At a cost
They're also slower and don't have commander upgrade or free warspeed with a bit of tech
To be fair, they do have more armor (especially at vet2) and slightly better penetration too tho.
Posts: 3053
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Thread: Cromwell vs. infantry10 Jun 2017, 16:38 PM
To be fair, they do have more armor (especially at vet2) and slightly better penetration too tho. In: COH2 Gameplay |
Thread: Forward retreat points.10 Jun 2017, 15:29 PM
I know, because no one else was. True but that doesn't address the rest of your post, and my points in OP and in the post you quoted still stand. In: COH2 Balance |
Thread: Cromwell vs. infantry10 Jun 2017, 04:50 AM
In GCS balance patch it had scatter increase as well as on the move debuff moved from 0.75 to 0.5. Ah ok I thought there was some change. Is it worse against infantry than comparable tanks, say, the p4 and t34 (since the sherman has much better AI performance due to HE shells)? And did this affect the comet too, like the moving accuracy nerf? In: COH2 Gameplay |
Thread: Cromwell vs. infantry10 Jun 2017, 01:31 AM
Its main gun accuracy vs. inf seems... lackluster. This might just be me, which is why I made the thread. I'm totally open (and expecting) for that to be the case. Is it tho, or is it not amazing vs. infantry? Just a simple question, no buff/nerf calling here. In: COH2 Gameplay |
Thread: An idea on emplacements.10 Jun 2017, 01:11 AM
I don't build emplacements at all in my normal strategy. There's just much better alternatives. I really think there should be large scale rework of emplacements, not just nerfs or limits. Limiting each to one would be fine, but I don't really get why, as spamming emplacements is kinda dumb. Also, if you changed the bofors like that, you would probably have to give it the suppression of the schwerer as well if it doesn't already have the same amount (I haven't built one bofors in like a year and I don't engage them with infantry if they aren't braced, so idek). The thing is, people seem to complain so much about noobs making simcities that carry them for a while and high level players say emplacements are bad, so why not rework them to be a supporting element, not a core element (going back to op)? But again, I wouldn't be that mad if they all just got totally removed. In: COH2 Balance |
Thread: An idea on emplacements.10 Jun 2017, 00:22 AM
Remove Bofors and all FRPs from the game. Done. I'd be fine with that. And give brits a real mortar ffs. In: COH2 Balance |
Thread: Forward retreat points.9 Jun 2017, 21:44 PM
I agree with Loop. YOu have to consider the larger maps, where your FRP can save you maybe a minute of troop away time, but still be in a safe area. Actually one tends to have an advantage if an opponent chases them back to their frp because they can constantly reinforce as you stated (unless it's USF because the ambulance wil get demolished if it doesn't move). In: COH2 Balance |
Thread: Eastern Front Armies Revamp 9 Jun 2017, 20:45 PM
Yeah I just hope relic lets the modders do their thing. It sounds like a good plan. In: COH2 Gameplay |
Thread: Forward retreat points.9 Jun 2017, 20:36 PM
You're only considering the economy side. The big thing about frps is that it basically negates one of the big weaknesses of blobbing, which is the fact that once the blob retreats, the blobber really doesn't have a lot of field presence, if at all. With an frp, one can cut off a lot of time spent retreating and moving troops, and also provides a huge safety net since retreating practically isn't punished at all if you can be back on the field in 15-20 seconds. You even say yourself that you're a big fan of frps because having an frp close to the middle and secure is a major tactical focus. It enables people to just throw infantry at the enemy and takes out a lot of tactical depth because, again, retreating is a no-brainer when you have an frp. Taking out frps would make punishing blobs much easier and would add a lot more reason to play with a little thought. You say that blobbers will just take it in stride, and come back 1-2 minutes later. That's huuuuuge and may be one of the effective changes to punish blobs that you yourself stated. And really, you make keeping frps safe sound a lot harder than it really is, especially considering we're talking about okw (flakhq) and brits (sim city). In: COH2 Balance |
Thread: An idea on emplacements.9 Jun 2017, 19:29 PM
I mean, that is a good point, but also worth noting that bofors in coh1 was a vastly different animal, as were brits in general. I think that emplacements should just be a less all-encompassing strategy, as I stated in the OP, and in the event that that is implemented, a bofors RoF decrease would definitely be in order. In: COH2 Balance |
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