I am not sure what Andy wanted to say. According to context, people were confused about big number of the unclear points in commanders concepts, and he tried to explain the situation. Am i right?
Yes, some people complained that it was hard to vote because the presented choices weren't already fully flushed out commanders. Andy responded to this with the above mentioned statement. |
I am sure this will get changed with the upcoming fusilier reworks
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The KV-8 IIRC received similar treatment last patch no?
The damage reduction changes were rolled back in the final patch version.
They just get a raw HP increase now (with vet). |
And I'm always iffy on the single schreck because unlike Sturmpioneers, Panzergrenadiers get their important combat vet sooner and their StGs are better.
I do think a single Schreck upgrade (and a second Schreck upgrade) would probably greatly increase their usefulness as they could then help deal with Allied light vehicles earlier because the upgrade won't be as munitions heavy, at a time Ostheer needs the ammo for medical and LMG upgrades and Tellers. |
I do agree that at the very least, Panzergrenadiers should get three "QoL" improvements:
- lower reinforcement time;
- Panzerschreck upgrade split in two (50/50 MU);
- popcap lowered to 8. |
Can't you distinguish the problem between lacking a unit type and lacking performance of a unit? Please start another thread if you feel the performance of Stug is worse when compare to ally TD.
The USF does not lack an indirect fire unit type. There is the M8 Scott for late game indirect fire. If you are unsatisfied with the performance of this unit, please start another thread.
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More generally, and a bit of an outlier of an idea. Would it be too much to drop their DPS by 25% per model and then add a 5th man? The only other 4 man 'assault' infantry in the game right now are Sturmpioneers, and they get to do other non-combat things as well as be a flanking squad.
5 models create a problem with the Panzerschreck upgrade, as they would possibly get too much survivability. But this could be solved by giving them AI and AT upgrade paths (different stock weapons), where the AI path gives them an extra man as well as the STGs.
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They have JLI that has the same mechanism of a sniper that nglect any cover and kill model behind it and serve the same purpose of a sniper which is recon and cover neglecting
But JLI are doctrinal. Your argument is invalid by your own previous logic.
Not to mention their sniper works different than regular snipers anyway. Once again based on your own logic, "the mechanism is different" so they are not comparable to snipers. |
Some ideas:
They start out with 4x G43. This gives them better mid range and better close range DPS compared to Grenadiers by default (but nothing really special) while having solid long range. Price down to 300-320MP.
Then there are two upgrade paths, one for AT and one for AI. One gives the squad Panzerschrecks. The other gives a fifth man (or body armor or very low RA) and STG-44s, with some balance tweaks perhaps.
Give them a weapons profile similar to IR STG44 Obersoldaten. So 2x G43/Kar/MP40 and 2x STG44 or whatever. Most of the DPS is given to the STG44s. This allows the squad to retain most of its firepower until the last two models instead of losing 25% of their total DPS per dropped model.
Give Panzergrenadiers a timed ability that switches their weapons profile around: "single shot fire". They will now deal high damage at mid to long range, but low damage at low range. This will allow them to be much more versatile. The timed nature of the ability (can not be canceled) gives enemy players the chance to counter it by moving to close range. |
Partisans are quite good for their cost / role. The problem is that they are bad after their initial infiltration spawn. After a while the player becomes stuck with a bunch of squads that do not scale well and can't be used as regular infantry.
What might work is them getting access to Merge.
They would spawn, do their one job, maybe a second ambush somewhere, and after they become a burden they can be used to reinforce other squads so the by now useless Partisan squad can be gotten rid of while getting some of their manpower cost back. |