My bad from starting the 100mp inaccuracy. It was 100mp more than Soviets back when Sturms were 320mp. I used that number because I was talking to Soviet-only players at the time.
Honestly I would happily pay for weapon racks if it meant BARs and Zooks (or STGs and Shrecks) off the racks. Weapon racks offer anti-infantry weapons as well as anti-tank weapons, equippable on any squad of your choice - but from what they describe it's as if it's the worse deal in the world.
I can tell you those same players will keep bitching even when BARs and STGs have the exact same cost, timing, and stats. Right now STGs have a better timing and are far more muni efficient, but BARs have a vastly superior upper limit in combat power.
Profile of FelixTHM
Avatar Area
Posts: 503 | Subs: 1
General Information
Post History of FelixTHM
Thread: What if OKW had standard starting resources?13 May 2019, 15:29 PM
In: COH2 Balance |
Thread: Universal carrier rework thread11 May 2019, 15:42 PM
Try actually looking at the stats. Vanilla Volks either tie or lose vs Vanilla Rifles at all ranges. And Rifles have vastly superior veterancy bonuses in terms of combat effectiveness. Statistically Volks aren't that strong, but there are many in-game factors for Volks performing very well. 1) Sandbags, which Rifles don't get by default 2) Sturms dominate at the ranges in which Rifles are strong vs Volks 3) OKW starts with 100 extra mp in exchange for 15 less fuel, but combined with the Sturms vs RE dynamic - USF is behind by at least 1 combat-effective squad from the start. I often win engagements against 1 Volks squad only to be forced back by the next Volks that comes along. Volks aren't statistically superior, you're just getting outnumbered. 4) STGs and flame nades hit the field way earlier than Riflemen upgrades. 5) Riflemen design - Riflemen are extremely back-loaded in terms of their combat bonuses. Vet 3 Rifles are easily a match for Vet 3 Volks with STGs, and absolutely shred them when double BARed. Basically you're using an infantry unit that only gains a lot of strength in the mid-late game to fight the most front-loaded faction. That's why it often feels frustrating for the USF player, and I definitely know how that feels. However, the pricing of the two units is definitely in line with their statistical performance, so my suggestion would be to remove the starting MP bonus for OKW in exchange for a smaller fuel handicap. In: COH2 Balance |
Thread: Grenade Model Cap8 May 2019, 05:43 AM
2 cap for standard infantry grenades, but i think the more restricted grenades could be 3. But demos didn't punish blobs. They made it the only way to play. By wiping any individual squad that dared to cap without being escorted by the sweeper squad, the only solution was then to make sure that all the squads were next to the sweeper squad. In: COH2 Balance |
Thread: Sections need their out of cover stats reverted26 Apr 2019, 10:01 AM
Guys, I know you want easy wins, but IS balance is not to blame. Yes, they can be stronger than your cheaper infantry for the first few minutes of the game. For that IS pays the price of having the worse moving accuracy of all mainline inf and being the only mainline without a snare. Never experienced volks being able to defeat my IS behind heavy cover.....Did you sit in the flame nade for 10 seconds? Brits tend to dominate defensive engagements with ease. My issue is always with the lack of indirect fire, making it super hard to attack enemy territory. Axis defensive positions - sandbagged volks or garrisoned HMGs are always super problematic to flush out when I play Brits. In fact, Brits is the only Allied faction which I think has a super easy time fending off OKW early aggression but conversely struggles against enemy defenses. In: COH2 Balance |
Thread: Sections need their out of cover stats reverted26 Apr 2019, 09:44 AM
I wouldnt mind the reinforce costs. The starting unit is not free - that's a common misconception of players who have only ever played Allies. The sturms' cost is deducted from the starting manpower. OKW gets an extra 100mp but in exchange lose a whopping 15 fuel at the start of the game. Tommies got improved out-of-cover performance in a previous patch, iirc. In: COH2 Balance |
Thread: Comet tank has been too nerfed.22 Apr 2019, 14:00 PM
Wow, your head is so far up your rectum that you can't even see how retarded your own argument is. "The P4 can still normally function" -> Just like how all tanks can "normally function" even though the enemy has anti-tank guns and tank destroyers, because all you need to do is reverse, right? You mention Allied mediums being chased down by Panthers - it's as if P4s can just town portal back to base whenever a Comet appears? If you're comparing an unsnared Panther that is given all the time and space it wants and needs to hunt down medium tanks, how is that any different from an unsnared Comet that doesn't have to face anti-tank guns, mines, or snaring infantry and gets all the time and space it wants and needs to hunt Axis mediums? The Panther is indeed a better tank hunter, but the Comet has no issues bullying/hunting medium tanks at all. It reminds me of Asian parents saying that their child has failed because their child got a B and someone else got an A. Of course, you're also comparing the performance of a dedicated tank hunter fighting trash-cost tanks against a generalist super medium tank fighting premium mediums like the OKW P4. A more reasonable comparison would have been the Panther vs EZ8 or T34-85, but of course that would destroy your entire argument since a Panther has more difficulty killing an Allied premium medium than the Comet would have killing an Axis premium medium (OKW P4). In fact, any reasonable comparison would prove you wrong -> The Comet has a 100% pen chance on the Ost P4, which is more expensive than stock Allied mediums. And trash-cost mediums like a single Stug or Ostwind would get easily demolished by the Comet, relying entirely on AT guns and snaring infantry to secure its escape. But of course, being reasonable is way beyond you. I definitely agree the Comet is in a bad spot and not an attractive option at all. It's just that your logic is atrocious. Even though I fundamentally agree with your recommendations I'm left with no recourse but to oppose you based on how incredibly biased (and pompous) you are in constructing your argument(s). In: COH2 Balance |
Thread: Deutz - Spring Automatch Discussion22 Apr 2019, 13:39 PM
The cutoffs on this map are really problematic in design, imho. The narrow entrance already makes it incredibly easy to MG-pin someone's cut off, but the shotblocking train carriage really takes the cake. It allows CQB squads to hide behind a green cover sightblocker while taking the enemy cutoff. It's impossible to force enemy squads off since you need to be ON the cutoff itself in order to even engage/fire at the decapping squad. Most games on this map are won/lost based on abusing the sightblocker on the cutoff strat pt. This is basically reverse Kharkov, isn't it? Instead of miles of negative cover on the path to defending your cutoff, in Deutz you can't even attack the enemy units decapping/holding your cutoff unless you're close enough to knife them. |
Thread: Comet tank has been too nerfed.21 Apr 2019, 16:30 PM
The Comet does indeed straight-up murder Axis mediums. No idea why you have this strange idea that a P4 can even remotely handle a fight against a Comet when the P4 has less health and about half the pen chance. The Comet is definitely not a good unit as it currently stands, but bare-faced lying certainly doesn't help your argument. Two problems I have with the Comet are the sidegrade cost and the efficiency of the Churchill. I'd build it if it were available without Hammer tech. But the biggest reason not to get a Comet is that Churchills are simply better at anti-infantry, bullying mediums and spearheading/tanking (haha). I don't want to pay for a weird utility Panther when I can get a 1000+ hp anti-inf heavy tank for significantly less fuel. In: COH2 Balance |
Thread: Falls should need munition to upgrade fg4215 Apr 2019, 10:23 AM
Commandoes and Shocks are indeed nowhere comparable since they're assault units, and Falls are a glass cannon 4 man squad. Their Vet bonuses are mediocre, with minimal combat bonuses in the first two levels. Falls are already hardly used, since the rest of the commander is balls. Nerfing Falls (which are the only thing good about the Commander) would make the commander downright unusable. If I see Falls I'm usually rejoicing, because that means no infiltration nades and no Command Panther. In: COH2 Balance |
Thread: Is the Panther overpowered?15 Apr 2019, 08:45 AM
Interested to hear other people's thoughts on this unit. By raw tank destroying potential like "the best units in the game" you're referring to Allied TDs, like the 60 range SU85 which costs 2/3 the price, or the Jackson, which has 60 range, high pen, and is lightning fast? The Panther is already incredibly expensive, and being in T4 makes it even more difficult to field, since your opponent will have multiple mediums already. Spending so much on a tank hunter means you need to win vs double-BAR/Bren Allied infantry without adequate AI tank support AND your infantry will be constantly terrorised by his medium tanks while you're teching and saving for a Panther. The other thing is that many Allied players compare Panther (a tank hunter) to T34s/Shermans (generalist tanks with amazing AI). Basically they're complaining that a 485mp 185fuel 18 pop cap Rock is beating a 300mp 90fuel Scissors. If you really wanted things to be fair, then we should just say "to hell with asymmetry" and make all tank destroyers 60 range, poor movement, low armour, and have similar tech costs and timing. Most importantly, cost and timing are far more delicate in 1v1 and 2v2 than in larger team games, so there seems to be no perfect solution which can preserve balance in both the smaller as well as the larger game modes. In: COH2 Balance |
746073745685744924742267742259741296741294741108739353739326
Latest replays uploaded by FelixTHM
Livestreams
86 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.1215498.709+1
- 2.9212.885+16
- 3.550277.665+9
- 4.16798.630+7
- 5.451171.725-2
- 6.18372.718+2
- 7.500404.553-2
- 8.396180.688+1
- 9.567.889+3
- 10.290190.604+2
- 1.2025868.700+11
- 2.403274.595+2
- 3.18693.667-1
- 4.19570.736+1
- 5.21274.741-1
- 6.639341.652+10
- 7.426291.594+2
- 8.345286.547+1
- 9.691390.639+3
- 10.770344.691+3
- 1.1382718.658+1
- 2.445210.679+11
- 3.476321.597-1
- 4.758443.631+1
- 5.337265.560+6
- 6.474200.703+22
- 7.291186.610+1
- 8.247181.577+1
- 9.1816532.773+2
- 10.184117.611+7
- 1.354126.738+6
- 2.341169.669+4
- 3.204186.523+1
- 4.282165.631+1
- 5.316127.713+6
- 6.229120.656-3
- 7.922387.704+4
- 8.807223.783+19
- 9.327135.708+20
- 10.23451070.687+3
- 1.2513908.735+4
- 2.1338628.681+6
- 3.861236.785+27
- 4.505224.693+6
- 5.714389.647+12
- 6.485191.717+27
- 7.338180.653+9
- 8.737.913+1
- 9.552289.656+10
- 10.566348.619+16
- 1.27211418.657+1
- 2.245122.668-1
- 3.14773.668+3
- 4.14940.788+6
- 5.354169.677+3
- 6.1232760.618+11
- 7.407252.618+6
- 8.15279.658+5
- 9.401247.619+1
- 10.301202.598+1
- 1.663346.657+1
- 2.16193.634+3
- 3.423213.665-1
- 4.8526.766+2
- 5.20687.703+2
- 6.9037.709+8
- 7.16671083.606+5
- 8.327155.678+2
- 9.320259.553-1
- 10.359192.652+2
- 1.7550.600+4
- 2.239116.673+1
- 3.389309.557+2
- 4.478225.680-1
- 5.533495.518+2
- 6.238234.504+1
- 7.295281.512+2
- 8.412288.589+1
- 9.337313.518+3
- 10.303208.593-2
- 1.908310.745+11
- 2.597333.642+16
- 3.413255.618+2
- 4.604195.756+7
- 5.347190.646+10
- 6.419275.604+3
- 7.391265.596+4
- 8.1265713.640+11
- 9.10250.671+6
- 10.361238.603+1
- 1.1367614.690+3
- 2.14981059.586+1
- 3.1982661.750+2
- 4.17469.716+6
- 5.1028640.616+3
- 6.935518.643+1
- 7.453234.659+1
- 8.22274.750+10
- 9.622244.718+3
- 10.418117.781+15
- 1.390163.705+5
- 2.682301.694+2
- 3.414132.758+8
- 4.639268.705+6
- 5.1919520.787+1
- 6.291102.740+28
- 7.305127.706+2
- 8.407229.640-1
- 9.594277.682+3
- 10.476263.644-1
- 1.1621791.672+7
- 2.327152.683+5
- 3.31991218.724+3
- 4.637207.755+4
- 5.807408.664+3
- 6.606291.676+2
- 7.1183556.680+4
- 8.539315.631+4
- 9.556207.729+15
- 10.505261.659+5
- 1.843331.718+9
- 2.23376.754+9
- 3.382201.655+1
- 4.315140.692+2
- 5.1869662.738+3
- 6.410182.693-1
- 7.300159.654+1
- 8.34191721.665+2
- 9.285116.711+9
- 10.207108.657+5
- 1.24861403.639+5
- 2.394160.711+1
- 3.446189.702+13
- 4.288147.662+7
- 5.464219.679+2
- 6.310213.593+3
- 7.193113.631-1
- 8.218108.669+11
- 9.13747.745+8
- 10.566272.675-2
- 1.1480575.720-1
- 2.303166.646+1
- 3.16366.712-1
- 4.435160.731+4
- 5.2369790.750-3
- 6.678224.752+3
- 7.382176.685+7
- 8.239172.582+3
- 9.7621.784+5
- 10.15174.671-1
- 1.738662.527+1
- 2.290191.603+4
- 3.421288.594+2
- 4.150129.538+2
- 5.13859.701-1
- 6.289296.494-3
- 7.469399.540+1
- 8.921786.540-2
- 9.865802.519-1
- 10.281199.585-1
- 1.968562.633+23
- 2.555227.710+11
- 3.29446.865-1
- 4.275110.714+13
- 5.259143.644+3
- 6.250150.625+11
- 7.22491.711+11
- 8.250135.649+1
- 9.19265.747+5
- 10.672425.613+1
- 1.1558881.639+11
- 2.463229.669+2
- 3.1882848.689+10
- 4.888273.765+1
- 5.15049.754+2
- 6.18711030.645-1
- 7.388210.649+10
- 8.286147.661+6
- 9.15587.640+1
- 10.20154.788+9
- 1.878390.692+2
- 2.638250.718+7
- 3.1055437.707-1
- 4.15892.632+2
- 5.315127.713+3
- 6.334146.696+8
- 7.35158.858+1
- 8.721438.622+2
- 9.7031.693+2
- 10.448258.635-1
- 1.480354.576+4
- 2.368179.673+3
- 3.432344.557+1
- 4.203144.585+5
- 5.342258.570+1
- 6.470372.558+1
- 7.20521867.524-1
- 8.303202.600-2
- 9.7163.530-2
- 10.166111.599+4
Data provided by
Relic Entertainment
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
7
Download
744
uploaded by XXxxHeartlessxxXX
Board Info
559 users are online:
559 guests
10 posts in the last 24h
26 posts in the last week
140 posts in the last month
26 posts in the last week
140 posts in the last month
Registered members: 45038
Welcome our newest member, superkamagraorala
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, superkamagraorala
Most online: 2043 users on 29 Oct 2023, 01:04 AM