Indirect fire and especially mortars should have had a zeroing mechanic on both autofire and the barrage. The first shot would scatter wide with each consecutive shot becoming more and more accurate. Providing line of sight with other (recon) units would reduce the amount of zeroing shots, decreasing the amount of time it takes to zero in and increasing the amount of accurate shots on target.
This would make (autofire) indirect worse against mobile/moving infantry, while making it better against idle (team) weapons, while also providing a better user experience for both sides with higher reliability for the user and better counter play for the receiver. No more RNG with entire barrages completely missing their target or the first shot hitting an HMG for 50% damage.
Obviously not something that can be done for CoH2, but it would be a big improvement with indirect fire if there's ever a CoH3.
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