Sure, what would you prefer in return?
-solution A, where StuG can stun, but does very little armor damage, like guards
-solution B, where you need to be point blank for it to work
or perhaps
-solution C, where it has very little effect and is too risky to use unless vetted up anyway, like AEC?
I suppose solution D, where you need to pay up for an upgrade first and then pay 100 muni to use it every time is also a way.
Stug shot has ZERO downsides. Literally none.
That's why its behind vet.
A wouldn't make much sense since stugs 75mm cannon isn't an mg, so more like a large pause after it has fired.
C I wouldn't mind this actually, risky to use weaker in effect but still always available.
D That kinda would make stug's borderline op assuming it works like Tulips where the ability does a ton of damage(200 i think or was it 240) on top of a stun.
I'd say C.