So most of the answers to your questions are in here:
https://coh2db.com/stats/
https://www.coh2.org/guides/29892/the-company-of-heroes-2-veterancy-guide
(Note that the vet site is not up to date, but probably less than half of the units on there had their vet bonuses changed since then. I believe sections only had their scoped enfields removed with all of their other bonuses being untouched.)
To go over some of those answers quickly though:
-They'll win against both grens and volks at long range in cover to cover battles. They'll probably win against grens long range in open cover battles. Long range in open cover against volks is probably a toss up.
-Yes, they have better RA than grens (shown on the website).
-Scoped Lee enfields were removed as a vet bonus (again, iirc). They also had no actual affect on the performance of the sections (but they did take priority over brens...).
-3 sections with that kind of split of upgrades is fine. You can go with all healing if you want (if you don't care for the arty flares, that is), but don't get more than one flare squad.
-Nades usually aren't that map dependent I think (its not like they deny cover). They're usually build dependent. If the enemy is heavy on HMGs or you just want to catch them off guard then you should consider nades. I suppose crossroads really facilitates nade spam because of the super safe muni points and high resources though.
-Always extra man in my opinion. The fuel you spend on the upgrade will probably be made up for by the extra territory you'll hold due to the extra power the upgrade gives.
-Usually never. Mortar pit if its the right map (meaning you can protect it and it can fire on key areas), and if you really need the indirect fire. The bofors is never really built seriously. If you want to build it, go ahead though. The sim city style of play can be fun (for you, not your opponent).
-For all of the weapon + vet stats you're asking about, just look at the DPS graphs on the website. Note that the one for the enfield assumes the sections are in cover. If not, their DPS will be lower than what is shown on the graph.
Profile of Jae For Jett
General Information
Broadcast: https://www.twitch.tv/jaeforjett
Steam: 76561198054196501
Residence:
United States
Nationality:
United States
Timezone: America/Los_Angeles
Broadcast: https://www.twitch.tv/jaeforjett
Steam: 76561198054196501
Residence:
United StatesNationality:
United StatesTimezone: America/Los_Angeles
Signature
Post History of Jae For Jett
Thread: Infantry Section stats and some other questions1 Nov 2018, 02:05 AM
In: UKF Strategies |
Thread: Just wanna bounce a build idea around1 Nov 2018, 01:46 AM
I imagine it works perfectly fine as a mid (and end) game build, its just kind of awkward getting there as you've probably realized (not enough core infantry presence early, HMGs can be delayed if you dont hit your cp timing). If your opponent is playing slower, or you're good at playing defensively, then the build can be pretty strong once it gets going. Team weapon heavy builds are really low bleed since they have low reinforce costs and dont even trade/fight model to model to begin with. The pak howie is just a better mortar, so it really gives indirect fire superiority. Finally, the stuart is bleed free and, as noted, is an alright utility investment. So yes, obviously not a top tier build, but a fun one with a slightly different style. It can definitely be a useable build if you play around it correctly and accept you'll have an awkward early phase of the game. |
Thread: M2 HMG .50 Cal31 Oct 2018, 12:54 PM
I can forgive myself for getting the vickers price wrong considering how recently it was changed, but getting the maxim price wrong is actually quite embarassing. In: COH2 Gameplay |
Thread: M2 HMG .50 Cal31 Oct 2018, 07:10 AM
Would probably need a cruzz to confirm, but I believe it makes the weapon apply part of its damage to all the occupants of a building (mortars, flamers, tank cannons). In: COH2 Gameplay |
Thread: M2 HMG .50 Cal31 Oct 2018, 04:10 AM
But also lmao I'd assume a .50 cal round has more damage than whatever the MG42 used (the same standard rifle round as the 98k?). But, again, this is a game so you never know how things actually work without looking at the stats. The .50 cal has more damage (per bullet): 16 vs 4. The MG42 has higher damage (per second). So in a literal sense, yes, the .50 cal has more damage. People usually mean DPS when they say damage though because DPS is far more relevant than damage per bullet. In: COH2 Gameplay |
Thread: Artillery Flares of OKW's Special Operations Commander31 Oct 2018, 04:06 AM
Somewhat off topic: This is more or less the argument I used when arguing for the removal of OKW Elite Armor's signal relay. Basically, some of the people on the team argued that signal relay should be kept because it was useful (some forum posters justified suggestions to remove it by saying it wasn't a useful ability) and that they managed to use it successfully. I tried to argue that it wasn't a matter of usefulness, cost, timing, or any of those things, it was a matter of game design, interactivity, and fun (for both sides). I compared signal relay to spec ops flares. There is absolutely no way to interact with or counter spec ops flares. There is nothing interesting about using the ability. It is unconditional vision, and your opponent has to just sit there and deal with it. Plane recon (like other have already said) can be shot down - it has clear counters that make it more than a "click and forget" ability. I thought that spec ops flares (too bad #scope) and signal relay (which was in #scope) should not be in the game. Anyway, my point in saying this is that good game design and interactivity are not irrelevant arguments. It's not really about power level, its about having an interesting ability with interesting counterplay. In: COH2 Balance |
Thread: M2 HMG .50 Cal31 Oct 2018, 03:39 AM
Then don't ever switch to HE, and you'll have a tank with similar AI to the p4. As I said (I even capitalized it), its an option that makes a tank thats otherwise equal to the p4 come out noticeably ahead in overall performance. USF units are not specifically fragile (squad sizes are moderate to high, RA is moderate; hp pools for tanks are standard). HE is the best anti infantry shell available to medium tanks of similar timing (better scatter and AOE than the ost p4, the only really relevant stats). In: COH2 Gameplay |
Thread: M2 HMG .50 Cal31 Oct 2018, 03:35 AM
If you think about it, every single unit in the LT teir is over priced and does not preform for it's cost except the LT unit itself which you get for free. Interesting point... The AA HT is not overpriced. Anyone who is decent at the game and has used it will tell you that. In fact, most other high level players I've talked to say it's probably too strong. Write up for the .50: (The maxim costs 240. The dshk costs 300, also its doctrinal. The vickers is 280, and the mg34 is 250. The .50 is 280. Finally, the mg42 is 260. Pricing is: dshk > .50 = vickers > mg42 > mg34 > maxim Performance is basically: mg42 > dshk > .50 > vickers > mg34 > maxim (some would say mg34 over vickers though, and with the .50s AP rounds and wider arc, its probably better than the dshk). If anything, it looks like the .50 overperforms compared to all of the other HMGs for its cost, but you could rationalize that by it coming later. My take on this is that you've decided to compare the .50 to the best, most cost efficient HMG and ignored how it stacks up against literally every other HMG. Claiming that a given unit is worse than the best unit available is... an interesting way to tackle things. Just because a unit is worse than the best unit in its class doesn't necessarily mean its bad or overpriced, it just means it's, well... worse than the best unit...? Sorry, the approach just baffles me.) Anyway, that said, the .50 looks like a good HMG as long as you don't expect it to be the literal best HMG (shocker there). Not really overpriced. Back to the LT overview, the M20. Yes, its overpriced. As you said, the LT officer unit itself isn't overpriced. So then 1/4 units in the tier are overpriced? Not sure how you even came to your initial conclusion honestly. In: COH2 Gameplay |
Thread: M2 HMG .50 Cal31 Oct 2018, 03:19 AM
With such low penetration that cannot penetrate a luchs. Sherman chance to pen p4 at max range: 56% P4 chance to pen sherman at max range: 69% Sherman chance to pen p4 at mid range: 67% P4 chance to pen sherman at mid range: 72% Sherman chance to pen p4 at close range: 78% P4 chance to pen sherman at close range: 78% Also, the sherman's regular rounds have roughly the same AI performance as the p4 (lower aoe, but also lower scatter). You've actually managed to act like the OPTION to switch to specialized anti infantry rounds is a downside. In: COH2 Gameplay |
Thread: M2 HMG .50 Cal31 Oct 2018, 01:34 AM
And a .50 will easily 1v1 an mg42 due to the faster setup time ![]() In: COH2 Gameplay |
707069707063706956706922706911706910706907706905706903706894
Latest replays uploaded by Jae For Jett
Livestreams
|
|
|
11 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.2157563.793+1
- 2.2067655.759+12
- 3.644260.712+12
- 4.18655.772+3
- 5.750346.684-1
- 6.30864.828+3
- 7.340132.720+5
- 8.6915.821+1
- 9.830397.676+6
- 10.1593550.743-1
- 1.441148.749+9
- 2.1070554.659+1
- 3.295131.692+9
- 4.542348.609+2
- 5.26890.749-1
- 6.25579.763+3
- 7.781386.669+6
- 8.416257.618+1
- 9.16553.757+10
- 10.913392.700+3
- 1.695380.647+1
- 2.515221.700+18
- 3.1431530.730+2
- 4.433136.761-1
- 5.19693.678-2
- 6.591368.616+6
- 7.1100432.718-1
- 8.701475.596+3
- 9.5011.820+5
- 10.17986.675+10
- 1.417409.505-1
- 2.1382712.660+8
- 3.767360.681+2
- 4.19871071.650+6
- 5.633270.701+6
- 6.948254.789+1
- 7.451217.675+2
- 8.993564.638+2
- 9.916487.653+1
- 10.448155.743+8
- 1.938371.717+3
- 2.10925.813+3
- 3.18833.851+9
- 4.1449568.718+3
- 5.1392449.756+3
- 6.594293.670+9
- 7.869430.669+12
- 8.11610.921+1
- 9.268171.610+6
- 10.35561270.737+2
- 1.347193.643+9
- 2.432191.693+10
- 3.819428.657+9
- 4.250102.710+3
- 5.588354.624+4
- 6.10550.677+10
- 7.213110.659+6
- 8.1406819.632+7
- 9.490249.663+1
- 10.740623.543-1
- 1.363256.586-1
- 2.25151554.618+2
- 3.173100.634+4
- 4.2510.714+2
- 5.433219.664+3
- 6.216104.675+6
- 7.19689.688-1
- 8.364239.604-3
- 9.507274.649+1
- 10.242106.695-1
- 1.261225.537+2
- 2.433234.649-1
- 3.17551134.607-1
- 4.652497.567-1
- 5.243164.597+5
- 6.647476.576-2
- 7.177127.582+1
- 8.11231156.493-6
- 9.191101.654+5
- 10.647585.525+3
- 1.20372.738+7
- 2.431164.724+8
- 3.624264.703+3
- 4.49991133.815+5
- 5.920422.686+2
- 6.1452554.724+3
- 7.449271.624+1
- 8.799227.779+6
- 9.44892960.603+3
- 10.206101.671+10
- 1.18455.770+9
- 2.620274.694+1
- 3.19611328.596+5
- 4.437158.734+4
- 5.23461468.615+13
- 6.23659.800+8
- 7.896537.625-1
- 8.31701881.628+20
- 9.219117.652+7
- 10.987468.678+4
- 1.853349.710-1
- 2.378221.631+21
- 3.883302.745-1
- 4.1043563.649+10
- 5.692303.695+9
- 6.325235.580+1
- 7.15975.679+3
- 8.15072.676+7
- 9.425354.546+7
- 10.578319.644-1
- 1.660262.716-1
- 2.21101514.582+3
- 3.24670.778+10
- 4.880539.620+3
- 5.692366.654+2
- 6.869424.672-1
- 7.1148539.680+5
- 8.984450.686+12
- 9.1021550.650+9
- 10.649469.581-1
- 1.618103.857+23
- 2.964221.814+25
- 3.553171.764+13
- 4.34091.789+13
- 5.515186.735+5
- 6.22156.798+11
- 7.404167.708+20
- 8.292125.700+10
- 9.19652.790+15
- 10.1644589.736+20
- 1.14841.783+1
- 2.385194.665+24
- 3.499201.713+3
- 4.1181491.706-1
- 5.29592.762+4
- 6.277107.721+2
- 7.232112.674+7
- 8.19277.714+5
- 9.11026.809+3
- 10.411205.667+4
- 1.287160.642+5
- 2.18073.711+3
- 3.17785.676+1
- 4.9845.685-1
- 5.473205.698+2
- 6.294158.650+2
- 7.393184.681+1
- 8.375140.728+3
- 9.94.692+1
- 10.982667.596+2
- 1.15261208.558+1
- 2.461314.595+3
- 3.914751.549+7
- 4.19891.685-2
- 5.9147.659+6
- 6.495341.592-1
- 7.485300.618+1
- 8.565375.601+1
- 9.358317.530+1
- 10.461338.577+1
- 1.47970.872+3
- 2.1120398.738+11
- 3.425219.660-1
- 4.532342.609+2
- 5.435301.591+4
- 6.377196.658+2
- 7.11730.796+4
- 8.12957.694+9
- 9.1349749.643+1
- 10.341122.737+2
- 1.428215.666+6
- 2.445232.657+6
- 3.423181.700+3
- 4.26896.736+1
- 5.20791.695+1
- 6.235126.651+6
- 7.1047309.772+5
- 8.2214994.690+1
- 9.201113.640+14
- 10.741391.655+1
- 1.885326.731+6
- 2.21261.777-2
- 3.670191.778+1
- 4.18899.655+2
- 5.397270.595+2
- 6.1751863.670+1
- 7.16996.638-1
- 8.13157.697-1
- 9.346242.588+5
- 10.376164.696-1
- 1.26872297.539-1
- 2.572374.605+6
- 3.288208.581+2
- 4.447206.685+5
- 5.254171.598-2
- 6.646455.587+6
- 7.389232.626+13
- 8.907854.515+2
- 9.537427.557+2
- 10.14251374.509+1
Data provided by
Relic Entertainment
Replay highlight
VS
-
cblanco ★ -
보드카 중대
-
VonManteuffel -
Heartless Jäger
Einhoven Country
Honor it
17
Download
2871
uploaded by XXxxHeartlessxxXX
Board Info
1026 users are online:
1026 guests
0 post in the last 24h
1 post in the last week
4 posts in the last month
1 post in the last week
4 posts in the last month
Registered members: 67329
Welcome our newest member, primehearingclinic
Most online: 4501 users on 26 Oct 2025, 01:00 AM
Welcome our newest member, primehearingclinic
Most online: 4501 users on 26 Oct 2025, 01:00 AM



VonIvan