- WP Sherman hard countering AT-guns. Not sure why WP Sherman + bulldozer is one slot ability. It´s silly. 110 Fuel Shermans with high HP armor and built in hard counter to AT-guns? Who thought this was a good idea?
- Rifle Grenade is a horrible design. Makes enemy micro like crazy just to still lose all the engagements because units who need to mover can´t fight properly. Unlike a flamer the RE shoots the grenade from a safe distance over shot blockers etc. It´s basically like a mortar but 10x better. I think it´s both too good and badly designed. On maps with lots of garrisons it´s even worse because you can put the RE into the house and they still shoot the damn grenades. Why is that?
- Molotovs for Riflemen are good increasing USF potency in infantry engagements even more without any drawback. It´s USF and UKF design that you need to tech grenades. Now you don't and it makes the Volks/Grens vs Riflemen dynamic even more unbalanced.
- Sprint + Rangers with elite zooks = Terrible idea. PzGrens with Shrecks are ok because of 4 men but on a durable 5 men Rangers squad this is just another silly idea. The power creep with this doctrine is once again just too much. How many more buffs does USF get???
Profile of blvckdream
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Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
Nationality:
Germany
Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
Nationality:
Germany
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Post History of blvckdream
Thread: New USF doctrine is too good26 Jun 2019, 08:39 AM
In: COH2 Balance |
Thread: 15 minute Tiger/Tiger Ace in 4v425 Jun 2019, 17:27 PM
If Tiger Ace is allowed to be built within 13 minutes ( I did this last night) then all the other heavy units/call ins should be built in a similar way. Tiger Ace is WAY too good to right now for 13 minute. Opponent was easy AI? No way can you get a Tiger Ace that fast in a game of somewhat evenly skilled players. And if your opponent is way worse spamming Ostwinds or P4would finish the game even faster. In: COH2 Balance |
Thread: 15 min ele/jagdtiger24 Jun 2019, 19:28 PM
15 minute JT would be super effective too. You could use it to clear obstacles with heavy crush giving you the ultimate edge in infantry engagements. In: Lobby |
Thread: Random Teammate stories23 Jun 2019, 18:10 PM
I had this one guy, who i had to carrie almost throughout the whole game. So then he went for b4's and still went for them, even tho i nicely asked for a tank of him after the first b4 got dropped by a stuka dive bomb. still salty about bao ? ![]() In: COH2 Gameplay |
Thread: Ostheer T2 Skip23 Jun 2019, 14:52 PM
We keep seeing references to the Centaur but surely I'm not the only one who thinks the Centaur is useless? You are the only one. In: COH2 Balance |
Thread: Ostwind's penetrations23 Jun 2019, 13:09 PM
People cry that Ostwind is OP, I say no. You guys say P4 is OP, I say no. At least, T34 is more OP than both of them. In which alternate reality is a T34/76 better than Ostwind and P4? In: COH2 Balance |
Thread: USF “problems” (mine at least)23 Jun 2019, 07:35 AM
Why should the 57mm AT gun be the best and cheapest AT-gun (except for Raketenwerfer) at the same time? In: COH2 Balance |
Thread: Ostwind's penetrations22 Jun 2019, 14:42 PM
The main draw of the T34/85 is not 10 more armor but 160 more HP. In: COH2 Balance |
Thread: Ostwind's penetrations22 Jun 2019, 14:41 PM
The Ostwind isnt OP against medium tanks. It does do decent damage if it can get a flank off while the Allied medium tank is distracted with another tank or AT-gun but that´s about it. The test of the OP is meaningless beucase in a regular game there is always infantry, at guns or micro input around. IMO the Ostwind is a bit too good against Allied LVs now. Yes the Centaur does the same but the mobility of the Ostwind allows it to chase LVs, especially T70s, while the Centaur is way too slow to chase down a Luchs or Puma. In: COH2 Balance |
Thread: Sturmpio needs some changes21 Jun 2019, 21:46 PM
In terms of raw combat power STG Volks are significantly worse than double bar riflemen and upgraded infantry sections. They have no chance against Shocks or Guards either. So your entire rant is based on something that isn't real. If you ever happen to play OKW vs UKF you will understand why it´s absolutly not possible to take STGs away from them when they already get destroyed so hard even with STGs. In: COH2 Balance |
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