I said the same manIt is not the grens that need changes it is the G43 which in its current state is gimmicky.
No it's not. It's perfectly fine.
Thread: Grens UP & G43s suck3 Oct 2019, 15:14 PM
No it's not. It's perfectly fine. In: COH2 Balance |
Thread: Grens UP & G43s suck3 Oct 2019, 15:04 PM
There is no reason to change Grenadiers. In: COH2 Balance |
Thread: How's the post-patch Comet?3 Oct 2019, 14:59 PM
185 fuel + hammer tech is way too expensive. Considering you never build more than 1-2 Comets anyway they cost exactly the same as Tiger, IS2 and Pershing. Just stupid. The first Comet costs you a whopping 230 fuel. The tank itself is decent now, can be fun to use because of WP, smoke and war speed. Just very hard to fit into the build order when the game is balanced due to the strong heavy tank meta. Getting a Comet when the enemy soon has Tiger or KT is just suicidal as their penetration isn't good enough to threaten them. You need to send them on risky flanking manoeuvres which is just a horrible idea with a tank that expensive. In: COH2 Balance |
Thread: The thing that Brits really need, but will never get.3 Oct 2019, 14:54 PM
Nah. Can't have that. In: UKF Strategies |
Thread: Easy USF fix3 Oct 2019, 10:04 AM
Remove m20 vehicle crew and self repair ability. No more bully axis until you overreach, get fausted and then 20s and you are back on the field! This super early light vehicle already has early initiative, smoke and mine abilities making it earn its price. This way damaging it would be rewarded with decreasing USFs field presence and capping power for a moment instead of feeling like winning the coh2 r-tard olympics for wasting munis before 222 hits the field. Yeah the M20 definitely needs to be changed. I would keep the vehicle crew because it would be odd for it not to have it, unlike every other USF non-doctrinal vehicle. What could be done is make the build time slightly longer (10seconds) and make the smoke + mine utility abilities part of the veterancy. That way it will be harder to mine up key roads that you can later bait the charging 222 or Luchs into. So maybe make smoke vet 1 and mine vet 2. On top of that remove the bazooka from the vehicle crew. In: COH2 Balance |
Thread: Easy USF fix3 Oct 2019, 08:48 AM
T70 isn't OP though. It comes way after any other LV and is better because of it. If you rush Ost T3 you get an Ostwind shortly after the T70 arrives. And if the T70 wasn't good you might as well delete Soviets from competitive play and just play OKW/Ost vs USF every game. USF is considered OP because of M20 timing, Pershing overall performance, strong support weapons, vehicle crews, free officer squad and overall lack of any weakness. USF has great infantry, great support weapons, great indirect fire, great medium tank, best TD. In: COH2 Balance |
Thread: Pershing needs a timing nerf3 Oct 2019, 07:32 AM
KT doesn't come earlier than other heavy tanks unless the game is extremely one-sided. If you get a Pershing you need 35+25+120+230-20 = 390 KT: 25+15+45+15+120+15+270-10 = 495 fuel You generally have 9 CP before enough you have enough resources for a KT. In: COH2 Balance |
Thread: Vs sully and stark3 Oct 2019, 06:59 AM
Wow the cringe of pride posting a 11 minute loss ![]() In: Replays |
Thread: Pershing needs a timing nerf2 Oct 2019, 18:00 PM
Agree, it's very very inconsistent and counter-intuitive. In: COH2 Balance |
Thread: Pershing needs a timing nerf2 Oct 2019, 17:57 PM
Comet is still overpriced. I agree. Comet isn't bad now, it's actually pretty fun to use if you use grenade + WP + smoke + emergency war speed but I don't understand why it costs Hammer tech + 185 fuel. That's just insanely expensive considering you will never build more than 1-2 Comets unless the game is very one-sided. In: COH2 Balance |