Just so people stop making up numbers and throwing out irrelevant stats:
https://coh2db.com/stats/
Volks squad DPS at max range: 5 (models) x 1.807 (DPS/model) = 9.035 (DPS)
Cons squad DPS at max range: 6 x 1.06 = 6.36
Volks effective durability: 5 (models) / 1.0 (RA) = 5 (effective models worth of durability)
Cons effective durability: 6 / 1.09 = ~5.5
Volks DPS / Cons DPS: 9.035 / 6.36 = 1.42 = 142%
Cons durability / Volks durability: 5.5 / 5 = 1.1 = 110%
Volks have 42% more dps than cons at max range than cons. Cons are only 10% more durable than volks.
Profile of Jae For Jett
General Information
Broadcast: https://www.twitch.tv/jaeforjett
Steam: 76561198054196501
Residence:
United States
Nationality:
United States
Timezone: America/Los_Angeles
Broadcast: https://www.twitch.tv/jaeforjett
Steam: 76561198054196501
Residence:
United StatesNationality:
United StatesTimezone: America/Los_Angeles
Signature
Post History of Jae For Jett
Thread: Volks are disgustingly good, need toning down.23 Oct 2018, 00:45 AM
In: COH2 Balance |
Thread: Infiltration commandos 3 men at spawn23 Oct 2018, 00:31 AM
Ober rifles being better than tommy rifles isn't really the point though. The two brens more or less equal the mg34 AND the 3 ober rifles (again, long range). So imagine if obers had 3 extra tommy rifles of DPS. Yes, obers get better veterancy (you can make arguments about the ambush bonus, smoke, or whatever else being conditionally better, but as a whole, obers definitely do have better vet). I think timing is a consideration too. Besides this, I think what you posted is a fairly complete picture of the comparison. Anyway, I think the point is that there is justification for reasonable concern that enfields + brens become an issue, and that would be enough to warrant counteractive measures (nerfs to their brens) - especially since their current bren combo seems fine in its current state. In: COH2 Gameplay |
Thread: Volks are disgustingly good, need toning down.23 Oct 2018, 00:16 AM
COH2 balance forums in a nutshell In: COH2 Balance |
Thread: Infiltration commandos 3 men at spawn20 Oct 2018, 03:05 AM
They cost a lot more and are doctrinal, so I don’t see why a high long range dps model in exchange for almost no potency while moving would need to be nerfed. Because they are at ober level when they have brens. Putting them over ober level is probably just too much. Its not like theyre only slightly better than tommies, and its not like I actually suggested putting their rifle + bren performance worse than their current sten + bren performance. In: COH2 Gameplay |
Thread: Infiltration commandos 3 men at spawn19 Oct 2018, 18:58 PM
Need to add that I believe that Janne252 was the one who actually got the job done. In: COH2 Gameplay |
Thread: Infiltration commandos 3 men at spawn19 Oct 2018, 17:47 PM
Tightrope actually looked into getting the spreadsheet actual hosting, so no downloads needed now! https://coh2db.com/stats/ In: COH2 Gameplay |
Thread: Infiltration commandos 3 men at spawn19 Oct 2018, 17:45 PM
Finding a balance point for rifles on commandos if they did ever get them and spawn full size wouldn’t be challenging. The best approach would probably be to just give them tommy rifles and nerf their commando brens. In: COH2 Gameplay |
Thread: Infiltration commandos 3 men at spawn19 Oct 2018, 17:11 PM
So uhhh, Para carbines are much better than RE carbines...for perspective, they're also better 1 for 1 than rifleman garands. Para carbines aren't better at long range compared to lee enfields, but I think most would agree that para carbines are still just better overall. I won't compare them to silenced stens or thompsons since I wouldnt say its a comparison that adds much given the previous information. All said, if their weapons were any stronger at range than RE carbines (and even then...), their DPS would go from insane to broken. Of course, there are mitigating factors in the issue of why rifle + bren armed commandos may not be used anyway, but it's probably best to avoid encountering a potential problem to begin with. In: COH2 Gameplay |
Thread: lets talk about panzerfusiller19 Oct 2018, 06:53 AM
A final note for the actually productive contributors to this thread: Always think of ways your suggestions could go wrong (dont make an abusable unit). Try to avoid ideas that sound super cool in theory, but have no real use in practice. Not everything has to be meta/top tier/competitively viable, but there should at least be a case or situation where the player feels compelled to get this unit. (Seriously, you don't realize how many ideas sounded great until someone rightfully threw out the word "overlap") Avoid unnecessarily complex changes. We all know how coh2 plays and feels, so suggestions should stay along the lines of this feel. We ALSO know how little clarity coh2 has behind its mechanics and weapons, try not to reduce the already small amount of clarity and uniformity coh2 has behind its systems (for example, panzerfausts and AT nades are snares). Thank you to all of you who contribute your ideas, especially those of you who do so with open minds. As a member of this community, I appreciate it when there are earnest attempts to better the game. In: COH2 Balance |
Thread: lets talk about panzerfusiller19 Oct 2018, 06:41 AM
As said before, changes to pfussies were discussed. For various reasons, they did not go through (well to begin with, the decision was to not switch them in for Elite Armor's signal relay; this would have given us the scope to alter them). Regardless, the take aways from these conversations were that: -Schrecks and AT rifles (or any other weird AT options you could come up with) would not work - sturms already have schrecks and AT rifles are pretty weak in general (notice how the only faction that has them is the only faction with no other access to handheld AT). -Whatever the changes were, they had to try as hard as possible to avoid making OKW's early game stronger - this is for obvious reasons. And, honestly, that kind of eliminates most suggestions here. For whoever is wondering, the final proposed change to pfusis (if I recall correctly) were that they would be buildable from t0 at 0 cp, cost 280 (? I think), start at 5 men and earn their 6th with vet, and have their g43s + snares + nades locked behind their first tech structure (just like volks stgs + panzerfausts). I really don't think pfusis in this weird repair/utility role would work - OKW doesn't exactly lack in the repair department, and Breakthrough doctrine even already has a capping ability. Having them in an AT role was already addressed previously in my post, but I should also note that we were cautious about anything that could bring back something akin to old volks blobbing. To actually explain the changes, pfusis are a mainline replacement infantry that comes too late to actually replace the mainline. The changes aimed to give OKW, a faction with an oppressive early game and mainline infantry that falls off late game, the option to trade their early game power for mainline infantry that could actually scale really well into the late game, and the changes probably actually work to that end. In: COH2 Balance |
705683705679705678705293705231705218705217705211705120705119
Latest replays uploaded by Jae For Jett
Livestreams
|
|
|
19 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.2157563.793+1
- 2.2067655.759+12
- 3.644260.712+12
- 4.18655.772+3
- 5.750346.684-1
- 6.30764.827+2
- 7.340132.720+5
- 8.6915.821+1
- 9.24966.790+17
- 10.830397.676+6
- 1.441148.749+9
- 2.1070554.659+1
- 3.542348.609+2
- 4.294131.692+8
- 5.26890.749-1
- 6.25579.763+3
- 7.781386.669+6
- 8.416257.618+1
- 9.16553.757+10
- 10.913392.700+3
- 1.695380.647+1
- 2.515221.700+18
- 3.433136.761-1
- 4.19693.678-2
- 5.591368.616+6
- 6.1100432.718-1
- 7.5011.820+5
- 8.17986.675+10
- 9.700475.596+2
- 10.2714.659+2
- 1.417409.505-1
- 2.1382712.660+8
- 3.767360.681+2
- 4.19871071.650+6
- 5.633270.701+6
- 6.948254.789+1
- 7.451217.675+2
- 8.993564.638+2
- 9.916487.653+1
- 10.448155.743+8
- 1.938371.717+3
- 2.10925.813+3
- 3.18833.851+9
- 4.1449568.718+3
- 5.1392449.756+3
- 6.594293.670+9
- 7.869430.669+12
- 8.11610.921+1
- 9.268171.610+6
- 10.1056430.711-1
- 1.334116.742+5
- 2.432191.693+10
- 3.346193.642+8
- 4.250102.710+3
- 5.816428.656+6
- 6.584354.623-3
- 7.10550.677+10
- 8.213110.659+6
- 9.1406819.632+7
- 10.490249.663+1
- 1.363256.586-1
- 2.25151554.618+2
- 3.173100.634+4
- 4.430218.664+4
- 5.2510.714+2
- 6.364238.605-2
- 7.216104.675+6
- 8.19689.688-1
- 9.507274.649+1
- 10.242106.695-1
- 1.261225.537+2
- 2.433234.649-1
- 3.652497.567-1
- 4.243164.597+5
- 5.17531132.608+3
- 6.647476.576-2
- 7.177127.582+1
- 8.11231156.493-6
- 9.191101.654+5
- 10.647585.525+3
- 1.20372.738+7
- 2.431164.724+8
- 3.624264.703+3
- 4.49991133.815+5
- 5.920422.686+2
- 6.1452554.724+3
- 7.449271.624+1
- 8.799227.779+6
- 9.44872960.603+1
- 10.624302.674+2
- 1.18455.770+9
- 2.619274.693-1
- 3.19611328.596+5
- 4.437158.734+4
- 5.23461468.615+13
- 6.23659.800+8
- 7.896537.625-1
- 8.31701881.628+20
- 9.219117.652+7
- 10.539221.709+1
- 1.853349.710-1
- 2.378221.631+21
- 3.883302.745-1
- 4.1043563.649+10
- 5.692303.695+9
- 6.325235.580+1
- 7.15875.678+2
- 8.15072.676+7
- 9.425354.546+7
- 10.578319.644-1
- 1.660262.716-1
- 2.24670.778+10
- 3.21081514.582+1
- 4.880539.620+3
- 5.692366.654+2
- 6.869424.672-1
- 7.1148539.680+5
- 8.984450.686+12
- 9.1021550.650+9
- 10.649469.581-1
- 1.616103.857+21
- 2.964221.814+25
- 3.553171.764+13
- 4.34091.789+13
- 5.515186.735+5
- 6.22156.798+11
- 7.404167.708+20
- 8.292125.700+10
- 9.19652.790+15
- 10.1642589.736+18
- 1.14640.785+2
- 2.385194.665+24
- 3.499201.713+3
- 4.1181491.706-1
- 5.29492.762+3
- 6.277107.721+2
- 7.230112.673+5
- 8.19277.714+5
- 9.11026.809+3
- 10.411205.667+4
- 1.287160.642+5
- 2.18073.711+3
- 3.9844.690+6
- 4.473205.698+2
- 5.294158.650+2
- 6.393184.681+1
- 7.375140.728+3
- 8.94.692+1
- 9.981667.595+1
- 10.19088.683-3
- 1.15261208.558+1
- 2.461314.595+3
- 3.914751.549+7
- 4.19891.685-2
- 5.9147.659+6
- 6.495341.592-1
- 7.485300.618+1
- 8.565375.601+1
- 9.358317.530+1
- 10.461338.577+1
- 1.47970.872+3
- 2.1120398.738+11
- 3.425219.660-1
- 4.435301.591+4
- 5.377196.658+2
- 6.528341.608+6
- 7.11730.796+4
- 8.12957.694+9
- 9.1349749.643+1
- 10.341122.737+2
- 1.428215.666+6
- 2.445232.657+6
- 3.422181.700+2
- 4.26896.736+1
- 5.20791.695+1
- 6.235126.651+6
- 7.1047309.772+5
- 8.199113.638+12
- 9.741391.655+1
- 10.214134.615+4
- 1.885326.731+6
- 2.21261.777-2
- 3.18899.655+2
- 4.397270.595+2
- 5.1750863.670-1
- 6.16996.638-1
- 7.13157.697-1
- 8.346242.588+5
- 9.376164.696-1
- 10.278147.654-1
- 1.26872297.539-1
- 2.572374.605+6
- 3.288208.581+2
- 4.447206.685+5
- 5.254171.598-2
- 6.646455.587+6
- 7.389232.626+13
- 8.907854.515+2
- 9.477333.589+5
- 10.537427.557+2
Data provided by
Relic Entertainment
Replay highlight
VS
-
cblanco ★ -
보드카 중대
-
VonManteuffel -
Heartless Jäger
Einhoven Country
Honor it
17
Download
2871
uploaded by XXxxHeartlessxxXX
Board Info
578 users are online:
578 guests
0 post in the last 24h
1 post in the last week
4 posts in the last month
1 post in the last week
4 posts in the last month
Registered members: 67305
Welcome our newest member, chithraconstructions
Most online: 4501 users on 26 Oct 2025, 01:00 AM
Welcome our newest member, chithraconstructions
Most online: 4501 users on 26 Oct 2025, 01:00 AM


VonIvan