I would love to see win rate stats if anyone still collects them.
In 1v1, OKW seems ok. In 4v4 they are atrocious though....completely painful to play there.
I think most people agree that OKW was OP before the patch, I think most of this could have been remedied by the Forward Base nerf and leaving the rest as it lay. With the Forward retreat causing the most grief in larger matches giving a very significant early advantage.
OKW seems to have no point where they are at an advantage now, with weaker early, mid and late games than any of the Allied factions.
Wehr is still fine in 4v4 which chalks up to their great support weapons. OKW on the other hand has the worst MG (MG34), worst indirect (leIG) and worst AT (Rak). Their infantry are mediocre and their tanks are easily beaten by allied TDs because of the range issue. With the vet nerfs they never get up to speed.
OKW success seems to hinge on 2 things within 1v1 and 2v2, and that is making big plays with either the FlakHT or P4. You have to make these two vehicles really count within the first minute or two of their arrival or else you are done for. This is unreliable and it doesn't feel like the faction has the ability to organize a tactical game of reliable advance if you choose correct tactics and micro well, this is the only faction that feels this way imo. JP4 is a fine TD, but it is still the most disadvantaged TD. Panther doesn't know what it is. Obers tend bleed more MP than they take away from the opponent. Raketen is impossible to vet or keep alive, it is the only AT weapon that fears unsupported tanks more than tanks fearing it. Absolute garbage AT unit. leIG has gone from OP to something that you are lucky to get more than 1 kill with per match, as a tool to dislodge things it functions too slow, often you can barrage an MG position 3-4 times before it moves or retreats.
IMO the December patch went way to far in nerfing them and went too far in buffing Allies in general.
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#Steam AliasWL%Streak
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