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Post History of FelixTHM
Thread: Bayeux and Novgorod Outskirts ruin 1v118 Dec 2019, 11:09 AM
I won my first game on Stalingrad and the funny market garden one from years ago. Pepperidge farm remembers. In: COH2 Balance |
Thread: USF med truck needs to be replaced7 Dec 2019, 01:01 AM
I love how people like you are blatantly dishonest about what happened in the course of a game, and then unwittingly your pridepost video actually proves that you're talking out of your ass. A jp4 + P4 + TWO PANTHERS beat a low health Pershing and a Jackson. Wow Axis OP CONFIRMED! Also, the USF player started moving his Jackson when the Panther was within 15 range. Not that it matters when a lone Jackson has to fight 5 times its cost in Axis armour by itself. It was a good double team on the USF player, no doubt, but your statement is complete rubbish. My T34-85 "traded for a KT, P4, rak, and Volks squad", clearly the T34-85 is UP. But yeah just like you I'm going to pretend that I didn't use mark target, a Katy barrage to clear/damage the support, 2 X T34-85s with Guards for button and an SU85 providing half the damage output. A 100% won game in which your opponents have literally no armour or AT at all, and your team has an advantage of about 700 to 900 fuel in vehicles, is certainly proof that Axis vehicles can roam around Allied bases killing everything indiscriminately. For what it's worth I do agree that the med truck is too vulnerable and slow to escape from dives. I like elchino's suggestion of having the option to make it an Ost med bunker. In: COH2 Balance |
Thread: The UKF solution6 Dec 2019, 01:25 AM
Brits have always been a cheese faction that's disgusting in automatch but is not viable in tournament settings because pro players can exploit the poor factional design. The Brit faction has always had glaring holes, with no assault infantry, no indirect fire, no garrison counter, no snares, but it is an undeniable reality that many of the units were oppressively overpowered. Old Centaur would instant-delete units. Old Tommies could 1 v 2 other mainlines, while being able to cap faster and heal on the field. Old UC was unkillable till late game because it had nonsensically high armour. I get that you're trying to be an edgelord but the current state of game balance is the best it's ever been, contrary to what you posit. No amount of Brit fanboi tears upon having your favourite faction nerfed slightly will justify reverting the faction to its previous bullshit levels. You want Brits to have ridiculously overpowered units, while I would rather they fix the Brits to make it a playable faction. If Brits can't be a proper faction I'd rather they not even be played. In: COH2 Balance |
Thread: State of the Soviets6 Dec 2019, 01:08 AM
Farlion i get an error trying to reply. ill do it like this. That's not how the game works at all. Doctrines aren't assigned to players randomly. Just because it's in 2 out of 20 doctrines doesn't automatically make it a 10% chance. IS2 is in two excellent and meta doctrines, and features in at least 60% to 70% of 1v1 matchups. The non-doc KT that Allied-only players keep complaining about - that hardly ever shows up. Less than 5% of 1v1 games at best feature a KT. Note that the thread is about 1v1 and 2v2. In: COH2 Balance |
Thread: The UKF solution5 Dec 2019, 10:45 AM
LOL, losing to rank 800+ players when you were formerly ranked 40 just shows how broken IS were in earlier iterations. While most other Brit players agree that Brits are weaker now, you're literally the only one dropping off by such insane amounts, probably because you got too used to abusing high armour UC + IS with early bolster -> ggez win. Brits have been a ridiculous faction for ages, with a combination of glaring roster holes and overly-powerful units cobbled together into a makeshift faction. I'd rather they be slightly underpowered than go back to the days of rampant Brit cheese. This is literally the first patch in so many years that the Brits have been the weakest faction. Cheers to it staying that way for as long as possible. In: COH2 Balance |
Thread: Sync Error Hack28 Nov 2019, 10:08 AM
Sad me. In: Replays |
Thread: Best "Mainline" Infantry now?28 Nov 2019, 09:59 AM
Been playing Ost and I have to say I think right now the Grenadiers work the best as a "mainline" infantry. They cost very little and require no side techs and no vet for abilities. Volksgrenadiers used to be the best but after this last patch it seems like Grens have taken the mantle. Been playing USF and I have to say I think right now the Riflemen work the best as mainline infantry. They are extremely powerful even without weapon racks and have insane vet bonuses. Volksgrenadiers used to be the best early-mid game but after this last patch it seems like Riflemen have taken the mantle. I consider Riflemen too good because they are the most cost-efficient infantry unit in the game. Too cheap considering the free squads USF gets, too cheap overall, and too powerful once weapon rack upgrades come in. Highest combat bonuses from veterancy of any mainline infantry and the ability to double equip BARs. They're really too good when you factor in the extremely high combat strength. Most USF units have very high combat strength but I think Riflemen have the highest cost-effectiveness of any unit. In: COH2 Balance |
Thread: Faction Rankings in 1v1 23 Nov 2019, 03:57 AM
USF is the strongest? LOL! I mean it's good but it's harder to play than OKW and is the most unforgiving. Why is it harder to play? I'm equally good with both but I find USF a lot easier to play. Having the best mainline in the game + free squads is pretty amazing since you can cap wherever you like and your opponent always needs squad + support or 2 squads to contest you. Pack Howitzer is uncounterable on many maps, and if I'm ahead I can bleed/wipe my opponent to death with a quick Sherman, if I'm behind I can use zooks to stall for a Jackson, which counters all Axis armour. Only difficulty I have with USF is choosing a doctrine - I often go for mines + sandbags but mechanised and recon company have loads of goodies to offer too. When playing USF/Sov/Allies it's the OKW elite infantry and quick repair times + good tanks that always cause me pain. I've never once felt that Volks "dominate" at any point, unless I'm matched against someone much higher ranked than I am. That's probably your problem tbh, you're constantly getting matched against players who are far too skilled for you to handle, hence your misconception about Volks/Grens "dominating". Try playing some Axis and you'll understand the game better. In: COH2 Balance |
Thread: About IS20 Nov 2019, 02:31 AM
The fundumental problem with UKF is they lack units. They just have so few units to work with especially with regards to infantry, they really only have either Infantry Sections or Commandos and commandos are doctrinal so that's why Infantry Sections had to be so good because if they weren't, you'd never survive beyond the 10 minute mark. Wth this actually makes sense and I actually agree with it. In: COH2 Balance |
Thread: reduce pop for soviet tanks and infantry18 Nov 2019, 02:40 AM
and it doesnt mean prove anything wrong I said. The players were just superior than to the axis players. Yes, and when the Axis players win it's because Axis is totally overpowered. In: COH2 Balance |
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