Profile of Jae For Jett
General Information
Broadcast: https://www.twitch.tv/jaeforjett
Steam: 76561198054196501
Residence:
United States
Nationality:
United States
Timezone: America/Los_Angeles
Broadcast: https://www.twitch.tv/jaeforjett
Steam: 76561198054196501
Residence:
United StatesNationality:
United StatesTimezone: America/Los_Angeles
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Post History of Jae For Jett
Thread: Elite Armour Doctrine a bit op?19 Dec 2018, 16:48 PM
Vanilla pumas are definitely enough to ward off or potentially kill any standard mediums. HEAT pumas are even more reliable in that role. In: COH2 Balance |
Thread: OKW Sector Assault needs to be fixed ASAP19 Dec 2018, 15:54 PM
So then the responsibility was on everyone in the community (except you)? Its everyone elses fault for not testing this ability properly (except you)? Im fine if you want to complain because this ability is broken (the feedback is very much welcomed; better late than never), but I do take issue when you act like it was other peoples fault when you yourself did absolutely nothing. Fine if you dont want to test stuff, but dont act upset when other people follow in your very own footsteps and a broken abiliy makes it through as a result. Dont complain about a problem that you're a part of. As for someone surely realizing the ability is broken, its a high cp ability, with a high munitions cost. It probably gets tested/used less than once per game on average (games ending before high enough cp, people using their muni elsewhere). Sometimes its not going to do a lot. Then in the cases where it does do a lot, anyone testing has to assess whether this is due to the ability being too strong, the ability not being played around properly, them simply underestimating the ability and being caught off guard, or any other number of reasons. Given all of that, I dont think its surprising the ability made it through. Go ahead and look through the feedback forums. Find me a single post in which a user has said they actually tested sector assault, claimed its too strong, and listed why its too strong or what is wrong with it. Then find me another person who agrees with this post and its reasons (to show its not just a one off post by some biased player or someone who had an unlucky experience with the ability). The feedback just wasn't there (maybe because people act like its everyones responsibility to test stuff...besides their own). In: COH2 Gameplay |
Thread: OKW Sector Assault needs to be fixed ASAP19 Dec 2018, 02:04 AM
Who should have tested this ability then? Edit: that is to say, who should have tested this ability and discovered how bat shit OP it was? In: COH2 Gameplay |
Thread: OKW 22118 Dec 2018, 14:35 PM
For any complaints about the 221/223's vetting speed, try to remember that it gets shared veterancy. In: COH2 Balance |
Thread: Alliance of Defiance Version 216 Dec 2018, 17:02 PM
I want play this but no friends i be u r frend ![]() In: Map Sharing |
Thread: Dealing with blobs15 Dec 2018, 09:23 AM
There should simply be a penalty that squads in close proximity to each other (range 0-10 or w/e) receive more RA. Like +3% RA for every model within said distance. Want to run around with 4 Volks or 4 Penals? Fine, enjoy +45% RA or +54% RA per squad and see how long this blob lasts. More or less already exists for HMGs in the form of incremental accuracy. In: COH2 Balance |
Thread: New USF Tech - Build Orders & Strats15 Dec 2018, 06:52 AM
At vet 3 (for both the ost and okw variants) the puma goes from 120 to 160 damage, so it starts to hit like a medium tank. And no, I don't usually get riflemen unless the game stalls out, usually past 25 minutes where I start to absolutely need long range damage and 50s become too prone to explosive damage or ober deathlooping. I dont anticipate most games will last that long, honestly. |
Thread: New USF Tech - Build Orders & Strats14 Dec 2018, 21:55 PM
As for my own build: Double assault engineer, into m20, into .50 cal spam. It's worked out extremely well for me. I also personally like the build because of how well it fits my style. |
Thread: New USF Tech - Build Orders & Strats14 Dec 2018, 21:54 PM
HEAT gives 30% more damage, so (almost) none of that is actually true, unfortunately. Mediums will still take 4 hits to destroy mediums. But the KT still takes 3 shots to destroy mediums, and the puma takes 5 (instead of the usual 6) shots to destroy mediums. Basically, HEAT only usefully changes the shots to kill if you're using a vet 2 or lower puma, if you're facing a light vehicle (not that you want to use HEAT in this situation, so I guess some might not even call this useful...), or if you're facing a premium medium or heavy tank. |
Thread: Give me back MP44 Storm Rifle upgrade option14 Dec 2018, 14:36 PM
Why top players don't really actively contribute to the forums, in two quick posts. In: COH2 Balance |
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