What you described is pretty much every elite AI unit so it is not a unique problem. Now I am not sure if you meant Two Ober squads to Vet2. Which is a lot of initial cost/bleed but it is supposed to be. OKW seems to be the only army that can easily fit in several Elite squads with out wipes.
Soviet: most elite players go 3 conscripts 2 guards or 4 conscripts 1 guard. Other elites seem to be out of favor due to MP bleed or lack of utility.
USF: Before Pathfinder spam going for 2 or more Para's was a resource drain due to their target size and late arrival. Rangers were even worse since they due the exact same things rifle due but without snare. So at that point why even make it.
Ost: How often do you see high end players go for 2 PG let alone 1 outside of non-meta strats.
The point is you can't buff one without thinking of the other due to how blobby all WFA are.
Ofc its unique. Every (semi-)elite unit arrives around CP2-3. Only OKW needs its most expensive tech structure to get them (their elite) out. If you dont rush T4 its gonna take some time until you get them out. Therefore the shock value between Lmg Obers and Lmg Paras is vastly different.
Ostheer and Soviets dont even need elites, cause they have the best mainline inf in the mid and lategame. In theory USF doesnt really needs elites too, cause their mainline scales good enough to be useful lategame. But their weapon tech/upgrade is a little bit too costly.
Compared to Ost/Sov Okw has way bigger popcap problems. I dont understand how you can think that OKW has an easy time getting 2 Obers on top of 3/4 mainline squads and support weapons with their heavy popcap tanks.
OKW players get Obers which beats everything so any buffs to Volks would ruin the balance. I can imagine Volks performing better against barred Rifles or 7 man cons. Volks fight and then there is less left to stop or hold the Obers.
OKW had 46% winrate top 200 1vs1 last month and 44% this month.(Imo in teamgames infantry power is less important) Do you really think giving volks better vet5 veterancy will bring them to 60%? In 4vs4 many players already go Fussies cause Volks are nothing more than mp bleed later on.
There are units who can hold off Obers (Paras long range, Shocks, etc), but its a 4men T4 unit. It takes ages until you get atleast 2 Obers vet 2. Just use your tanks or arty. Have you ever played with Scotts against Obers? Thats just free manpower bleed.
Alright. After 75 years we can finally stop debating on this matter. This 31 minute long youtube video is all we need to know. Thanks for sharing. He fucking owned these Wheraboos.
Can someone close this thread, please? This has neither something to do with the game, nor is it good researched.
The sherman doesn't satisfy a role against axis meta, right now. Not in teams at least. Most axis players are leaning on their infantry superiority and back it up with dual at guns. An effective scott is just a way better option based on the way people are playing right now.
The sherman is just shit. I see every other stock medium tank expect the sherman. The unit has nothing to offer. Low armor, low dmg (either vs inf or vs tanks), no utility, no fast timing. Nothing at all. The bulldozer upgrade has to be stock to make this unit useful.
It's always easier to cry and blame balance instead of going back to the drawing board and adapt. In 2v2 and 3v3 there is nothing to blame but yourself for playing the wrong strat
I've gone against this strat multiple times already and as OKW your best counter is to play as aggressive as possible with smoke. Either leig smoke or plane smoke.
As wehr you can literally go for the old Elefant meta with double pak40 support. (Panther spam with JU87 loiter on maps where ele sucks)
Another argument I hear all the time is that it's "unfun to go against".
Guess what, going against the most sweaty-ass axis builds is the same, or someone thinks it's fun to go against G43 fusi blob with force retreat Offizier, p4 and JT?
Or a-move gren blob with spotting scope brummbar, double pak40 and elefant.
Guess the difference with these last two axis cancer builds is that you're considered a god, but as USF you're a cancer player
+1 Nerf the shit out of Elefant, Jagdtiger, scopes and Scott and im happy.
It is the logical thing to do and makes sense when balancing a game. It is one of many aspects of balance to look at. Dota 2, League of Legends and even Rainbow Six Siege all use numerical data as an indication of balance across all skills levels. These are all E-Sport titles which means balance is an utmost priority. COH 2 attempted to be an E-Sport but failed miserably because most of the player base feels the game is poorly balanced. Rightfully so when you and your team are responsible for creating non-stop game breaking issues such as SturmTiger, Fallshirmjaegers, JLI and a whole list of other things over the years. How do you expect new players to stick to the game when there is constant issues and they feel the game is essentially broken? Despite your well intentioned efforts, I stand by my opinion that the Balance Team has made the game worse over time since they started.
Dota2 and LOL are better balanced than COH2? LMAO, nice joke man. Have you watched TI? You think Elder Titan is fine with 60% winrate? You think Magnus is fine with over 60% winrate? And there are even bans to get the most broken things out of the window in theory. These games are not more popular cause they are better balanced, they are more popular cause they are just better designed games with better mechanics, better matchmaking, better settings, etc. End of story. And there is no way to balance a game fair for everyone and everything. There will always be underpowered and overpowered stuff. Games would be pretty dull otherwise.
Sure the balance team did some questionable stuff, but in the end of the day they made the game not worse than what we had when relic left. And balance doesnt matter for 95% of players anyway. Instead of crying that USF is dark souls, maybe you should start to improve yourself. I guarantee you that will improve your rating more than making USF better
its the brit bonus. didn ut reailze it yet? most things brits got is a better / superior version from other factions.
Start with teching (no building with pio etc)
IS is a better rifles these days,
best lv in game
very early AEC to counter most stuff easily which has armor execpt mediums/puma (even there very usefully) in this time
best turle mechanics in game
got units which other faction only with doc
powerfull offmaps and arty options
even a Sturmtiger equivalent was given to them
cmon dude, brits have no bonus, they probably have the least amount of questionable (imba) units/mechanics atm.
Puma, t70 and 222 are all more effective than the Aec, having no snare makes sections worse than rifle
About Sturmtiger: Let this unit be underwhelming. Retarded unit with dumb design
Also idea of giving 5 vet volks to pGren stg's.
The Stg upgrade on Volks is (balance wise) completely fine. You pay 60 muni for good close and medium range dmg increase and therefore a nice powerspike.
Whats bad about Volks is their awful "target size" with 0,77 at max vet, which translates into 520 effective HP. Compare this to Rifles 625, Cons 676 (pre upgrade) or Penals 623. On top of that they only get x1,3 accuracy with vet while having no option to get powerful lategame weaponery like dual bars or dual brens to compensate for this. But i think the bleeding part is way worse than having supbar dmg. At the end of the day Cons get 5,38 hp per manpower (reinforce), Rifle 4,46 and Penals/Volks 4,16.
I dont think it would harm balance much if Volks get a little boost on lvl 5, healing on 4 and remove the useless vision shit. But i guess there is no room for that after 3 years of putting Grens and Cons into the prime position they are now
What keeps the JP4 "bad" is not its performance, but its timing within the faction. Either you don't need it (P4 is better at fighting Allied mediums as well as makes up for more and more upgraded Allied infantry around the 15 min mark) or you don't want it later on because P4 and JP4 do not synergize as well.
Agree. Outside of the KT+JP4 combo the unit has no place in this faction. Put this unit into ost t4 instead of panther and you gonna feel how broken the unit can be.
i dont care about the clip, but
I watched your replay and the allies played like dogshit, you basically won the game but you're still complaining.
You literally walked max range into a machine gun, didn't even FOCUS it first, didn't micro your units, you did nothing at all, bro what the fuck did you think was gonna happen?
You were also toxic to the enemy team in all chat by calling them "wannabe axis" because they cant mindlessly spam infantry and win games, unlike the actual axis factions
Nice one, dipshit
I think he saw the following post and thought the dude is decent and knows anything about the game. And then he played accordingly and blobed into the maxim. His mistake i guess.
I don't think that the AoE suppression is as good as people claim, in my experience, the maxim only has enough time (outside of ability) to suppress a single squad, then it gets overwhelmed/axis infantry leaves arc of fire.
You'd be surprised, I saw plenty of maxims being stolen, which kinda shoots them in the foot, because it is far easier to kill a maxim than mg-42. The ability is nice, but imo idk if it justifies usage if you ever get the option of an axis mg
About the maxim: Its fine. Sure its not as good as the mg42 on the dmg and surpression part, but its durable and in the faction with the best and most flexible mainline inf (tied with Grens) + the best atgun (tied with pak40). Buff this unit and Sov will dumbster both okw and ost.