Nerf M36 straight then? No buff in return, no balance after it. Just a plain nerf hammer, a real nerf like reducing the trashy 60 range to an average 45. Reduce its ROF aswell.
At least vippers is negotiating. You should be glad about that. S76 will have more use if it becomes stock. The mod hours are itself worthless as it is now because it is simply overshadow by OPness..
45 range and you might as well delete the Jackson out the game
It needs a slight mobility nerf to be put down to par with Firefly and SU85 and that's it.
Nerf Sherman pen and axis would build nothing but P4 |
The 76 got a really cool redesign with the HVAP trade off, same with dozer blades and you want to throw all those hours of mod team work out the window.
Vipper maybe you should make your own mod with all these extensive redesigns to royal engineers, gammon bombs and removing abilities from Shermans. It will be very popular I can assure you |
No one said riflemen are UP, they are the best main line inf in the game and stomp axis main lines. The problem for USF before against OKW was, because of starting MP, OKW could badly outnumber and swarm USF with volks, so it didn't matter how much better riflemen were, volks out nubmered them on the field. Now volks got cost nerf, MP nerf and riflemen got buffed. OKW spiked early game, and USF spiked midgame with the officers with teching, yet they addressed OKW but not USF. You don't even have to get bars to fight STG volks, volks are far more reliant on ther STG's then riflemen are on bars and volks are the ones that need them to keep up with riflemen not the other way round. Once riflemen do upgrade to bars, they roflestomp volks but yh for u thats fine. 1 bar is a good as 2 stgs (if not better), and you could dual equip them too, to make it even more 1 sided.
The only reason OKW now is playable in 1v1 is because everyone is crutching on the tiger in grand offensive.
Regarding, the gren riflemen match up, yh, rifles stomped grens, now they stomp them harder so yes, it does effect the match up.
Agree with jackson and pack howie on re adjustment and not just straight nerfs.
OKW have obers for the late game, which at vet 2 beat pretty much any infantry 1vs1, then they flat out turn godmode at late vet with suppression. If you spam Volks and expect volks to trade evenly vs full vet double BAR rifleman the issue is you.
Same with players crying about gren vs rifle matchup, try building some pgrens. |
Clearly thers something going on with the decisions, when allied units are UP, they get straight up buffs (UKF), random unlcalled buffs for riflemen, random price decreases for the nades, then you have Over performing units like the Jackson, pack or pershing aoe? no changes.
When u have over performing axis units like the Tiger, Straight up triple nerf and under performing axis units? you get some crappy adjustments or trade offs, its getting ridiculous at this point
Sections are not really "buffed" they are still nerfed from their old RA and damage profile.
Just because they got given a minor 5 percent RA buff that nerfs them slightly less that's not a buff, they are still weaker.
And Tiger was nerfed alongside IS-2, tiger was just needed extra nerf because the main gun was doing extra damage than what the devs realized. Units lile the croc or avre weren't touched in stats because they're not OP like other heavies, yet they still got nerfed with timing. And for your info the sturmtiger actually got a buff.
So your logic of allied bias devs is groundless
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Good, the less wunderwaffe tanks in game, the more reason to use something else and in result, the better and healthier meta we'll have.
Heavies should have the place.
They should never have THE place.
But think of all the of players named xXxWittman-OKW-l0rdpanzerwafferxXx and other varieties
How will they cope without an auto-canon autowin tiger button |
I just played a 4vs4 but three of my teammates (I guess they were AT) all OKW purposely drove their trucks into enemy sappers until they abandoned and a Brit player was able to build stukas (why relic allowed this in the code I don't know). I thought they were noobs at first but it was obvious they were trying to troll me.
But this probably needs fixing, otherwise you've got obers picking up BARS and lmgs from allied racks. |
I don't think heavies should come too late. Around panther or comet timing is fine.
But if they're OP adjust the stats and price, especially stuff like mobility. But don't lock them behind 25 or 30min time barriers so the units are hardly used apart from a last minute call in victory piece when you've already won the game.
Like others have said it's not like the Sturmtiger/AVRE/Pershing get a lot of action as is. The problem was mostly the IS-2 and the insane tiger with its ninja buffs having extra AoE it shouldn't have had. |
It should have the highest pen of all AT guns, because historically it could pen anything the allies had iirc. It's the only latewar AT gun after all.
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Yes some commander abilities combination should not be available. Then these abilities will be easier to balance.
It's mostly an issue because relic wanted DLC money but didn't want to create new content so they recycled Tigers in a third of Ostheers doctrines. Similar thing with soviets bloated commander roster and shocktroops+heavy tanks.
USF, OKW or UKF doctrines for the most part are balanced because they don't have like six combinations of the same powerful units or abilities all mixed together.
Sure USF have a Pershing, paras and skill planes but they don't get it all mixed together like ostheer or soviets do.
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I think you need to be careful otherwise you're just making underutilized doctrines like mobile defence worse. So a nerf to PT is unwise.
It definitely should not be in doctrines with tigers though, the tiger is already the best heavy. Pixie dust smoke is just the icing on the cake. It's like giving the IS-2 mark target, sure mark target is balanced but giving it to an IS-2 just screws with heavy balance.
Maybe swap it with an infantry call in. |