I don't get what you even mean by overlap.
Sorry that I have to say that, but Imo this would be a rather bad change because it would overlap with the Spotting Scope ability too much. Both abilities would grant somehow sight at the enemy frontline. Both would be bound to a vehicle. Recon Plane is a totally different ability which allows to get sight at units behind enemy frontline without beeing depended on a casting unit itself. So it doesn't overlap with Spotting Scope and thus should stay.
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Thread: Ostheer Commander Revamp 202120 Mar 2021, 05:47 AM
In: COH2 Balance |
Thread: Ostheer Commander Revamp 202118 Mar 2021, 14:31 PM
Blitzkreig Doctrine: Just replace Tactical Movement with Assault and Hold from German Infantry. Jager Armor Doctrine: replace recon with a vehicle based flare like 251. (Fits the namesake "Hunting/Hunter armor" much better) replace meme strafe with heat shells(okw ability) for p4s, stugs(if possible) and Panthers.(again fits namesake "Hunting/Hunter armor" much better) German Mechanized Doc: A revamp on similar scale to German infantry. a more game-plan orientated revamp. Festung Armor Doc: Completely overshadowed by Fortified Armor. Cause ELE >> pak43. Festung Support Doc: LeFH doc, overshadowed by storm. And on the defensive end Overshadowed by Defensive. A possible suggestion maybe to make it more defense orientated. Maybe add Goliath and Point flare you know just as a suggestion. to give it a more COH1 defensive doctrine vibe with more vision from point and defensive style arty. German Infantry: Fine maybe reduce 5-man gren from 60 to 50 muni. Strat Reserve: fine. In: COH2 Balance |
Thread: Assault and Hold for Ost Blitzkrieg doc18 Mar 2021, 13:47 PM
What about replacing the tactical movement ability in Blitzkreig Doctrine (not Lightning War) with assault and hold. I mean it'd pretty nice and maybe why not make it come sooner like 4 cp's. In: COH2 Balance |
Thread: Two Forgotten and bad OST abilities17 Mar 2021, 06:10 AM
LAB is fine the way it is. A cheap and cost effective way to dislocate enemy support weapons. Especially good to use in conjunction with an armor push to scatter enemy ATGs. What do you guys have in mind for command p4. maybe an pintle mg??? In: COH2 Balance |
Thread: New penal ptrs feels a bit much16 Mar 2021, 16:04 PM
won't work with 8 shreks chasing your ass. In: COH2 Balance |
Thread: New penal ptrs feels a bit much16 Mar 2021, 10:05 AM
True, in fact They are even worse. In: COH2 Balance |
Thread: USF Commander - Recon Company rework14 Mar 2021, 14:18 PM
Cant' we have the Greyhound release from the HQ with same requirements as the major. In: COH2 Gameplay |
Thread: Emergency repairs for wehr Blitzkreig doc13 Mar 2021, 18:52 PM
Why no replace the command tank of that doc this ability. Will make it more fun. In: COH2 Balance |
Thread: 10,5 cm leFH 18 and 152mm ML-2013 Mar 2021, 18:10 PM
elefant commander AT strafe CAN STILL DEAL WITH ARTY AND DESTROY THEMcould sure. In: COH2 Gameplay |
Thread: Osttruppen Doctrine opinion13 Mar 2021, 13:30 PM
Ostruppen are still very good and even got buffed with better late game scaling with LMG accuracy. The fact they they are slightly slower to arrive and you have slightly less resources due to T1 cost doesn't change their performance at all. Plus I've found that having access to T1 from the get-go means it's easier to mix in Snipers and Mortars which can be beneficial.Do you know what I dislike about the change, It removes the idea that wehrs teching is based on being able to skip tiers. Honestly it's not just wehr but for all factions risk v reward associated with teching is totally gone. Every faction now is this linear teching 1d stuff this just gets on my nerves. I don't know who to blame Relic for not thinking balance first over sales or the player who just want everything to be safe and risk free. In: COH2 Gameplay |
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