100 mp delay will not kill Pgs

i dont know where this idea came from. Pgs were a bad choice when t2 was 200mp becouse you coudnt afford them.
Besides Pgs the combined arms PGs get might need to be looked into (it becomes pretty nasty with the standart vet1 recc acc buff)
Otherwise im not sure if PGs need to be in t2 back, but they certainly need either t1 or t2 being build in order to stop them from arriving at 3 min.
The problem with them is that at 3 min, they slaughter allied infantry at every range, there isnt a good rang to fight them becouse allies are more close range oriented (exept brits) Vs penals you can at least sit in green cover.
Comparisons to penals are misleading, since
a) penal sacrfices early map presence and easy acces to At gun
b)penal Ptrs becomes obsolete when mediums hit the field, while Pgs can somewhat still function with schrecks and thus enable t2 skips
c) bundle nade > satchel