions can only dream of that.