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Post History of LoopDloop
Thread: Click to move forward, then it goes backwards, then forwards14 Jun 2017, 22:48 PM
Yeah I see it happen a lot with any vehicle even if they are by themselves with no other vehicles or movement blockers in sight. It seems to be 100% random as far as I can tell. In: COH2 Bugs |
Thread: 2020 CoH 3 is becoming more real by every day14 Jun 2017, 22:41 PM
coh2 kind of gameplay is the way to go just with more options and flavor for factions. One part of coh2 they should scrap IMO is the stupid "allies better early game, axis better late game" because it messes up the balance across teamgames vs. 1v1 and makes some games very boring (i.e. Usf roflstomping in like 4 minutes in a 1v1 if done right or being totally lackluster in teamgames longer than 20 minutes) In: Lobby |
Thread: Playing as USF is unfun anymore14 Jun 2017, 22:36 PM
back from a 3 month hiatus and on a +9 game streak as USF and ranked 110 currently. Might try this actually. M20 doesn't drain away all your muni though? Because you need that for at in the case of luchs/222 or a p4 that comes faster than your Jackson (m20 mines are great, but can't be the only defense against a luchs or else you're screwed). In: COH2 Gameplay |
Thread: do brits receive double LMG nerfs?14 Jun 2017, 22:24 PM
My view is that IS are the only general combat infantry brits get (commandos are ambush troops, especially late game, and can't be used as normal infantry due to their RA and bleed). This means that they do have to scale really well compared to, say grenadiers, who generally have more support options (being an EFA unit), are more versatile (due to g43s and no debuff out of cover) and can be supported by pgrens. It is also very expensive to double up lmgs on multiple sections as well, and brens are kinda bad compared to other lmgs for various reasons IIRC, and drop a lot at vet3. Still, that doesn't mean they are 100% balanced as a whole. In: COH2 Balance |
Thread: An idea on emplacements.10 Jun 2017, 23:29 PM
I mean, if that's really what you believe the problem is (I'm not really gonna argue one way or another) then limiting to one makes sense. I feel like emplacements are really an all-in strategy (even when you stick to one of each IMO) when they really should be, like you say, a supporting element, but I think part of the fix is really just totally redesigning them. Like, when you go aec and sniper, you don't base your whole strategy around those two units, but if you go bofors and mortar pit, it feels like you do. That's just the way I see it. In: COH2 Balance |
Thread: Cromwell vs. infantry10 Jun 2017, 23:20 PM
Cromwell pen: 100/120/140 Oh whoops. I thought I remembered smith saying that the p4 had superior pen at long range (maybe that's in the balance preview?). My bad. Stop spamming threads already? That's like, months worth of threads, and a lot of them were fairly simple questions like this. Why do you care anyway? If it's against etiquette, I guess I can stop making threads or something. In: COH2 Gameplay |
Thread: Target AEC ability10 Jun 2017, 23:16 PM
If you are asking if it works, yes, they fixed it. If you are saying it's op, remember how brits don't have a snare and aec is super squishy vs tanks (and it's slow). In: COH2 Balance |
Thread: Forward retreat points.10 Jun 2017, 23:10 PM
What about just increasing the reinforcing time from FRP? What if you don't have major for your ambulance or upgrade for your medhq or forward position? And also, if you really significantly increased it, the only point of an frp would be convenience and an easy way to break suppression. In: COH2 Balance |
Thread: Playing as USF is unfun anymore10 Jun 2017, 18:53 PM
And it seems like when I make shermans I regret not spamming jacksons instead to deal with panthers and the like.
Those two downfalls make it very map dependent sometimes though, like most tank destroyers. Problem is, USF doesn't have any alternatives of that caliber (no pun intended) except for the Pershing, which is doctrinal. In: COH2 Gameplay |
Thread: Forward retreat points.10 Jun 2017, 17:51 PM
I'd like to point out that they did take out blizzards. In: COH2 Balance |
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