Yeah, forgot to mention the 2 engies your gonna have cause I though that was obvious.
Composition that has 2 damage sponge tanks and NO REPAIR UNITS will not deal with everything efficiently either, but you seem to be insistent here.
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Thread: Soviet Commander Revamp 202126 Mar 2021, 09:47 AM
In: Lobby |
Thread: Should the SU85's vision ability be nerfed/removed26 Mar 2021, 09:42 AM
Well, i said it was the most balanced out of the bunch. I'm not saying it's op I'm saying it should not spot for it self. You can basically defend against vehicles without putting other units at risk(risk that they would have to take if they were to spot for it). It ok for offense as you will have to have infantry and faster vehicles in front of it/ Using this murdur chasing tanks is also fine in my opinion. In: COH2 Balance |
Thread: Soviet Commander Revamp 202126 Mar 2021, 09:38 AM
although it superior and heavy tank It's also in at dealing damage and mobility. 16 would probably be enough. 17 was a suggestion I'll let the balance team handle that. In: Lobby |
Thread: Soviet Commander Revamp 202126 Mar 2021, 09:33 AM
First, what a puppchens(rekets) Second, This composition wont deal with everything though. at least not efficiently. In: Lobby |
Thread: Soviet Commander Revamp 202126 Mar 2021, 09:20 AM
That's not the problem. This still won't prevent soviet players from attaining a composition that counters essentially everything. with this if you get 2 of these will have to sacrifice that one support weapon/infantry that you need to do everything. You can essentially have 4 cons, 2 mg, 2 at gun, 2 KV1 and a katty. Depending on commander you have access to IL2 loiters as well for offense. In: Lobby |
Thread: Soviet Commander Revamp 202126 Mar 2021, 08:40 AM
what about a small nerf to KV1. set it's pop from 14 to 17. In: Lobby |
Thread: A very small KV1 nerf26 Mar 2021, 07:00 AM
why?Late game, the soviet pop cap efficiency is quite something, this will prevent soviet player to loose 1 support weapon/infantry squad that they need to counter pretty much everything. In: COH2 Balance |
Thread: A very small KV1 nerf26 Mar 2021, 05:12 AM
Not much just set the pop for kv1 from 14 to 17 that's it. In: COH2 Balance |
Thread: Mainline Infantry26 Mar 2021, 04:12 AM
techless rifle grenadeSorry you are damn wrong. Still required BP1.
I bet you'd perfectly balance game if you could just get into the balance team right??? Explain how a 270mp+60mu unit loosing at long range to 5 man section is now is balanced???? In: COH2 Balance |
Thread: Mainline Infantry26 Mar 2021, 04:05 AM
I have a big question about mainline infantry. Please explain to me, without being sarcastic, and without being an Ally or Axis fanboy, and being absolutelly realistic, why: These guys have 1 thing in common that the old 5 man gren don't. That they can't deal with elite infantry. old 5 man gren could 1v1 every type of elite infantry and win. Long range elites, they could just push up and win. short range elites, they could hold their ground and cut em to ribbons. Let me give you an example, 2x bar rifles(vetted) can't deal with lmg grens(vetted) at long range at all. They can't stop Ass Gren(vetted) either because of sprint and insane ra bonuses. 5 man IS are still powerful though. In: COH2 Balance |
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