One thing I find suspicious is the extremely short reaction time.
Even given (Rosbone's point) many of these cases where something happens at the edge of the FOV are inconclusive due to desyncs, you still need some time to react.
However, how exactly does this hack work?
From the accusations it is assumed that he at least sees some ghost units in the FOV. Or does he just get straight FOV? Does the old FOV indication stay? If he sees everything, why does he sometimes react so "late"? In the example of the assgrens sprinting to support a flanked MG42 against Conscripts, he could have sprinted earlier with similar effect.
Why does all of this happen at the absolute edge of the FOV where we are dealing with synchronization issues, and not 5-10 meters out?
The only explanation is that he actively waits until the edge of the FOV to not look suspicious. But in this case he must have a god-like feeling of the exact FOV of his units and always nail it with accuracy of those 1-2 meters.
It would be good to have the actual replay files or at least full length games as video. What matters is not only when he DID do suspicious things, but also the amount of times when he did not in the same game. And nobody can judge that from mostly 1 minute clips.
The thing that is suspicious with this is the units are so close to the FOW edge in the damning cases, there are no clips shown where he indicates he knows the unit is approaching further off. I think this supports the desync theory that Rosbone mentioned in the first response. Now this is being explained that he is "extremely good at using the map hack" in the video, this seems like a huge stretch as well, you would think someone would be able to find a very concrete piece that people wouldn't argue over.
Why bother building sandbags that long with the volks if he knows pathfinders are approaching at all? Why wouldn't he have taken cover sooner? In a play where he repositions an MG because a con is not visible and at the very edge of FOW, he would have lost that MG if it did not have assgrens right there and supported it, why would he have waited so long to reposition the MG to the point where it was successfully flanked and in danger of being lost or forced off? Oh it's because he is as skilled at using map hack in making wishy washy arguable pieces of evidence as he is at playing the game!
My 2 cents from watching the clips: the 'evidence' is lacking in quality in determining if he is cheating or not. So many can be explained by clips out of context, or coming from the point of view of being a lower rank player instead of what high rank players must learn to do when they are playing top ranked games every day (IE moving an MG once one squad is suppressed, I am guessing that top level players know that once a squad is suppressed, there is a high probability another one will instantly be coming to flank it). The most damning one seems to be the Brummbar firing through FOW, I think this can lay in the realm of good guessing as this spot of the map is an area where units become bunched up and he had prior knowledge of the AT guns being around there. The Brummbar gets hit by AT gun fire about 8 seconds before he fires into that area using attack ground, he knows the AT guns are there, it's hardly evidence or proof of hacking. He avoids an MG in one clip and then comes back to flank it as it packs up and resets, how on earth is this be taken as evidence? This sort of luck or caluclated play happens every game. A Stuka barrage into the FOW which manages to miss an infantry blob and kill one or two models on a .50 cal, in the most populated, highly contested area of the map is evidence? Come on...There is one where he attack ground a T70 through the FOW, something that is entirely common, the shot connects. What people say is proof of cheating here is that he takes another shot and it connects with the T70 in a slightly different position, this is preposterous as when you hit something through FOW from a guess shot, it reveals the unit, he could easily just readjust for the 2nd shot since he knows where the T70 is from a game mechanic.
There is no smoking gun here and this becomes extremely suspect in itself that the community managers chose to expose this and try this guy in the court of public opinion instead of dealing with this confidentially at first and letting him say his side of the story. Even if he can prove 100% that he is innocent, these community managers have already destroyed his reputation, this shows extreme negligence and very poor logic on the part of the community managers from my perspective.
I just tested svt cons vs stg volks no cover at near, mid and far vanilla, near, mid and far at vet 3 con and vet 5 stg volk, and the same scenario in both green cover (comparable vet [none-max] at near, mid and far) and the SVT cons very easily won every single engagement, the least amount of cons left in their worst outcome was 2 models left, often 3-4 models. For a 240 mp+60muni upgrade, that is pretty damn OP.
I think partisans need a rework but camo/ambush+bundle nade insta squad wipe is already mega cheesy and bundle nade should be removed from ambush units or toned down a lot imo.
Here is my suggestion about relief\rapid. While I understand that some ppl might love to see this abilities just being remade, I personally think they have to go. So here is what I think.
I either bugsplat every match, have a 20 second freeze about 10 min in, or extreme lag since 64 bit. Please go back to 32 bit these patches are trash. All these effort spent on "balance" which effects the very top of the competitive ladder, thats like 30 people, hardly anything to make this game not a buggy basket case. Wheres the logic in that?
Since the 64 bit update I now bugsplat either every match, or can play 1 single match and then bugsplat. I almost never buggsplatted before and would never restart after matches. Is there any hope for this game getting unfucked by this patch?
After abotu 7-8 minutes I start getting lag spikes, really sluggish response from units (even more than previous). After about 20 minutes in a match everything freezes for 10-20 seconds sporadically. I'm on the East Coast in USA. 32gb ram.
If you have a Sherman upgraded with the .50 cal and you jump out to repair while upgrading to bulldozer, you will lose both .50 cal and the bulldozer upgrade.