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Post History of LoopDloop
Thread: Just wanna bounce a build idea around30 Oct 2018, 23:40 PM
Lately I’ve been playing a lot with airborne company in 1v1s and teamgames. I’ve been thinking of skipping a third rifleman squad and getting a mortar instead vs ostheer, since I always feel like I end up having too much infantry and not enough teamweapons vs ostheer anyways. However, giving up a third rifle usually hurts in the early game. I usually get paths, an airdropped hmg, and captain tier for a Stuart in 1v1s and then paras and Shermans backed up by at guns in the lategame. Just wanted to (as title says) bounce the idea around. |
Thread: Buff Ostwind30 Oct 2018, 23:33 PM
+ another 1 Although the one shortcoming of the centaur is that it’s slow as fuck. Also, pretty much every axis tank can shoot down planes with the pintle mount, and 222 is much better aa, making the ostwind somewhat redundant as an aa platform no matter what. Ostwind should still get some sort of buff though. IMO there’s absolutely no reason to build one instead of a p4 (p4 can even shoot down planes lel) unless you’re meming or BMing or something. In: COH2 Balance |
Thread: insta kill mines30 Oct 2018, 23:25 PM
My point is the demo was a much bigger deal, they are not on the same level of cancer. Ah yes I remember we had a conversation about this a while ago. I more or less agree with you, but meanwhile luchs, pumas, stuarts, AAHTs, M20s, and AECs all still get one shot by such mines. I don’t think there’s any problem with the wiping potential of the AEC atm XD Point is, other vehicles suffer more than they should from these mines. The problem should be addressed with the units themselves and then the mines can be nerfed, sure, but it’s no justification for leaving the mines as is. In: COH2 Balance |
Thread: Tiger 1 need a very little Buff in dmg30 Oct 2018, 23:19 PM
I don't disagree that Shreks are better than zooks, but they are paid for accordingly. Squishy expensive squads vs literally any squad you bloody well want and in a few cases limited to a single buy. Pgrens are the only ones that get an efficient buy on Shreks and that's because it keeps them balanced as being an AT package that guts their AI. +1 IMO schrecks vs. zooks/PIATs are not a problem. In: COH2 Balance |
Thread: Current state of balance?30 Oct 2018, 23:10 PM
IMO balance is the best it’s been in years. Most of the really gamebreaking bullshit is gone and it’s just improving commanders and smaller balance tweaks now AFAIK. In: COH2 Gameplay |
Thread: insta kill mines30 Oct 2018, 23:07 PM
Yeah as if the argument was always “demos are too hard to sweep for”. Mostly people brought up the fact that it was cheesy that an ability could one shot a squad in an instant. Apply the same logic to tellers and you get “use sweepers lol”. IMO both tellers and m20 mines shouldn’t one shot. M20 mine should be able to keep immobilize because of how inaccessible it is and because riegel mines are still a thing. In: COH2 Balance |
Thread: Buff Ostwind29 Oct 2018, 16:53 PM
I agree that it could use an aa buff but why would you ever use an ostwind over a 222 for aa? One 222 is already pretty good as and they’re so cheap that you can get 2 of them for marginally more than flaktracks and 3 for the fuel price of an ostwind or centaur. In: COH2 Balance |
Thread: Feedback for Commander Revamppatch29 Oct 2018, 16:47 PM
Yeah. Sherman and scott take micro because they’ll never bounce anything, go up against panthers, brummbars, and heavies and die significantly faster and the brummbar is god tier anti infantry that can shoot over shotblockers, barrage at like at gun range with vet (so can Scott, to be fair) and bounces anything with less pen than a Brit at gun more often than not while also having a lot of health. It even gets more health and armor with vet. Sure, it takes micro too, but at least it doesn’t get vaporized if you mess up with it for like 2 seconds. Is it possible that brits can get a Scuttle ability similar to what the pak43 has now in the test build? That would be nice, especially for the mortar pit. In: Lobby |
Thread: Why is the M20 so trashy?29 Oct 2018, 00:19 AM
Performance is fine I think but the cost should go way down. Around 250 manpower and 30 fuel. Maybe make the side skirts standard issue. +1 IMO vet requirements are way too high right now too considering it doesn't do crazy amounts of damage or anything. In: COH2 Balance |
Thread: Why is the M20 so trashy?28 Oct 2018, 16:32 PM
The M20 is a decent unit (and super fun to use) but its way overpriced IMO; it costs the same manpower as a Sherman ![]() In: COH2 Balance |
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