How much lag is normal? If I play against AI, there seems to be about a 200ms lag, if I play against people online, the best it manages is slightly under 1 second. |
I'm trying to figure out if there is anyway to improve some game play issues I have, if it is internet connection or hardware or something else.
1. Input lag-
This is erratic, sometimes its slightly under a second, sometimes its 5-8 seconds. It seems to happen more when there are multiple units engaged, say 3-4 infantry units fighting, a lot of times my retreat button simply wont work and the unit will stand there, or have the icon above its head that it has received a retreat command but the unit will just stand there until it dies, this can be a full squad taking 5-8 seconds of damage.
2. weird behavior of infantry:
a couple times a match I will tell a squad to move somewhere and only one model will move, the rest will stand still. I can tell a squad to move all the way across the map and one model will walk all the way across the map and the rest will stand in base. I cannot do things like build sandbags when this happens, just a very irritating extra load to manage to make sure the infantry isn't split up.
3. Inability to use cover correctly
Essentially I cannot use cover as the game is designed. Say I want to put a unit behind a green cover wall, I select the unit then click drag the squad to spread out along the wall, as I see everyone doing in streams and such. My units do not do this, they go to vicinity of the green cover wall but never to the position I click dragged to, most times they will place themselves on the opposite side of the wall. I have to click around the wall 10-15 times until they are positioned in a way that is sort of usable (rarely ideal).
4. Snares cancelling/not firing.
This seems to happen with USF and Brit alot, if a vehicle comes within range to snare, and I activate the snare while the vehicle is in range, often the snare will not fire, the vehicle will drive out of range and snare will cancel, the vehicle can be in range for quite a long time and the snare will not go off.
5. Inability to select units correctly/weird selection issue
A lot of times if I want to select a single unit out of say 3, I will be unable to, and it will select all three as if I have done a box selection movement with my mouse. Often units can be very clearly separated by some distance, I click once on the icon above the unit I want to select and both squads will be selected.
6. Weird shift command action
Constant behavior from units that I have shift commanded actions when I have not. An example of this could be I have an RE that I want to go to a point, the RE walks a ways to the point but I change my mind of what I want the unit to do, so I select the RE and for example tell it to build a tank trap somewhere else. The RE will continue to the first point I issued to it before going to build the tank trap as if I had shift commanded it to do so when I am absolutely positive I have not. This sort of weird action happens in all sorts of ways in the game leading to a giant mess of uncontrollable units at times.
7. Double click not working
Often I will need to click things 8-10 times with my mouse before the double click occurs. Mouse is new, never any problems outside of the game. More lag?
8. Radar match queue carrying over into the match
The wooOOOooooooOOOOoooooOOOOOO sound that the radar gives off can often carry over into the actual match and remain the entirety of the match.
I have reasonably fast internet, I am playing on a 2020 iMac running Windows 10, I have experienced all these issues on a different computer though.
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My units seem to always require closer distance to engage enemy units, I'm trying to figure out what I'm doing wrong.
An example would be I have a riflemen squad and the enemy has a volks squad, the volks will be able to engage my units and shoot at them but my riflemen just sit and do nothing and take damage, when I click on them to engage, they will have to move out of cover and approach the volks squad (by about an inch on my monitor).
This happens constantly over all sorts of terrain, units (IE my tommies will not engage grens that are shooting them and need to move closer when told to engage) and maps so I don't think it's from them 'not seeing the enemy' through shot blockers or something like that. |
Modern warfare 1990-present seems really boring/uninteresting
NATO/Warsaw Pact era 1950-1975 would be very cool and original and there are not many games deal with that setting.
COD Black Ops made great use of this period, there is Vietnam, but there is so much history beyond that in this era that is largely untapped by game developers, the potential is vast.
Proxy Wars, lesser known stuff in the middle east, etc.
There is a massive issue regarding how PC correct all media has become in the past 15 years, and I'm sure relic will not want to offend potential customers, we live in an era where Nazis are the only accepted villians/opposition in games. |