3 Apr 2017, 14:10 PMMr.Smith
That's because forcing prioritise vehicles on AT guns/tanks would make it more difficult for them to wreck emplacements/trucks.
Hold fire is useful even for turreted tanks:
- You can use hold-fire micro to better time your shots, and thus avoid moving penalties
- For chasing a particular wounded tank in a target-rich environment. You don't want the turret to acquire other targets as you go for the dive
Isnt it possible to set a "chain of priorities"? Such as: infantry (including support weapons) < emplacements (including setted up trucks and base buildings) < vehicles.
I'm not sure if I understand how "hold fire" will work, is this going to be a way to avoid moving penalties? if you hold fire while not moving and then use that shot on the move you have the standing still values? If so, isnt this a bit of "cheating" the system?
Well chasing a particular wounded tank in a target-rich environment is a very particular situation and would only happen if the enemy has one tank which is where the "prioritize vehicles" ability shines (ignore all infantry and support weapons to kill that precious vehicle), I dont really see someone diving to kill one tank that is supported by other tanks.