The Schwer is ironically oppressive only when it's very defensive, like when he uses it in a very safe spot near his base (crossroads cutoff, for example), because in those cases there's no real counterplay.
Whenever it's used for greed (VP/fuel) it is easily punished and I've won many games by taking out a greedy schwer, so I'm generally happy enough that this trade-off exists.
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Post History of FelixTHM
Thread: OKW Flak HQ Lethality6 Oct 2021, 16:02 PM
In: COH2 Balance |
Thread: USA scotts (M8A1)4 Oct 2021, 07:12 AM
I like how USF-only players are talking about Panther dives on a unit with an 80 range barrage, smoke, tiny target size, 7 freaking speed, and with the durability to survive 3 hits. I mean, I've brain-afked and left it sitting in front of double PAK and eaten 4 shots before, but the ability to introspect is apparently impossible for one-faction mains. In: COH2 Balance |
Thread: Maxim machine gun OP2 Oct 2021, 01:37 AM
I would have kinda agreed with you if you were talking about the DSHKA, but that's doctrinal and has CP/doctrine requirements. 6-man team weapons basically have 50% more health, but stats-wise maxim is the worst of the lot. If you struggle against the maxim you're going to struggle against all HMGs, period. Definitely a perfect L2P clip lol. Vickers has pretty bad suppression too, several times I ended up killing the model and the squad walks outside the arc without suppression, but at least Vickers has good arc, cancerous-trench synergy, and bleeds the enemy effectively. In: COH2 Balance |
Thread: USF and MP bleed27 Sep 2021, 03:15 AM
Moving back to the USF MP bleed issue I do like the idea of a reinforce cost reduction similar to Ost T4, which only gets unlocked with all 3 Officers. Makes back-teching for AT guns less painful as well, which does mitigate one of the worst parts about USF (especially in 1v1). In: COH2 Balance |
Thread: USA scotts (M8A1)27 Sep 2021, 03:12 AM
I don't even disagree with the fundamental premise that USF right now is probably the weakest faction, I just hate your irrational fanboyism and unreasonable approach, especially when it comes to the way you REEEEE about nerfs to OP units being some sort of "Axis balance team conspiracy". I don't have much of an opinion on Scotts since there are very few people playing USF and I'm still facing PTSD from Ostruppen-sniper auto-losses on Langres. In: COH2 Balance |
Thread: USA scotts (M8A1)25 Sep 2021, 08:36 AM
Seriously you're just like the alt-left lunatics dominating the media landscape today. Hyper-biased, refusal to accept facts, rejecting stats and only using subjective "personal experience", treating yourself as the moral arbiter of truth, and reductively thinking of the issue simply as Axis OP-Allies OP. I was rank 67 with USF with a +14 win streak in the bullshit Jackson era, when its fire rate was still much higher, cost was cheaper, and it had a decent chance to bounce P4 shots. OKW P4 would catch Jackson in the rear and still lose 100% of the time. In fact the Jackson still beats P4s in 90% of situations which don't involve an amazing bait/trap by the other player. Just using your brain is enough - no other tank destroyer has any chance of winning in an unsupported battle when flanked by a medium tank - SU85 and JP4 may not even get one shot off. Heck, even 50 range tank destroyers like Stug can easily get killed by a T34-76. Jacksons having literally no weakness was beyond unfair. Even though I abused it and played USF a lot during that period, I was supportive of nerfing a batshit OP unit because that's the whole point of balance patches. I get that having an evolved brain and realising that nonsensically OP units and abilities should be fixed is too difficult for you to comprehend, but seriously your examples are the most fucking idiotic ones I've ever seen. Calliope got nerfed only after countless years of dominating and 100% of decently-skilled players who play multiple factions regard the change as a long overdue one. Walking Stuka used to survive TWO hits and that was considered super OP, it got nerfed immediately the patch after Mechanised was made more accessible for OKW, yet you don't see a problem with hyper-lethal rocket artillery surviving 3 hits AND the ability to bounce tank shells. I've literally only ever lost my Calliopes to Stuka bullshit that targeted my Calliope wayyyy outside the patrolling circle. Walking Stuka got nerfed years ago but the Calliope was OP for countless years and FINALLY got reined in to still be the best rocket artillery in the game, and you think that's an example of "Axis bias" by the balance team when they simply nerfed the Axis OP stuff 2 years earlier. In: COH2 Balance |
Thread: USF and MP bleed20 Sep 2021, 10:00 AM
To catch an m20 you have to dive and chase very deep, which all but guaranteed a snare on the LV and a follow-up kill with the zook crew. Either that or your 222 chases the m20 until a riflemen squad is near, and then is forced to back off and let the m20 live because of the threat of zooks. We're not talking about rank 2000 plays where the m20 stands still and gets shot by Puma 3 times and then the crew helplessly tries to chase the Puma. We're talking about the m20 using its formula 1 speed to get away after the first shot connects or after the Luchs comes into view and escaping to where you could easily support it. I literally never lost a single m20 to LVs during that period. In fact I still don't, I usually lose it when I get too greedy and get fausted or run over a mine. Being able to get a zook squad EXACTLY where you needed it to fight off the LV, without teching weapon racks(at a timing where I wouldn't have teched weapon racks yet) and without even having to spend muni was simply beyond OP. In: COH2 Balance |
Thread: USF and MP bleed18 Sep 2021, 19:08 PM
m20 is still incredibly common at higher skill bands because it is a very good vehicle. The only reason it isn't used 100% of the time is because rushing Stuart to bully enemy 222s/flak HTs is of huge strategic value, whereas in the past the m20 was so batshit OP that it could simply force a 222 or even Luchs/Puma (which cost more manpower and 3.5 times as much fuel) away with the zook crew. Basically it came out at an earlier timing, cost less, could lay super mines, and could defeat all Axis light vehicles. It's insane how these one-faction Allied fanatics can think that the old m20 was even remotely acceptable in design. In: COH2 Balance |
Thread: Should SU76 have 160 damage vet3?13 Sep 2021, 12:52 PM
SU76 is a weird tank. It's seldom worth it to stay on T3 cos T4 unlocks 7th man, and ZIS doesn't cost fuel, so the SU76 is in a weird spot on the tech tree. It's basically a unit which is kind of redundant in the faction's tech-tree. The stats aren't even bad compared to similar vehicles - but the design problem is that ZIS guns are just a better and fuel-free alternative. If ZIS guns lost barrage then the SU76 barrage would be a unique selling point at least. In: COH2 Balance |
Thread: USA M1(ATgun) Balanced? Or OKW P4 unbalanced?13 Sep 2021, 12:35 PM
This thread has tipped it over to 69% so I guess it isn't completely worthless after all. In: COH2 Balance |
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