I do not play Coh3. So I am asking you players a question. Is Coh3 fun to play? If not, what makes it not fun?
I want to focus not on balance, leaderboards, skins, etc. but more on the tactile feedback people get from games.
Today I watched SturmTigerCobras Angry Birds video and I also saw a video on Reddit of an Su87(?) bomb wiping 4 squads. Both of these videos demonstrate a key ingredient that make games fun. Feedback in the form of graphics and sound.
When a firecracker pops, we all go "Ohhhh yeah babyyyy". There is some primal response triggered in our monkey brains that makes us happy.
ANGRY BIRDS
AB was game 52 from the company. Games 1 - 51 were meh flops. AB is basically a game no one has heard of that came free with Microsoft DOS5.0 QBasic (Gorillas 1990) where apes threw bananas at each other and destroyed buildings. But it ratcheted up the feedback you get with physics and sound. This update is what makes the translation from dots moving on the screen to an actual thing that is happening that you "feel" as you play it.
Game 53 was another physics type game but without the hard hitting smashing of stuff. That game flopped.
NUKE WIPING BOMBS
A video was posted of a slow moving turd like bomb slowly dropping on 4 squads and wiping them. The slow movement and the meh sound effect just does not resonate like a Coh2 Stuka bomb drop or the vCoh V1 KaFreaking Boooooom! strikes.
I Keep reading reviews where players are just apathetic about the game. They point to the weak sounds, etc.
THE QUESTION
Is this a problem with Coh3? The weak sounds, wacky moving planes, seizure jiggling vehicles, constant din of units screaming random stuff, etc etc. All of this could be called "immersion breaking". I also categorize it as breaking that hidden feedback we get that makes things feel real.
MY NON PLAYER VIEW
I have not played Coh3. I do not know if this the common experience. It just seems that way to me from reviews and watching streams. I also think some of it is just the game being different from what we are used to.
Duffman for example plays with the screaming units super loud because he does not want to miss important sound cues like "GRENAAAADEEEE!". Relic lets you separate the voices from the other sounds (great idea!). But having to have the voices loud enough to hear the important cues means hearing annoying voice lines being screamed in your ears all game long. And, more importantly, means the all important weapon sounds are being played too low for your monkey brain to get the feedback you enjoy. This equates to less fun.
