If i were to remove any maps, it would be arnhem, angoville, and lost gilder.
It is far to early for bayeux or novogrod to be removed as they havent even been given time for them to be improved on.
I am not a fan of Bayeux, and I can explain later on why, as it might be helpful for spanky. Novogrod, seems pretty standard, but in truth i haven't played it yet, so i will withhold talking about it as I dont really have any experience on it.
I don't really know why so many people hate lost glider I think it's quite nice when you get your first medium tank then you open up the map crushing all the walls around the middle, but yeah arhem is still after the changes one of the worst map in the pool and arhem used to be fine for me before the latest changes and it was not a map I was vetoing. With the relocalization of the house near the middle of the map at the south spawn however it makes the northern spawn much easier to win from as you can jump in and out of that house if it's not wired. What do you dislike so much about Lost Glider ? I agree that arhem and angoville feels pretty bad to play on.
I have nothing to say about Novgorod outskirts yet, but I already banned Bayeux and it's probably staying this way when im play ostheer or ukf in 1vs1. Bayeux is quite a large map with lots of sight blockers with numerous tight alleys from where to either flank or fight close combat, so playing on that map with the more defensive factions feels especially horrible, okw and usf and to an extent soviets do not really have any problems with it since okw has sturms/volks with stgs and usf got riflemens. As for soviets they don't really have any close range unit in their basic roster but cons are not too bad at close and they don't need cover to be relevant. Also I feel the middle part of the map pretty hard to handle even with mgs because of all the flanking options, not to mention red cover which makes things even worse. I just wish we could have set bans so we don't have to veto all the maps every time we change modes/factions. Kind of like a thing similar to the commanders loadout option to make presets, but I don't think it's gonna happen.
Thread: @Kobal19 Dec 2019, 08:16 AM
I thought you could view match chat without downloadin a useless replay by hitting show chat tab. Doesnt work it seems. I just wanted you to see how he replied Lmao
Viewing chat only show all chat indeed ^
Thread: @Kobal19 Dec 2019, 04:20 AM
you said something about helping my teammates play the game better... look the chat how it ends up ... This guy was building defences in front of his base all game long since start... Tried to explain him kindly , that is not the concept of the game...
Seems like a spicy game I will look at this one
Why are people still posting here.
The best part of Private Mok is his win rate. Its not as bad as you would think.
That sweet negative winrate, feels good
I would like to see Brummbär as commando-vehicle.
Long ago I was thinking of making Tiger a T4 unit with limit to 1 and Brummbär becomes a commander call-in instead.
That was years ago... befor Tiger got buffed.
Brummbar is a particular kind of unit, it only kills infantry units which have already lost hp and I don't think its power level really require it to be put in a commander exclusive slot. The brummbar did change a lot in the past years though. Also it's behind tier 4 which can be hard to get in some games.
You like the LMG upgrade? This upgrade is the reason, why they lost their 2nd weapon-slot. I would prever the two slots instead, maybe an other upgrade? The refresh nerf was needed, because... they wanted it.
Changes for Osttruppen:
1. Price from 200 to 210 = reasons are some buffs and changes
2. Refresh cost from 16 to 14M mp.
3. Targetsice from 1,25 to 1.087 (Cons), multiplier *1,15 on the move = better in defensive, still get their unit-special handycap.
4. Make sandbags and wire non-doc for Osttruppen, so they can build it earliers and all kind of Osttruppen can benefit of it.
5. Their DPS seems fine, they don't need the LMG upgrade. Give them 2 weapon-slots instead.
Changes for Commanders:
~ Buff the trenches, add some stuff like heavy wire etc. e.g. as OKW.
~ I simply don't like the new weapon call in, I would like to see a german T34 instead. There are enough blueprint funktions to make it unique.
~ HMG-bunkers need more health, or a modifier to get less damage from PaKs and tanks.
~ StuG E... that will be a longer story xD Give commander hull-down instead.
-> StuG E is still a bad vehicle, with the potential to be a useful stock-weapon.
I would like to see StuG E become a T2 units, needing T3 tech and make it an light arty-vehicle like M8A1 Howitzer.
Not sure if ostheer need another form of arti with everything they already have in that category.
And calling GG before the losing side does it isn't a form of bad manners? It sure is annoying to play vs ai but you should respect your opponent if he prefers to take bad chances and stays in a game. I don't think complaining whether in team chat or on forum will help you change anything so you might aswell just be the better person here and present fine manners and show of your gameplay and build on your advantage, most people will drop quicker that way.
Calling early gg is as bad as staying after mate left yes , and it's often the cause of that behavior lol.