My ideas for COH3:
- Anti blob debuff...if you blob up more than two mainline infantry units (or elite infantry) you get a 1.1 (maybe 1.2) RA modifier
- Everyone has the same doctrines/factions. Lots of cosmetic stuff that you can buy with real money
- Competitive mode that allows rule changes and different balance. this is important IMO because it´s impossible to balance 1v1 top level play while also keeping 4v4 balanced
- Much more community input into relic´s balancing/overall decision making from day one
- Stable game that doesn´t require restart after every second or third game.
- Appealing graphics and atmosphere must be a priority to attract a bigger playerbase. Maybe even something like cold-tech (reworked obviously), stuff like that could be put in casual game modes while being disabled in competitive mode. Weather effects or day/night changes could help create more atmosphere even without impacting gameplay.
- Unique factions, I dont like the recent trend of making every faction the same.
- Unit controlls need to be way better. I hate how clumsy they feel. Vehicle pathing is part of this. Just doesn´t feel precise enough. Infantry needs to be prevented from clumping up all the time. Also input delay is a big issue still.
- MG mechanics need to be changed. I hate how long suppresion lasts in this game. I also hate how infantry can frontally run at MGs get supressed but still throw a grenade at the MG. Especially with Maxims and Volksgrens this is really stupid at the moment. Also MGs need to be able to scale better into late-game without dominating early game as much.
- Rocket arty needs to be limited. Maybe 2 pieces of rocket arty for one player. 3 pieces for a team of 2. 4 for a team of 3 etc. Reason for this is that rocket arty completly destroys 3v3+. It´s just way too strong.
- No more insane units like Jagdtiger or Elefant please. It´s just not fun and creates balance issues to have units like that. They are useless in 1v1 and totally OP in 3v3+. Impossible to balance right.
- No more emplacements. Also no more self spotting, pop cap free Bunkers. Generally no doctrines that support abusive playstyles. (Advanced Emplacement Doctrine, I mean wtf)
- Other PVP games show that teamplay is generally prefered over playing alone. Which is why I think the potential of a competitive 1v1 scene is smaller than the potential of a competitive 2v2+ scene. Keeping this in mind there should be more focus on team-games. Better maps, better balance, mechanics that make abusive playstyles like blobbing or arty spam less effective. This would benefit the team game playerbase COH2 has and also give COH a chance to maybe shift the competitive focus on something other than 1v1 only.
- Statistics and good replay system with lots of features and analytical tools. Maybe locked behind a pay-wall to compensate for not offering P2W doctrines
Profile of blvckdream
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Broadcast: https://www.twitch.tv/blvckdream
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Nationality: Germany
Broadcast: https://www.twitch.tv/blvckdream
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Nationality: Germany
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