unlike every other RTS the ground is clustered with obstacles. there are shot and sight blockers and a great physics engine. so its extremely hard to program pathing. which is a good thing.
At the very least they could remove the collision on territory/VP flags.
Most other pathing issues are annoying but workable as long as you're familiar with whatever causes it. I suppose fixing pathing is beyond the game's life cycle but it wouldn't hurt if someone made a tutorial about avoiding pathing issues. |
How is this going to make them OP? Their CQC DPS will go down thanks to SVT's and midrange combat will still be more preferable for Volks than close combat with Shocks. Grens with G43 will actually do better against them at close range too
Because with the armor combined with heavy cover it would take absolutely forever to take them down (especially with unvetted/unupgraded grens or volks in the early game), which is fine right now because they won't do much damage in return. Giving them good mid range DPS would make them way too cost effective at stalling/defending I think. |
These 2-3 SVT's arent there to buff shocks, they are drawback to make sure they wont exterminate everyone in point blank ranges.
In exchange shocks get PPSh range increased, in combination with SVT's it would make Shocks useful at midrange
I think that this in combination with the armor would make them pretty OP in the early to mid game when there are only unvetted/unupgraded grens/volks around. |
Make them more like paratroopers/PPSh cons
Give them 2 or 3 Penal SVT's and buff their PPSh range to same levels as thompsons, make these improved PPSh transferable upon model deaths
There you go, Shocks fixed
I think their initial shock value is pretty on point, especially in certain CQC team games maps. It's mostly late game when they start to become less effective when the Germans can field vetted/elite long range infantry and vehicles. Perhaps introduce the SVTs as a package to upgrade their mid-long range DPS as the game goes on? |
Steel Division, like Wargame, was such a great game. Absolutely loved them all. However high skill level and steep learning curve wrecked the player base and finding a match would sometimes take longer than the match itself. Such a shame. Masterful games imo. |
-FHQ in 4v4 there is a lot of abuse, so it is best to replace it with an elite unit, if possible Shook Troops (partisans is not the same).
Honestly the FHQ isn't that overpowered in itself, the problem is that especially OKW has nothing to counter it and even Ost only has the flame HT. I have absolutely no idea why it can't be 'captured' like FHQs could be captured and disabled in CoH1. Add this as well as a slight delay/penalty to reinforcing (so a full-on assault by the enemy can actually be succesful) and it would fix most of the problems imo. |
I'd rather lower the effectiveness of all other rocket arty. Rocket arty should be a tool to dislocate enemy defenses rather than cheesy wiping entire armies. Artillery is cancer imo. |
Ost is balanced around having all tiers up and not skipping them, getting P4 takes just as much time as getting other meds out, so absolutely nothing "slows down" their tech, they are literally balanced around that.
Its not constraint, its literally how the faction is designed and supposed to work.
I meant mostly that while other factions have options in their early-mid game (Soviets can either go T1 or T2; OKW can go T1 or T2, USF can choose Lt or Captain), Ostheer does not because their only infantry (except Osttruppen doc) is tied to T1. It forces them to go T1 basically all the time. There is no room for adaptable build/tech orders. It is a constraint IMO.
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T1 is up in the first minute of the game dude and you always build it, so that is ridiculous point.
Just that it's common doesn't mean it isn't a constraint. Ostheer is forced to invest in T1 structure just to field an infantry presence which means they take longer to tech up. So it is a good point. |
Everyone wanted more light vehicle game play few years ago. I really like the pacing of the game.
I personally wouldn't mind a delay in timing to all vehicles as I think the early infantry skirmishes are some of the best parts of the game.
USF: No snare, no indirect fire, no flamers, unreliable handheld AT, justkillmeplease
UKF*
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