LOL this forum! Look at this subforum's first page asking asking for buff after buff for various Axis units, and then complaining 200 MP unit with no starting weapons besides it's paper crew is some how OP! This is comedy gold! |
Honestly its still a stupid change. Most of the time PIV is misses, because of the move penalties.
I mean it might have been neede but presenting it as "THE FIX" makes it look funny. Probably now some individuals would say "SEE JACKSON ARMOR WAS NERFED, NOTHING WRONG WITH IT".
But hey, PIV wont deflect at max range frontally against jackson now, yay. Not like its the worst scenario situation you can put your PIV but still.
Oh I forgot, only mightly German AFVs are supposed to be allowed to bounce shots. How dare a USF unit be able to do that.
The idea that the Jackson needed ANY nerfing is so laughable. It only serves ONE task, how dare it be good at that. If it were a good against infantry like the Panther, King Tiger, Panzer IV, Jagtiger, Elefant, I could see how it might be a problem and need a nerf but it's not |
I don't play this version of EZ mode very often because it's so boringly simple. But it is funny to see the Axis circle jerk with people complaining that the one faction with every crutch in the book is some how underpowered lol. |
20 more range. If a P4 is even shooting at your Jackson that's your own fault and an L2P issue.
Then why bother nerfing the armor? I mean, the faction already had the worst cost-benefit ratio for it's units by far, so why make them worse and cost more? It's consistent pattern with USF. |
The WC51 currently has:
- self repair with crew
- a decent HMG that is better than the kubel, can definetly 1v1 most german starting infantry w/o snares
- Can capture points(w/o infantry inside it)
- Mark target
- Arty barrage that can wreck pretty much anything
- for 200 mp available from the start, cheaper than the kubel(slightly)
And this is somehow no issue? Atleast the crew needs to go.
It's not really cheaper than the Kubel at all. It's 200 + 45 munitions for the ability to defend itself, I don't know anyone who doesn't get the upgrade. The arty barrage isn't even available until Major and without it there would be no reason to build one late game. |
I don't know but i'd(and probs you too) be pretty pissed if I couldn't beat a stug3 or JP4 from close range with things like croms/shermans/t34's and those things need more involved control from the player than the jackson. I'd imagine the reason is the same.
USF doesn't have a friggen Panther or King Tiger as part of it's standard load out. The Jackson is literally the best there is and it's a one trick pony, nerfing it is nerfing the whole faction which has basically been nerfed since day 1. |
Are you on crack? 145 is exactly what it costs, it's never gone above that number...
My mistake, 140 fuel is what I meant. |
Can someone explain this to me objectively? Because this seems to be the fundamental reason why there is so much whining for a Jackson nerf. I mean I hear people make stupid arguments like "make the Jackson only good against heavy armor" as that makes any sense or could be programmed. Basically it just boils down to people wanting a basic Panzer IV tank to be able to take on a dedicated tank destroyer? Pretty sad the devs gave in to whining and nerfed the Jackson anyway. Did they reduce it's cost back down to 145 fuel? Nope. Every time I go back to playing OST after USF and Brits I'm always shocked how cheap everything is. |
After playing Brits again for a bit I'm back to the belief that USF is the moment the most restricted and inflexible faction in the game right now, and it's arguably been that way for a long time. Ost has a T3 with Panzer IV, Ostwind, and Stug, plus a T4 with Panther, Brumbar, and the rocket HT. Brits get a T4 of sorts with Anvil and Hammer tactics, OKW gets a stock Tiger II.
Only Soviets and USF have no good late game T4 options. Soviets do at least have many doctrines, several with T34/85 and IS2. USF has few doctrines and a bad tech tree. Falling behind and losing units is much harder to recover from as USF than any other faction. The idea for the CPT and LT teching to 76mm Sherman is for some breathing room incase you fall behind, lose a fuel cut off or something like that. If you tech to LT, buy a Stuart, than lose it to a couple Schrek equipped sqauds you're screwed. No AT gun to hold back tanks, no Jackson for a LONG time, and the Sherman M4A3 is not up to the task. |
Ok, i am going to throw my suggestion for the WC51 in the ring. Feel free to +1 it or tear it down.
- added fuel cost of 10
- MP cost to 250 from 200
- Remove artillery, move it to the M3 halftrack maybe?(atleast something usefull instead of utterly useless medical crates, you have a ambulance for that)
- Replace artillery with a 81mm mortar barrage, not sure what kind(HE, smoke, WP, maybe mixed?) Still needs vet 3
- Mark target adjusted(not sure what debuffs it gives to vehicles atm, if someone can give me some numbers that would be great for all of us)
So you want to both make it cost AND be worse at the same time? Yeah no. |