But this is not realistic at all. Since UKF normally will build bolster and an AEC (and maybe grenades or weapon rackets) while Ostheer will build T2 and a 222, the PZIV will show up before the Cromwell does. You will have to fight the PZIV with AEC + 6pdr. That is a lot more realistic.
I said teamgames. That's where you can go full support weapon or Assault Section builds on quite a few maps and where you don't need Bolster.
Technically Jackson has higher DPS at Vet0 to Vet2 at least:
Jackson: 160:4,675 = 34,22
Firefly: 200:8 = 25
The Jackson's reload is 6.55s.
But the main thing is that battle situations are not static. If you get assaulted by tanks like Descolata wrote about for example, Jacksons will handle that situation significantly better. Same if you want to pursue a crippled tank. Speed, Accleration and moving acc have a way bigger influence on real DPS than the slightly better acc of FF when not moving or its higher mid range.
The Firefly has better base accuracy, 10% accuracy bonus from the tank commander and 0.55 moving accuracy. It has a 48% chance to hit a medium tank (20 ts) at 60 range while moving, which is barely lower than the Jackson at 53%. It's slower for sure, but it'll hit about just as much as the Jackson does while moving.
It also gets more sight, tracking and War Speed with Hammer, Tullips to snare tanks or fire through shot blockers, and there is the Command Vehicle aura (+30% reload speed, -30% weapon cooldown, +30% accuracy, +15% penetration) that turns Fireflies into absolute terminators. |
Shes THE SAME COST as a P4 (not at my computer, is she still 120 fuel?
The Cromwell is 110 fuel, so it's cheaper than the Ostheer P4. It also has significantly lower tech costs, particularly in teamgames where it's doable to skip bolster.
[Firefly has] Low DPS
The Firefly does not have low DPM at all, it's similar to the Jackson. ROF is only an issue against certain targets like 640 mediums, where its 200 damage leads to overkill damage, artificially lowering its TTK. The TTK against a Panther is actually similar to the Jackson and only slightly worse than the SU-85. Vetted, it has the highest DPM of all TDs at 2304. Its vet 3 240 damage makes it significantly better against all targets (mediums from 4 to 3 shots, Panthers from 5 to 4, etc.).
This is excluding the Tullips and the doctrinal Command Vehicle bonus. |
As we both know, far accuracy and pen are worth MUCH MUCH more than anything else. Which is where Chrommy is bad.
How is the Cromwell bad in these areas? It has the best stationary accuracy of any medium tank because of the tank commander and it has better far penetration than the Sherman and the T-34/76.
I also have no idea why you would judge it based on an engagement with a Panther or a Tiger, tanks that are supposed to eat mediums for breakfast and that the Sherman and T-34/76 lose even harder to.
The Panther has 50 range, by the way. |
On the other hand will people attack ground their own T34 just so they can ram?
Attack ground on your own units does next to no damage. It can take over 5 minutes to damage your own tank to 50% with another tank. ATGs take even longer. |
So let me get this straight. For 150 mp and 10 fuel Okw gets The medic truck that can reinforce and gives a leig for free? LOL. First off the Leig for free is BS, and it will ruin teamgames by being a tanky forward refreshment for 150 mp
No, forward reinforcement is disabled until fully upgraded and the ISGs now spawn offmap. And it only unlocks the ISG for recruitment, you don't get one. |
I would try to argue that in the grand scheme of things, the cheapest and easiest way to deal with a Heavy Panzer is sacrificing a T-34 and ~200 munitions does speak volumes for the effectiveness of other options
This does not necessarily say anything about the other options, it mostly says something about how easy and relatively cost effective it is to use a ram + offmap. Players will always choose the easiest and most effective option. That doesn't mean that without ram, the Soviets are suddenly powerless. They have plenty of other options.
That being said, Jaeger Armor is definitely on the list to get nerfed too, but it's unsure whether or not we can do this in this patch or the next one. |
He is very clearly talking about Ram's original intent, which is at odds with what the current team believes it should be for.
It is not at odds at all, that quote is from 2014 patchnotes from the Relic dev team itself.
Not that it matters (vision and opinions change over time), but the current change is absolutely in line with the original intent behind T-34 ram.
Update April 24th, 2014
Ram
Currently, ram is being used as a crowd control measure to disable other vehicles. The intent isn’t for a full health T34 to ram other vehicles; instead, ram should be used when the T34 is near death to highlight its usage as a last resort type ability.
https://community.companyofheroes.com/discussion/67/coh-2-changelog/p2 |
-Flares: add it to the Command Panther and the UHU. Now it opens up a slot for the commander. Add something like Signal relay, Sturm offizier or Goliath.
I do like the idea of freeing up a slot for the Sturm Offizier. That unit needs to be in more doctrines and it'd fit the theme well enough. |
With Royal Engineers having a capping bonus at the moment, what do people think about putting them in T0?
Possibly in combination with reverting the AEC build time increase, moving medics, and giving the UC a ~10 fuel cost. And gating the destroy cover ability behind a unit upgrade or tech.
These changes may increase build diversity (think early capping power and doctrinal flamers), while also making the 222 less mandatory to counter the UC (as the UC would now delay tech) and in turn (with RE on the field) making the AEC less mandatory to counter a 222.
So for example changes could be roughly:
- (Royal Engineers now have 1.25 capture rate)
- Royal Engineers moved to T0
- Blow up cover ability locked behind T1
- Medic Squad moved to T1. This way going for early doctrinal flamers (potentially strong) would lock you out of early healing on Infantry Sections
- Possibly 5-10 fuel cost added to UC
- Possibly revert AEC build time increase |
WTF is up with the AA halftrack rotation changes? It already had handbrake that worked pretty well, this change makes the vehicle more difficult to use, not easier. Please reconsider this.
The implementation of the fix is bugged, it's obviously not supposed to function like this. Miragefla is looking into it. |