I just tested svt cons vs stg volks no cover at near, mid and far vanilla, near, mid and far at vet 3 con and vet 5 stg volk, and the same scenario in both green cover (comparable vet [none-max] at near, mid and far) and the SVT cons very easily won every single engagement, the least amount of cons left in their worst outcome was 2 models left, often 3-4 models. For a 240 mp+60muni upgrade, that is pretty damn OP.
I think partisans need a rework but camo/ambush+bundle nade insta squad wipe is already mega cheesy and bundle nade should be removed from ambush units or toned down a lot imo.
Here is my suggestion about relief\rapid. While I understand that some ppl might love to see this abilities just being remade, I personally think they have to go. So here is what I think.
I either bugsplat every match, have a 20 second freeze about 10 min in, or extreme lag since 64 bit. Please go back to 32 bit these patches are trash. All these effort spent on "balance" which effects the very top of the competitive ladder, thats like 30 people, hardly anything to make this game not a buggy basket case. Wheres the logic in that?
Since the 64 bit update I now bugsplat either every match, or can play 1 single match and then bugsplat. I almost never buggsplatted before and would never restart after matches. Is there any hope for this game getting unfucked by this patch?
After abotu 7-8 minutes I start getting lag spikes, really sluggish response from units (even more than previous). After about 20 minutes in a match everything freezes for 10-20 seconds sporadically. I'm on the East Coast in USA. 32gb ram.
If you have a Sherman upgraded with the .50 cal and you jump out to repair while upgrading to bulldozer, you will lose both .50 cal and the bulldozer upgrade.
How much lag is normal? If I play against AI, there seems to be about a 200ms lag, if I play against people online, the best it manages is slightly under 1 second.