Okay well, since this veered off into a full rework, let me put forward some ideas.
0CP - Pathfinders (260mp, 4 men, stationary camo, 4 M1 carbines with Volks Kar98 profile, 42 sight, reinforce beacon, Call in red smoke for Anti infantry loiter (like airbourne guards) or fake red smoke.)
1CP - Airbourne Engineers (280mp, 5 men with volks kar98 profile M1s, can lay M6 mines, trenches, reinforced wire, satchel, can upgrade with sweeper or flamer)
3CP - Parachute Riflemen (360mp, 6 men with M1 carbines, can upgrade with double elite bazookas or double M1919s, cooked grenade, can lay flare mines.)
4CP - Airbourne supply drop (400mp, drops a 30muni crate, a 15 fuel crate, an M1 AT gun and a .50 cal)
8CP - Air support operation (180muni, P47s strafe infantry, then rocket strafe spotted enemy armour, Airbourne riflemen can reinforce during this operation anywhere on map, 25% faster cap and decap)
Profile of T.R. Stormjäger
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Broadcast: https://www.twitch.tv/stormjager_live
Steam: 76561198021567998
Nationality:
Greece
Broadcast: https://www.twitch.tv/stormjager_live
Steam: 76561198021567998
Nationality:
Greece
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Post History of T.R. Stormjäger
Thread: USF Airborne Company3 Apr 2020, 14:32 PM
In: COH2 Balance |
Thread: What if we made the Flame Hetzer a useful unit? 3 Apr 2020, 13:36 PM
Its a very thin balance, its good in 1v1s but lacks a bit of power because of okw teching being trash, but if okw tech beomces good hetzer would be broken i think. Since even double ATG will struggle against a good player imo. This, exactly this. In: COH2 Balance |
Thread: What if we made the Flame Hetzer a useful unit? 3 Apr 2020, 13:24 PM
Admittedly, I'm not super high ranked with OKW, but I find the OKW ostwind to be quite powerful. Ehhh it's not bad it's like kind of above average, which is fine don't get me wrong, but the issue is you get barely any value out of it unless you're ahead in the tank race since you generally struggle with relying on raketens unlike Ost who can get double pak40s and be fine. Basically you want a P4 or going for a Tiger/KT and the Ostwind at full T4 is just 40fuel cheaper than a tank with slightly less AI but a tonne more AT, so it's quite a struggle to get it on the field. Once you do it's fine, like late game if you have an Ostwind, P4 and Panther out you're fine, but getting there is the issue since you kinda have to get the Ostwind last, especially with heavies lurking around. In all honestly, in a perfect world I'd like to see the Ostwind be a 5CP call in but limited to 1 time call in and 120fuel. That way you can rush it but it sets you back quite a bit and if you lose it you can't get it back. Personally I failed to make use of Scavenge, JLI don't have the alpha damage I want in blobs and Ostwinds are too hard to get on the field. Also it's for the same reason I wouldn't compare it with the Centaur. As Brits you have double 6pounders which are really good and the Sniper which can stun any vehicle, so you have way more of an opportunity to get an early centaur and get some wipes. Ostwind suffers from raketens being bad. In: COH2 Balance |
Thread: (2) Ploiesti Outskirts3 Apr 2020, 13:20 PM
Mg has free coverage over the entire vp and almost all of center with virtually no drawback and is unflankable because of schwer. Agree and I think I pointed it out as well on my feedback that the mid is too open in general. I'd recommend this for both sides: ![]() In: Map Sharing |
Thread: What if we made the Flame Hetzer a useful unit? 3 Apr 2020, 10:46 AM
I’d like to see the Ostwind made relevant in the Scavenge doctrine. Currently it’s not worth building. I’d like to see it in T4 but not require upgrade. The Hetzer could probably benefit from that as well, In: COH2 Balance |
Thread: Winter balance mod 2020 V1.33 Apr 2020, 01:03 AM
I'd have preferred they went with my idea and at least granted an experience gain buff to Grens with T4 (or BP3 really). I’d trade the capture rate for a 10% xp gain tbh In: COH2 Balance |
Thread: USF Airborne Company3 Apr 2020, 00:04 AM
Can you just explain why you don't like the idea instead of being kinda trolly about it? Airbourne is NOT a bad commander. In: COH2 Balance |
Thread: USF Airborne Company2 Apr 2020, 21:33 PM
Only clear overlap imo is on paratroopers. Paths don't overlap because IR Paths are often used to great effect while Pathfinders are very seldom used and much worse. Tech flexibility is kind of inaccurate since the combat group is more appealing for its huge value for cost than for allowing you to skip the full Captain tier, so I'd say there's a bit of overlap there but also a fundamental difference. I wouldn't say that's bad, there's a lot of doctrines that overlap a lot, such as Strategic Reserves and Mechanized Assault for example. In: COH2 Balance |
Thread: Tank AI rebalance2 Apr 2020, 21:15 PM
I like the idea of having to switch between HE and AP shells for Heavy tanks. It would make them a lot less oppressive and easier to balance by making them double specialists instead of generalists. In: COH2 Balance |
Thread: USF Airborne Company2 Apr 2020, 21:14 PM
Then also attach both Paratroopers and the P47 to the Pathfinder beacons: BOOM, problem solved. You then have 4 slots to make the commander into the USF version of Grand Offensive. In: COH2 Balance |
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