You like the LMG upgrade? This upgrade is the reason, why they lost their 2nd weapon-slot. I would prever the two slots instead, maybe an other upgrade? The refresh nerf was needed, because... they wanted it.
Changes for Osttruppen:
1. Price from 200 to 210 = reasons are some buffs and changes
2. Refresh cost from 16 to 14M mp.
3. Targetsice from 1,25 to 1.087 (Cons), multiplier *1,15 on the move = better in defensive, still get their unit-special handycap.
4. Make sandbags and wire non-doc for Osttruppen, so they can build it earliers and all kind of Osttruppen can benefit of it.
5. Their DPS seems fine, they don't need the LMG upgrade. Give them 2 weapon-slots instead.
Changes for Commanders:
~ Buff the trenches, add some stuff like heavy wire etc. e.g. as OKW.
~ I simply don't like the new weapon call in, I would like to see a german T34 instead. There are enough blueprint funktions to make it unique.
~ HMG-bunkers need more health, or a modifier to get less damage from PaKs and tanks.
~ StuG E... that will be a longer story xD Give commander hull-down instead.
-> StuG E is still a bad vehicle, with the potential to be a useful stock-weapon.
I would like to see StuG E become a T2 units, needing T3 tech and make it an light arty-vehicle like M8A1 Howitzer.
Not sure if ostheer need another form of arti with everything they already have in that category.
And calling GG before the losing side does it isn't a form of bad manners? It sure is annoying to play vs ai but you should respect your opponent if he prefers to take bad chances and stays in a game. I don't think complaining whether in team chat or on forum will help you change anything so you might aswell just be the better person here and present fine manners and show of your gameplay and build on your advantage, most people will drop quicker that way.
Calling early gg is as bad as staying after mate left yes , and it's often the cause of that behavior lol.
I remember in CoH1 there was a guy with 20,000+ 1v1 games as Wehrmacht... and every single game he did the exact same strat with t1 skip and 251 (+passengers) base rush
Seems like fun lol
Private Mok is a hero and a legend. We all bow to his greatness and intimidating military strategies.
He should try competitive then
Thread: Rekt15 Dec 2019, 09:34 AM
Most OP unit in the game is engineers for all factions. It has 100% appearance rate on 4 out of 5 factions. That is why UKF is UP. No engineer as starting unit.
Change my mind.
I really like your flair under yours posts, very nice.
Im not entirely sure your what your point is. Yes, pak doesnt have an artillery barrage, but the zis doesnt have target weak point either. Yeah grens dont have a non doc close range grenade, but cons dont have a long range grenade either.
Are you saying that all units should have equal types of abilities?
Exactly, faction diversity is something which make playing each faction feels different even though this game is not in a fantasy setting but rather a game where units are soldiers and tanks for the most part.
I have to check the 1vs1 situation again, the performance between HMG42 and Maxim often changed and multible Maxims are still normal tactic. On real scenarios with multible units Maxim perform more flexible than HMGs, because Ostheers arty and infantry-abilities can't counter as effective, in comparison with needed cost and micro.
Molotov, diverse mortar, Zis arty-barrage and early T70 simply are more potential than rifle-grenades, mortar and 222.
Germans units had unique abiliies, now they often have overpriced stuff. e.g. geballte isn't worth the price, it isn't better than egg-grenade, because of longer timer and worse range. Rifle-grenade only works versus bad path-finding. PaK40 isn't better than any other AT-tank-gun, it still bounces (IS2, KV, Chruchill) etc.
Germans arn't bad, but it is more butt-hurt to play.
Pak40 is the best at gun in the game starting at vet 1 with its really strong vet 1 ability
To be fair, you can easy outplay HMG42 with Maxims and Vickers, because it will stop shooting when it gets yellow pinned. Maxim more or less ignores suppression, Vickers also perfomes besser under that situations.
HMG is here, because the rest of Ostheer can't fight on in price/power comparison.
Edit: I would like to see HMG34 instead of HMG42 for Ostheer, move it to OKW instead.
Making shock-grenade non-doc and give Pios some light AT-option would bring the change in line... only a thought.
HMG42 for OKW would be broken lol
While it isn't "the most OP unit ingame", playing against 4x MG42 backed by 2x mortar and bunker spam on rails and metal certainly makes me want to uninstall as any faction, especially brits though.
Just get a sniper